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Development Info Knights of the Chalice 2: Augury of Chaos Kickstarter soon

VentilatorOfDoom

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Tags: Heroic Fantasy Games; Knights of the Chalice 2

The development of Knights of the Chalice 2: Augury of Chaos has come far enough for a Kickstarter campaign to happen soon.
Blast your enemies with more than 700 spells, bull rush them into spike pits, trick them with your superior guile, or crush them with your enchanted greatsword! See them driven before you and hear the lamentations of their women, as your valiant party progresses all the way from level 1 to level 21!

There's also a new update on the Heroicfantasy forums available, detailing the current state of affairs.

Here are the latest news about Knights of the Chalice 2. This should be the last update before Kickstarter! Post-KS, I will probably create two new forum sections, one dedicated to KotC 2: Augury of Chaos (bug reports, suggestions and tips) and one for KotC 2 Module Creators (help and ideas).

In the last few days, I created new web pages for the game. The new pages include the following: KotC 2 Screenshots, KotC 2 Features, KotC 2 F.A.Q., and KotC 2 About Us. Be sure to check them out!

I also created a Twitter profile and Facebook page and I updated my Youtube channel. Would be very cool to have more 'Likes' and 'Follows'!

In addition, I completed the Kickstarter new-project registration procedure. But I still need to create the KS video and fill up the KS page with information, graphics, reward slots and stretch goals.



I've added links to the Kickstarter page, Youtube channel, Twitter profile and Facebook page in the website's menus, as well as 'Recommend' and 'Share' buttons on the web pages for KotC 2 Features, KotC 2 Screenshots, KotC 1 Features and KotC 1 Screenshots.
Fasten your seatbelts boys, turn-based DnD is about to make a triumphant return.
 

VentilatorOfDoom

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Full Update:


Here are the latest news about Knights of the Chalice 2. This should be the last update before Kickstarter! Post-KS, I will probably create two new forum sections, one dedicated to KotC 2: Augury of Chaos (bug reports, suggestions and tips) and one for KotC 2 Module Creators (help and ideas). In the last few days, I created new web pages for the game. The new pages include the following: KotC 2 Screenshots, KotC 2 Features, KotC 2 F.A.Q., and KotC 2 About Us. Be sure to check them out!

I also created a Twitter profile and Facebook page and I updated my Youtube channel. Would be very cool to have more 'Likes' and 'Follows'! In addition, I completed the Kickstarter new-project registration procedure. But I still need to create the KS video and fill up the KS page with information, graphics, reward slots and stretch goals.

I've added links to the Kickstarter page, Youtube channel, Twitter profile and Facebook page in the website's menus, as well as 'Recommend' and 'Share' buttons on the web pages for KotC 2 Features, KotC 2 Screenshots, KotC 1 Features and KotC 1 Screenshots.

I also created the Windows installer for KotC 2: Augury of Chaos. The file is around 700 MB.

Work on the game was completed around 27 January. It wasn't an easy task, especially as my dad passed away in December at the age of 75.
icon_cry.gif


Apart from module testing and tweaking, encounter improvement and debugging, the things I focused on included the following:

* Temporary companions: A non-player character may join your party for a limited time. Such companions appear and act just like a party member, but the party-size limit does not apply to them. Also, you cannot un-equip their equipped items, or give them new items.

* Spell scroll highlighting: The Inventory Screen of each character now highlights whether a spell scroll may be learned by the character, or is already known by the character. This is done using small 'Known' and 'Learn' tags.

* Destructible objects in combat: Combat encounters can now include objects that must be destroyed by the player's party in order to complete the encounter. Objects can be non-magical, such as a gate or barrier of some kind, or they may be magical, such as an energy orb, a magic mirror, a mystical crystal, an enchanted statue or a monolith that heals the enemy every round or inflicts damage to the party each round until destroyed. Maybe the object serves as the phylactery of a Lich that cannot be hurt until the object is destroyed.

* Timed riddles: The party may be given a certain amount of real time, such as one minute, to answer correctly as many riddles as possible.

* Fighters joining a combat in progress: When new combat participants join an ongoing battle, they all roll for initiative and join the initiative list according to their initiative roll. Previously, new combatants were added at the top of the list, giving them an unfair advantage.

* When potions and consumable items are used, they are no longer subject to the concentration checks that apply to normal spells and spell-like abilities.

