whydoibother
Arcane
Yes, I agree. But that particular one looks like bad hungover.Also one man, or small team indies are making games with better and better graphics, and interesting art style.
Yes, I agree. But that particular one looks like bad hungover.Also one man, or small team indies are making games with better and better graphics, and interesting art style.
Games I am playing right now are Gloomhaven, RimWorld, Football Manager, Northgard and Europa Universalis IV. Not exactly playing them for the graphics.I know that sizeable amount of Codexers are in marriage with Bioware/Obsidian/ Bethesda 4LIFE, popamolers at heart and graphic whores. Quite a few secret tranny fuckers. That's pretty damn evident by the most popular threads in General RPG Discussion subforum
I get that sometimes it's a labor of love and a few guys can pull off something great and tailor the kind of experience you won't find anywhere else. The thing is back in the 90's and early 2000's you had mid and some large sized development studios in it for the love of the game or "By gamers for gamers" as Interplay's motto used to go. There was a creative, skillful generation (the likes of which we might never see again involved with videogames) at work making PC (the good kind)-centric games backed by publishers with all desired resources at their disposal.I kind of see your point, but indie RPGs tend to have more heart. More importantly they ooze a certain type of quality that you rarely see elsewhere in mainstream gaming. It's a quality that only those who enjoy video games can truly appreciate. Take for example Colony Ship. The developers go through painstaking detail of setting up the world, explaining how the colonists live, their history, how they eat, the factors that lead to the current predicament, the different factions - while also fleshing out their motives, and so on. As well as the complexity for working with different factions, scheming, backstabbing; including the consequences of it impacting the narrative. You don't really see this type of dedication within bigger field of gaming cause developers have to make compromises on their design in order to accommodate the lowest common denominator; this isn't me being pretentious, it's just how it is. An RPG with consequences that actually bite you in the butt wouldn't sell as much as an RPG that fulfills power fantasy which most people desire.There's always too much missing. If the buck is your precious time, you're never getting enough bang for your buck with them.
Essentially, what I'm trying to get at here is quite simple: At some point you'll tire of mainstream games. Eventually you'll seek unique experiences that you can't find except in indie developers who are constantly pushing the medium in interesting ways. So don't knock off that lone dev who's working his heart out while playing with a low budget.
Nah. I get it. I just wanted an opportunity to preach the virtues of Colony Ship =)However decent Colony Ship might be (Iron Tower aren't exactly a basement operation, TBH) it's still only scratching the surface of what many of us became accustomed to in our formative years of gaming.
Did you play Atom: Trudograd, Vagrus: The Riven Realms, Gothic: Archolos, King Artur: Knight's Tale, Warhammer 40k: Daemonhunters or even Black Geyser, Expeditions: Rome. All released in past 12 months or less. Does any of these games look to you like it was made in basement on budget of 3 peanuts?I get that sometimes it's a labor of love and a few guys can pull off something great and tailor the kind of experience you won't find anywhere else. The thing is back in the 90's and early 2000's you had mid and some large sized development studios in it for the love of the game or "By gamers for gamers" as Interplay's motto used to go. There was a creative, skillful generation (the likes of which we might never see again involved with videogames) at work making PC (the good kind)-centric games backed by publishers with all desired resources at their disposal.I kind of see your point, but indie RPGs tend to have more heart. More importantly they ooze a certain type of quality that you rarely see elsewhere in mainstream gaming. It's a quality that only those who enjoy video games can truly appreciate. Take for example Colony Ship. The developers go through painstaking detail of setting up the world, explaining how the colonists live, their history, how they eat, the factors that lead to the current predicament, the different factions - while also fleshing out their motives, and so on. As well as the complexity for working with different factions, scheming, backstabbing; including the consequences of it impacting the narrative. You don't really see this type of dedication within bigger field of gaming cause developers have to make compromises on their design in order to accommodate the lowest common denominator; this isn't me being pretentious, it's just how it is. An RPG with consequences that actually bite you in the butt wouldn't sell as much as an RPG that fulfills power fantasy which most people desire.There's always too much missing. If the buck is your precious time, you're never getting enough bang for your buck with them.
Essentially, what I'm trying to get at here is quite simple: At some point you'll tire of mainstream games. Eventually you'll seek unique experiences that you can't find except in indie developers who are constantly pushing the medium in interesting ways. So don't knock off that lone dev who's working his heart out while playing with a low budget.
If I went and rattled off a list of PC games made from 1999 to 2001 alone it would probably go a long way to explaining my bleak predisposition to the current climate. However decent Colony Ship might be (Iron Tower aren't exactly a basement operation, TBH) it's still only scratching the surface of what many of us became accustomed to in our formative years of gaming.
Exanima has been the future of RPGs for 5+ years nowExanima seems very promising, the game might be just avarage for some but the combat may change the future of action RPGs.
