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Tags: Action Squad Studios; Iron Danger
Iron Danger is an upcoming fantasy RPG by Finnish indie developer Action Squad Studios. When we first learned about the game back in May, it was quite confusing. The description on its Steam page describes Iron Danger as a "story-driven, turn-based, tactical RPG with simultaneous turns and time manipulation mechanics" and also as a "streamlined, action-packed single-player game". Meanwhile, the official website calls it a "tactical action adventure game". As if that wasn't weird enough, the game's story aims to combine Finnish folklore with steampunk elements. This week's release of a pre-alpha combat video should clear thing up a bit, however. What we have here is basically a real-time RPG that pauses at fixed intervals and gives you the ability to rewind to previous points in time. With its party of two characters, colorful presentation, and focus on environmental interaction, the Divinity: Original Sin influence is obvious. It's spastic as hell, but it does look pretty. Here's that combat video, an earlier gameplay trailer, and the game's description:
Iron Danger is a story-driven, turn-based, tactical RPG with simultaneous turns and time manipulation mechanics. A never before seen combination, which brings new level of depth into tactical combat.
It is a streamlined, action-packed single-player game in which repetitive grinding is kept to a minimum and every moment advances the story.
In this fresh fantasy world of warrior shamans and machine fumes, you take on the role of Kipuna, a simple village girl, who becomes imbued with a cosmic power that grants dominion over time and death. The player controls Kipuna and one of two individual companion characters in tactically challenging battles against a variety of different threats. At center stage in combat is the unique time shifting mechanic that represents Kipuna’s magical influence over the flow of time. It gives the player the ability to rewind at any point with fraction-of-a-second precision, pinpointing strikes to enemies’ unguarded moments, deflecting and dodging attacks exactly when they happen, synchronizing magical and physical attacks to overwhelm difficult enemies, and overcoming impossible odds through trial and error.
Iron Danger challenges you to think of combat and puzzles from a different perspective: you may be an experienced gamer, who knows all the tricks, but you’ve never played a game like this.
FEATURES
Iron Danger is set in a world of lofty fells, primeval forest, and placid lakes... as well as living gods, monsters of steel and smoke, and supernatural doom dwelling beneath the earth. The city of Kalevala, home of the humans who rebelled against the gods and forsook their protection, shines in the middle of this world, surrounded by towns, sea lanes and and woodlands under its protection. But from the frozen north, a witch queen is leading her army on a quest for vengeance against the lords of Kalevala. Ancient ruins from the days when gods dwelled on the earth are opening to unleash forgotten powers, tempting humans and striving to overtake the world.
I'm not sure if Iron Danger is really the Codex's kind of thing, but I guess we'll see how it looks when it comes out next year.
Iron Danger is an upcoming fantasy RPG by Finnish indie developer Action Squad Studios. When we first learned about the game back in May, it was quite confusing. The description on its Steam page describes Iron Danger as a "story-driven, turn-based, tactical RPG with simultaneous turns and time manipulation mechanics" and also as a "streamlined, action-packed single-player game". Meanwhile, the official website calls it a "tactical action adventure game". As if that wasn't weird enough, the game's story aims to combine Finnish folklore with steampunk elements. This week's release of a pre-alpha combat video should clear thing up a bit, however. What we have here is basically a real-time RPG that pauses at fixed intervals and gives you the ability to rewind to previous points in time. With its party of two characters, colorful presentation, and focus on environmental interaction, the Divinity: Original Sin influence is obvious. It's spastic as hell, but it does look pretty. Here's that combat video, an earlier gameplay trailer, and the game's description:
Iron Danger is a story-driven, turn-based, tactical RPG with simultaneous turns and time manipulation mechanics. A never before seen combination, which brings new level of depth into tactical combat.
It is a streamlined, action-packed single-player game in which repetitive grinding is kept to a minimum and every moment advances the story.
In this fresh fantasy world of warrior shamans and machine fumes, you take on the role of Kipuna, a simple village girl, who becomes imbued with a cosmic power that grants dominion over time and death. The player controls Kipuna and one of two individual companion characters in tactically challenging battles against a variety of different threats. At center stage in combat is the unique time shifting mechanic that represents Kipuna’s magical influence over the flow of time. It gives the player the ability to rewind at any point with fraction-of-a-second precision, pinpointing strikes to enemies’ unguarded moments, deflecting and dodging attacks exactly when they happen, synchronizing magical and physical attacks to overwhelm difficult enemies, and overcoming impossible odds through trial and error.
Iron Danger challenges you to think of combat and puzzles from a different perspective: you may be an experienced gamer, who knows all the tricks, but you’ve never played a game like this.
FEATURES
- Use unique time-rewind mechanics and experience totally new take on tactical combat and puzzles
- Enter into deep tactical combat with simultaneous turns and take advantage of highly interactive environment to succeed
- Adventure in a world of steampunk fantasy and meet it’s unique inhabitants inspired by Finnish folklore
- Fight epic boss monsters on the path to fulfill your destiny
- No grinding. Character development is tied to actions that player characters will take.
Iron Danger is set in a world of lofty fells, primeval forest, and placid lakes... as well as living gods, monsters of steel and smoke, and supernatural doom dwelling beneath the earth. The city of Kalevala, home of the humans who rebelled against the gods and forsook their protection, shines in the middle of this world, surrounded by towns, sea lanes and and woodlands under its protection. But from the frozen north, a witch queen is leading her army on a quest for vengeance against the lords of Kalevala. Ancient ruins from the days when gods dwelled on the earth are opening to unleash forgotten powers, tempting humans and striving to overtake the world.
I'm not sure if Iron Danger is really the Codex's kind of thing, but I guess we'll see how it looks when it comes out next year.