* In the Artificial Intelligence page of the Creature Editor, I added new buttons to turn on and turn off automatic spells for the reviewed creature easily. Automatic spells are spells like Mage Armour and Mirror Image, which have a full-day duration and may be cast out of combat. High-level casters have numerous automatic-spell options.

* In the editor, mousing over a creature and pushing G now opens the 'Monster Groups' screen and highlights the group of the moused-over creature, allowing the module creator to select all creatures in the considered group easily.

* In the editor, when several creatures are selected, Alt + click on a creature allows the module creator to equip all of the selected creatures in one go. The Inventory Screen is displayed and any items that you equip the creature with are also equipped in the Inventory Screen of the other selected creatures.

Of course, I have plenty of ideas for improving the game further. I have ideas for new items and new feats; I will talk about these during the Kickstarter. I also want to implement New Feat suggestions, meaning that a few recommended Feats will be highlighted whenever a character levels up.

I'm not forgetting Steam, of course, for both KotC 2 and KotC 1. But for now I need to focus on the Kickstarter page, create videos and do some interviews with video-game news websites (if possible).

I've already posted many new screenshots in the KotC 2 Screenshots page, so there's no need to add a lot of new screenshots here. Still, here are a few extra screenshots just for you! Please click on a picture to enlarge it.

I expect that I'll be writing an email to all the KotC customers and forum users about 48 hours before the Kickstarter, so that we can have a good start. That's a nice thing about selling directly on one's website: you can contact the customer base. If all my customers were on Steam, I would have more of them of course, but I wouldn't be able to contact them. Yesterday, I installed new mailing-list software to allow me to send emails to many recipients.

Thank you for reading! Feel free to post comments! Till next time!
icon_e_smile.gif
 

VentilatorOfDoom

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That's what he said. Apart of testing/bugfixing/polishing etc, since he didn't do a beta test yet, but the bulk of development seems to be done.
 

Gwendo

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The fisrt game had two beta testers (I was one of them), it was a llong and hard work, but highly enjoyable. Of course, two people were't enough, the game kept being optimized after the initial release.
I'm looking forward for this game, although I confess I prefered the look of the first one. But gameplay is the most important thing in these kind of games, and of that, the creator has already shown that he's up to the task.
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
* Timed riddles: The party may be given a certain amount of real time, such as one minute, to answer correctly as many riddles as possible.
Definitely not my kind of thing.

I'm not forgetting Steam, of course, for both KotC 2 and KotC 1.
He's finally bringing Knights of the Chalice to Steam?!
 

Zanzoken

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Dec 16, 2014
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He should have stuck with the old sprites.

Also will this be available on GOG or do you still have to buy it through his website?
 

Bohr

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Nov 20, 2012
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At last, some news...

And surely just the start of a long and rewarding relationship with social media :salute:

 

AbounI

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Seems to be named as Knight of the Chalice 2 : the Dark Arena from now on
 
Joined
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awesome, will be buying a fairly high tier in this, the maker of the game is a bro.

I am sure the art work is modable right? someone will make some really nice looking tiles for the game I assume. The ones that come with it are fine I guess, I can just imagine much better ones, i suspect it will happen..


Fighter.png



a "fighter" :roll:
 
Last edited:

Mortmal

Arcane
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Jun 15, 2009
Messages
9,158
I don't understand, though, like, if he's finished the game why does he want a kickstarter? Just sell the game to people
No, if he sells it on his own site no one will even bother.kickstarter at least offer aminimum of visibility. Kotc was published like 10 years ago ,most of us forgot about it.The customers are here and the watch, half people here dont like the presentation and its not likely we buy it, then amongst people who can stomach that garbage , half will torrent and the polish dudes cant afford anything anyway.
 

Valky

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What programming language did you use?

KotC 2 is written in C++ using Visual Studio 2008, the SFML 1.6 library, the Boost library and object-oriented programming techniques.
Surely the steamtards will appreciate that he used object-oriented programming techniques. Fantastic that he fit it all in 700 MB though. I'm almost certainly going to send kikestarter funds as long as he does a non steam version like the first game. This sounds and looks great so far, hopefully the tokens keep acting as a casual filter.

edit: I don't like the sound of time based puzzles. Why was this decision made? What is the benefit of having puzzles be time based instead of just letting the player sit down and think as long as they want?
 

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