I did play Archolos and King Arthur: Knights Tale. They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come. Obviously Archolos does lots right but it's still just a mod made in the Gothic engine with janky animations and bad graphics. Even amazing modders can't make a silk purse out of a sows ear. It's nice you're not jaded about the future of gaming. I increasingly escape into the past these days especially using AI upscale graphic mod's that work wonderfully with some of the earlier 3D classics.Did you play Atom: Trudograd, Vagrus: The Riven Realms, Gothic: Archolos, King Artur: Knight's Tale, Warhammer 40k: Daemonhunters or even Black Geyser, Expeditions: Rome. All released in past 12 months or less. Does any of these games look to you like it was made in basement on budget of 3 peanuts?I get that sometimes it's a labor of love and a few guys can pull off something great and tailor the kind of experience you won't find anywhere else. The thing is back in the 90's and early 2000's you had mid and some large sized development studios in it for the love of the game or "By gamers for gamers" as Interplay's motto used to go. There was a creative, skillful generation (the likes of which we might never see again involved with videogames) at work making PC (the good kind)-centric games backed by publishers with all desired resources at their disposal.I kind of see your point, but indie RPGs tend to have more heart. More importantly they ooze a certain type of quality that you rarely see elsewhere in mainstream gaming. It's a quality that only those who enjoy video games can truly appreciate. Take for example Colony Ship. The developers go through painstaking detail of setting up the world, explaining how the colonists live, their history, how they eat, the factors that lead to the current predicament, the different factions - while also fleshing out their motives, and so on. As well as the complexity for working with different factions, scheming, backstabbing; including the consequences of it impacting the narrative. You don't really see this type of dedication within bigger field of gaming cause developers have to make compromises on their design in order to accommodate the lowest common denominator; this isn't me being pretentious, it's just how it is. An RPG with consequences that actually bite you in the butt wouldn't sell as much as an RPG that fulfills power fantasy which most people desire.There's always too much missing. If the buck is your precious time, you're never getting enough bang for your buck with them.
Essentially, what I'm trying to get at here is quite simple: At some point you'll tire of mainstream games. Eventually you'll seek unique experiences that you can't find except in indie developers who are constantly pushing the medium in interesting ways. So don't knock off that lone dev who's working his heart out while playing with a low budget.
If I went and rattled off a list of PC games made from 1999 to 2001 alone it would probably go a long way to explaining my bleak predisposition to the current climate. However decent Colony Ship might be (Iron Tower aren't exactly a basement operation, TBH) it's still only scratching the surface of what many of us became accustomed to in our formative years of gaming.
Hooded Horse, Micro Prose, 1C, New Blood and even somewhat Focus and THQ. More and more quality AA publishers are appearing on the market
Wall I am going to tell you something that you may not believe but you must believe me because I dont lieI know that sizeable amount of Codexers are in marriage with Bioware/Obsidian/ Bethesda 4LIFE, popamolers at heart and graphic whores. Quite a few secret tranny fuckers. That's pretty damn evident by the most popular threads in General RPG Discussion subforum. Only reason why they post on Codex is that since they vote Democrat, they have urge to yell NIGGER! from time to time. That relief can only be found here
So? Planescape is just a mod made in Infinity Engine, lmao.Obviously Archolos does lots right but it's still just a mod made in the Gothic engine
I am not buying this. Archolos looks better than a large portion of modern games, because it has an actual decent art direction, it's also why old games look great even today. I fully agree with Lyric Suite who stated many times that art >>>> large textures, post-processing, realistic graphics and whatever.with janky animations and bad graphics.
Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
This is why we can't have anything nice.but it's still just a mod made in the Gothic engine with janky animations and bad graphics
That game is made purely as Twitch bait so the audience can go "haha streamer fall down funneh"Exanima has been the future of RPGs for 5+ years nowExanima seems very promising, the game might be just avarage for some but the combat may change the future of action RPGs.
Like Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
This is why we can't have anything nice.but it's still just a mod made in the Gothic engine with janky animations and bad graphics
BG2 is trashLike Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
This is why we can't have anything nice.but it's still just a mod made in the Gothic engine with janky animations and bad graphics
Just starting another playthrough now with Sword Coast Stratagems. Truly relishing crawling through the opening dungeon and dealing with the new level of threat with my previous metagaming experience. Lowering the FPS also makes the RTWP system less frantic and it makes your characters adopt almost a walking speed, so you get to really savor the majestic artwork as you slowly make your way through the sprawling backdrops.BG2 is trashLike Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
This is why we can't have anything nice.but it's still just a mod made in the Gothic engine with janky animations and bad graphics
Did you know there are people who pay money to get other people to shit on their face?Just starting another playthrough now with Sword Coast Stratagems. Truly relishing crawling through the opening dungeon and dealing with the new level of threat with my previous metagaming experience. Lowering the FPS also makes the RTWP system less frantic and it makes your characters adopt almost a walking speed, so you get to really savor the majestic artwork as you slowly make your way through the sprawling backdrops.BG2 is trashLike Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
This is why we can't have anything nice.but it's still just a mod made in the Gothic engine with janky animations and bad graphics
Are you talking about the numerous German posters who frequent the forum or people who lower their standards in order to enjoy modern games?Did you know there are people who pay money to get other people to shit on their face?Just starting another playthrough now with Sword Coast Stratagems. Truly relishing crawling through the opening dungeon and dealing with the new level of threat with my previous metagaming experience. Lowering the FPS also makes the RTWP system less frantic and it makes your characters adopt almost a walking speed, so you get to really savor the majestic artwork as you slowly make your way through the sprawling backdrops.BG2 is trashLike Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
This is why we can't have anything nice.but it's still just a mod made in the Gothic engine with janky animations and bad graphics
There was nothing wrong with art direction I agree. The layout of the environments was also pitch perfect. It does feel churlish I'm ending up complaining about what is obviously a wonderful achievement on so many levels. Guess I've just never been a Gothic guy. Could never get into those games back in the day, and despite many efforts even quite lately.So? Planescape is just a mod made in Infinity Engine, lmao.Obviously Archolos does lots right but it's still just a mod made in the Gothic engine
I am not buying this. Archolos looks better than a large portion of modern games, because it has an actual decent art direction, it's also why old games look great even today. I fully agree with Lyric Suite who stated many times that art >>>> large textures, post-processing, realistic graphics and whatever.with janky animations and bad graphics.
The absolute state of this nigger.the Gothic engine with janky animations and bad graphics
10 RPG projects that'll be almost certain Incline
people who lower their standards in order to enjoy modern games