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Incline 10 RPG projects that'll be almost certain Incline

whydoibother

Arcane
Patron
Joined
May 2, 2018
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17,451
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bulgaristan
Codex Year of the Donut
Also one man, or small team indies are making games with better and better graphics, and interesting art style.
Yes, I agree. But that particular one looks like bad hungover.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
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I know that sizeable amount of Codexers are in marriage with Bioware/Obsidian/ Bethesda 4LIFE, popamolers at heart and graphic whores. Quite a few secret tranny fuckers. That's pretty damn evident by the most popular threads in General RPG Discussion subforum. Only reason why they post on Codex is that since they vote Democrat, they have urge to yell NIGGER! from time to time. That relief can only be found here
 

whydoibother

Arcane
Patron
Joined
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Messages
17,451
Location
bulgaristan
Codex Year of the Donut
I know that sizeable amount of Codexers are in marriage with Bioware/Obsidian/ Bethesda 4LIFE, popamolers at heart and graphic whores. Quite a few secret tranny fuckers. That's pretty damn evident by the most popular threads in General RPG Discussion subforum
Games I am playing right now are Gloomhaven, RimWorld, Football Manager, Northgard and Europa Universalis IV. Not exactly playing them for the graphics.
Its just that this one particular game, that you particularly praise, looks fucking disgusting and I should probably scroll up and spoiler that image, least I give someone a headache.
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
346
There's always too much missing. If the buck is your precious time, you're never getting enough bang for your buck with them.
I kind of see your point, but indie RPGs tend to have more heart. More importantly they ooze a certain type of quality that you rarely see elsewhere in mainstream gaming. It's a quality that only those who enjoy video games can truly appreciate. Take for example Colony Ship. The developers go through painstaking detail of setting up the world, explaining how the colonists live, their history, how they eat, the factors that lead to the current predicament, the different factions - while also fleshing out their motives, and so on. As well as the complexity for working with different factions, scheming, backstabbing; including the consequences of it impacting the narrative. You don't really see this type of dedication within bigger field of gaming cause developers have to make compromises on their design in order to accommodate the lowest common denominator; this isn't me being pretentious, it's just how it is. An RPG with consequences that actually bite you in the butt wouldn't sell as much as an RPG that fulfills power fantasy which most people desire.

Essentially, what I'm trying to get at here is quite simple: At some point you'll tire of mainstream games. Eventually you'll seek unique experiences that you can't find except in indie developers who are constantly pushing the medium in interesting ways. So don't knock off that lone dev who's working his heart out while playing with a low budget.
I get that sometimes it's a labor of love and a few guys can pull off something great and tailor the kind of experience you won't find anywhere else. The thing is back in the 90's and early 2000's you had mid and some large sized development studios in it for the love of the game or "By gamers for gamers" as Interplay's motto used to go. There was a creative, skillful generation (the likes of which we might never see again involved with videogames) at work making PC (the good kind)-centric games backed by publishers with all desired resources at their disposal.

If I went and rattled off a list of PC games made from 1999 to 2001 alone it would probably go a long way to explaining my bleak predisposition to the current climate. However decent Colony Ship might be (Iron Tower aren't exactly a basement operation, TBH) it's still only scratching the surface of what many of us became accustomed to in our formative years of gaming.
 

The Wall

Dumbfuck!
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Needless to say, every succesfull indie invests part of profit into graphics and art. Unlike AAA, gameplay also gets improved. Graphical difference between Age of Decadence and Colony Ship is night&day
 

Pink Eye

Monk
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Joined
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Space Refrigerator
I'm very into cock and ball torture
However decent Colony Ship might be (Iron Tower aren't exactly a basement operation, TBH) it's still only scratching the surface of what many of us became accustomed to in our formative years of gaming.
Nah. I get it. I just wanted an opportunity to preach the virtues of Colony Ship =)
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
3,695
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SERPGIA
There's always too much missing. If the buck is your precious time, you're never getting enough bang for your buck with them.
I kind of see your point, but indie RPGs tend to have more heart. More importantly they ooze a certain type of quality that you rarely see elsewhere in mainstream gaming. It's a quality that only those who enjoy video games can truly appreciate. Take for example Colony Ship. The developers go through painstaking detail of setting up the world, explaining how the colonists live, their history, how they eat, the factors that lead to the current predicament, the different factions - while also fleshing out their motives, and so on. As well as the complexity for working with different factions, scheming, backstabbing; including the consequences of it impacting the narrative. You don't really see this type of dedication within bigger field of gaming cause developers have to make compromises on their design in order to accommodate the lowest common denominator; this isn't me being pretentious, it's just how it is. An RPG with consequences that actually bite you in the butt wouldn't sell as much as an RPG that fulfills power fantasy which most people desire.

