Tags: Heroic Fantasy Games; Knights of the Chalice 2
I took the opportunity to talk to Pierre Begue, the developer behind the 10 years old cRPG gem Knights of the Chalice, about his upcoming Kickstarter campaign for Knights of the Chalice 2 among other things.
Thanks to Pierre for the great answers.
The splendiferous return of turn-based D&D in video game form is at hand.
Also, offering a finished game as KS reward for the next module seems like an interesting plan.
Read the full article: Knights of the Chalice 2 Pre-Kickstarter Interview
I took the opportunity to talk to Pierre Begue, the developer behind the 10 years old cRPG gem Knights of the Chalice, about his upcoming Kickstarter campaign for Knights of the Chalice 2 among other things.
The main story of KotC1 was inspired by old-school modules like "Slave Lords" and "Against the Giants". What inspired KotC2?
KotC 2 Augury of Chaos is a brand new adventure which does not really borrow much from any particular classic D&D module. Parts of it may have been inspired by the classic D&D module White Plume Mountain, other parts by the Slave Lords series, and yet other parts by Planescape: Torment, Dark Sun: Shattered Lands and the Baldur's Gate series. Cryptographic challenges were inspired by the adventure game Broken Sword: The Shadow of the Templars. However, for the most part, Augury of Chaos is the result of a number of cool ideas I've been writing down over the years.
For the Kickstarter module, KotC 2 The Dark Arena, and the other modules in the planned trilogy, my sources of inspiration include the D&D module Red Hand of Doom, the games Dark Sun: Shattered Lands and Dark Sun: Wake of the Ravager, the Baldur's Gate series, Conan books, Spartacus films, the book The Seven Serpents, the d20 module Mad Manor of Astabar and various classic D&D modules, such as Against the Cult of the Reptile God, Castle Amber, Castle Caldwell and Beyond, The Veiled Society and Lost Tomb of Martek (in it, particularly the Mobius Tower).
KotC 2 Augury of Chaos is a brand new adventure which does not really borrow much from any particular classic D&D module. Parts of it may have been inspired by the classic D&D module White Plume Mountain, other parts by the Slave Lords series, and yet other parts by Planescape: Torment, Dark Sun: Shattered Lands and the Baldur's Gate series. Cryptographic challenges were inspired by the adventure game Broken Sword: The Shadow of the Templars. However, for the most part, Augury of Chaos is the result of a number of cool ideas I've been writing down over the years.
For the Kickstarter module, KotC 2 The Dark Arena, and the other modules in the planned trilogy, my sources of inspiration include the D&D module Red Hand of Doom, the games Dark Sun: Shattered Lands and Dark Sun: Wake of the Ravager, the Baldur's Gate series, Conan books, Spartacus films, the book The Seven Serpents, the d20 module Mad Manor of Astabar and various classic D&D modules, such as Against the Cult of the Reptile God, Castle Amber, Castle Caldwell and Beyond, The Veiled Society and Lost Tomb of Martek (in it, particularly the Mobius Tower).
Thanks to Pierre for the great answers.
The splendiferous return of turn-based D&D in video game form is at hand.
Also, offering a finished game as KS reward for the next module seems like an interesting plan.
Read the full article: Knights of the Chalice 2 Pre-Kickstarter Interview