None of these are CRPGs.Same with VO, we may not like it but that's the market now.
It is not.
https://rpgcodex.net/forums/threads...cting-to-compete-with-bg3.149866/post-8920621
https://rpgcodex.net/forums/threads...cting-to-compete-with-bg3.149866/post-8920880
https://rpgcodex.net/forums/threads...cting-to-compete-with-bg3.149866/post-8922044
Who gives a damn if they're annoyed by it? Games can sell millions, tens of millions without it.None of these are CRPGs.
Rogue Trader got dogged on by streamers and general audience for not being fully voiced, as far as text-heavy AA RPGs go full VO is the expectation now.
definitely a good idea to ignore the more prevalent criticisms towards your gameWho gives a damn if they're annoyed by it?
They ignore criticisms from loud minorities all the time, this is just another one. The partially-voiced Kingmaker outsold Deadfire on release. It doesn't matter.definitely a good idea to ignore the more prevalent criticisms towards your gameWho gives a damn if they're annoyed by it?
https://www.tumblr.com/jesawyer/690693343726960640/hi-josh-a-friend-of-mine-is-a-huge-fan-of-the?It was a pirates-theme RPG and that was even a selling point for the normie market.
I don't really think of/didn't intend Deadfire to be considered a pirate game
If true, that is a good reason to continue to define Deadfire as a pirate game. Very good reason.I imagine this annoys Josh almost as much as people who refer to the early Industrial Age as "steampunk."
Yeah, I remember that rant.I imagine this annoys Josh almost as much as people who refer to the early Industrial Age as "steampunk."
“It’s the swashbuckling flavor of the Deadfire Archipelago that helps this new project shine, mixing magic, dragons, and mythical gods with pirates, sailing, and a lengthy quest to discover what dangers lurk beyond the horizon.”
Game Informer
ABOUT THIS GAME
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
• Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
• Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
• Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
• Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
I'll make this short and sweet--I came to Pillars of Eternity 2 well after its release. Frankly, I had fallen away from the series, and the genre in general. Where its predecessor's setting was rather generic, Pillars of Eternity 2 adopts a unique Caribbean-inspired setting, where tensions loom between locals and acquisitive trading companies. On top of this, there is an intriguing story dealing with themes about free will and divine intervention. While I never felt like the characters in your party were especially memorable, the writing is engaging and snappy.
Tying this all together is a battle system that combines in-depth strategy with flashy and impactful combat--and all without being too cumbersome or tedious to get into.
Games that involve ships aren't necessarily pirate games.Obsidian's own marketing points:
Sawyer seething that it's described as Caribbean instead of Polynesian.Haha, and the current top review:
I'll make this short and sweet--I came to Pillars of Eternity 2 well after its release. Frankly, I had fallen away from the series, and the genre in general. Where its predecessor's setting was rather generic, Pillars of Eternity 2 adopts a unique Caribbean-inspired setting, where tensions loom between locals and acquisitive trading companies. On top of this, there is an intriguing story dealing with themes about free will and divine intervention. While I never felt like the characters in your party were especially memorable, the writing is engaging and snappy.
Tying this all together is a battle system that combines in-depth strategy with flashy and impactful combat--and all without being too cumbersome or tedious to get into.
Don't get retarded on me now.Games that involve ships aren't necessarily pirate games.
Assassin's Creed Black Flag is a pirate game. Risen 2 is a pirate game. Vendetta - Curse of Raven's Cry is a pirate game. Pirates of the Sword Coast, Sid Meier's Pirates!, goes without saying. You are not necessarily a pirate in Deadfire, though you can engage in acts of piracy.
Josh Sawyer is the legendary writer