Essentially, what I'm trying to get at here is quite simple: At some point you'll tire of mainstream games. Eventually you'll seek unique experiences that you can't find except in indie developers who are constantly pushing the medium in interesting ways. So don't knock off that lone dev who's working his heart out while playing with a low budget.
I get that sometimes it's a labor of love and a few guys can pull off something great and tailor the kind of experience you won't find anywhere else. The thing is back in the 90's and early 2000's you had mid and some large sized development studios in it for the love of the game or "By gamers for gamers" as Interplay's motto used to go. There was a creative, skillful generation (the likes of which we might never see again involved with videogames) at work making PC (the good kind)-centric games backed by publishers with all desired resources at their disposal.

If I went and rattled off a list of PC games made from 1999 to 2001 alone it would probably go a long way to explaining my bleak predisposition to the current climate. However decent Colony Ship might be (Iron Tower aren't exactly a basement operation, TBH) it's still only scratching the surface of what many of us became accustomed to in our formative years of gaming.
Did you play Atom: Trudograd, Vagrus: The Riven Realms, Gothic: Archolos, King Artur: Knight's Tale, Warhammer 40k: Daemonhunters or even Black Geyser, Expeditions: Rome. All released in past 12 months or less. Does any of these games look to you like it was made in basement on budget of 3 peanuts?

Hooded Horse, Micro Prose, 1C, New Blood and even somewhat Focus and THQ. More and more quality AA publishers are appearing on the market
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
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Seems to me that people know only for two types of games. Ones for which they get pop-up adds on their phones and ones that Infinitron shills for here. Either way, you're being under Jewish dark spell
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
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Messages
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SERPGIA
Agreed. Also three steampunk RPGs are in development, more or less promising, we will see. One in Disco Elysium style, second in Dragon Age: Origins format and third is first person, made by InXile

Positive shit is happening
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
346
There's always too much missing. If the buck is your precious time, you're never getting enough bang for your buck with them.
I kind of see your point, but indie RPGs tend to have more heart. More importantly they ooze a certain type of quality that you rarely see elsewhere in mainstream gaming. It's a quality that only those who enjoy video games can truly appreciate. Take for example Colony Ship. The developers go through painstaking detail of setting up the world, explaining how the colonists live, their history, how they eat, the factors that lead to the current predicament, the different factions - while also fleshing out their motives, and so on. As well as the complexity for working with different factions, scheming, backstabbing; including the consequences of it impacting the narrative. You don't really see this type of dedication within bigger field of gaming cause developers have to make compromises on their design in order to accommodate the lowest common denominator; this isn't me being pretentious, it's just how it is. An RPG with consequences that actually bite you in the butt wouldn't sell as much as an RPG that fulfills power fantasy which most people desire.

Essentially, what I'm trying to get at here is quite simple: At some point you'll tire of mainstream games. Eventually you'll seek unique experiences that you can't find except in indie developers who are constantly pushing the medium in interesting ways. So don't knock off that lone dev who's working his heart out while playing with a low budget.
I get that sometimes it's a labor of love and a few guys can pull off something great and tailor the kind of experience you won't find anywhere else. The thing is back in the 90's and early 2000's you had mid and some large sized development studios in it for the love of the game or "By gamers for gamers" as Interplay's motto used to go. There was a creative, skillful generation (the likes of which we might never see again involved with videogames) at work making PC (the good kind)-centric games backed by publishers with all desired resources at their disposal.

If I went and rattled off a list of PC games made from 1999 to 2001 alone it would probably go a long way to explaining my bleak predisposition to the current climate. However decent Colony Ship might be (Iron Tower aren't exactly a basement operation, TBH) it's still only scratching the surface of what many of us became accustomed to in our formative years of gaming.
Did you play Atom: Trudograd, Vagrus: The Riven Realms, Gothic: Archolos, King Artur: Knight's Tale, Warhammer 40k: Daemonhunters or even Black Geyser, Expeditions: Rome. All released in past 12 months or less. Does any of these games look to you like it was made in basement on budget of 3 peanuts?

Hooded Horse, Micro Prose, 1C, New Blood and even somewhat Focus and THQ. More and more quality AA publishers are appearing on the market
I did play Archolos and King Arthur: Knights Tale. They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come. Obviously Archolos does lots right but it's still just a mod made in the Gothic engine with janky animations and bad graphics. Even amazing modders can't make a silk purse out of a sows ear. It's nice you're not jaded about the future of gaming. I increasingly escape into the past these days especially using AI upscale graphic mod's that work wonderfully with some of the earlier 3D classics.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,931
Location
South Africa, Cape Town
I know that sizeable amount of Codexers are in marriage with Bioware/Obsidian/ Bethesda 4LIFE, popamolers at heart and graphic whores. Quite a few secret tranny fuckers. That's pretty damn evident by the most popular threads in General RPG Discussion subforum. Only reason why they post on Codex is that since they vote Democrat, they have urge to yell NIGGER! from time to time. That relief can only be found here
Wall I am going to tell you something that you may not believe but you must believe me because I dont lie

I love Bioware\Bethesda and Obsidian games and I love non-AAA games from smaller studios. Dont allow yourself to be manipulated by culture wars, its okay to enjoy all types of games :salute:
 

Sjukob

Arcane
Joined
Jul 3, 2015
Messages
2,093
Obviously Archolos does lots right but it's still just a mod made in the Gothic engine
So? Planescape is just a mod made in Infinity Engine, lmao.


with janky animations and bad graphics.
I am not buying this. Archolos looks better than a large portion of modern games, because it has an actual decent art direction, it's also why old games look great even today. I fully agree with Lyric Suite who stated many times that art >>>> large textures, post-processing, realistic graphics and whatever.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.
but it's still just a mod made in the Gothic engine with janky animations and bad graphics
This is why we can't have anything nice.
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
346
They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.
but it's still just a mod made in the Gothic engine with janky animations and bad graphics
This is why we can't have anything nice.
Like Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.
but it's still just a mod made in the Gothic engine with janky animations and bad graphics
This is why we can't have anything nice.
Like Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.
BG2 is trash
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Any idea on what state is Underrail Infusion? Guess its 2024 release?
I'm most waiting Colony Ship, but 2023 only sadly
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
346
They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.
but it's still just a mod made in the Gothic engine with janky animations and bad graphics
This is why we can't have anything nice.
Like Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.
BG2 is trash
Just starting another playthrough now with Sword Coast Stratagems. Truly relishing crawling through the opening dungeon and dealing with the new level of threat with my previous metagaming experience. Lowering the FPS also makes the RTWP system less frantic and it makes your characters adopt almost a walking speed, so you get to really savor the majestic artwork as you slowly make your way through the sprawling backdrops.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.
but it's still just a mod made in the Gothic engine with janky animations and bad graphics
This is why we can't have anything nice.
Like Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.
BG2 is trash
Just starting another playthrough now with Sword Coast Stratagems. Truly relishing crawling through the opening dungeon and dealing with the new level of threat with my previous metagaming experience. Lowering the FPS also makes the RTWP system less frantic and it makes your characters adopt almost a walking speed, so you get to really savor the majestic artwork as you slowly make your way through the sprawling backdrops.
Did you know there are people who pay money to get other people to shit on their face?
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
346
They were OK as diversions (like so many other games can be) not as great RPG's you keep going back to for years to come
Archolos is easily one of the best RPGs I've touched in years. Very few games would I restart over after losing my save halfway through because I want to keep going.
but it's still just a mod made in the Gothic engine with janky animations and bad graphics
This is why we can't have anything nice.
Like Baldurs Gate 2? The artwork of the latter does more to invigorate my imagination than the full frontal affront to the senses offered by the Gothic engine.
BG2 is trash
Just starting another playthrough now with Sword Coast Stratagems. Truly relishing crawling through the opening dungeon and dealing with the new level of threat with my previous metagaming experience. Lowering the FPS also makes the RTWP system less frantic and it makes your characters adopt almost a walking speed, so you get to really savor the majestic artwork as you slowly make your way through the sprawling backdrops.
Did you know there are people who pay money to get other people to shit on their face?
Are you talking about the numerous German posters who frequent the forum or people who lower their standards in order to enjoy modern games?
Obviously Archolos does lots right but it's still just a mod made in the Gothic engine
So? Planescape is just a mod made in Infinity Engine, lmao.


with janky animations and bad graphics.
I am not buying this. Archolos looks better than a large portion of modern games, because it has an actual decent art direction, it's also why old games look great even today. I fully agree with Lyric Suite who stated many times that art >>>> large textures, post-processing, realistic graphics and whatever.
There was nothing wrong with art direction I agree. The layout of the environments was also pitch perfect. It does feel churlish I'm ending up complaining about what is obviously a wonderful achievement on so many levels. Guess I've just never been a Gothic guy. Could never get into those games back in the day, and despite many efforts even quite lately.

For some reason I lost all desire to continue my Archolos journey somewhere in between one of the FedEx quests in the City between becoming a citizen and joining a guild. I enjoyed the village well enough.
 
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