Valky
Arcane
Ahahahaha eat shit, fucking casuals.In the end, they are just eye candy that does not improve gameplay
Ahahahaha eat shit, fucking casuals.In the end, they are just eye candy that does not improve gameplay
Well, it would certainly make the game sell better.To be honest, I don't think that it would make the game better if I was using sprites or 3D models instead of tokens.
Ahahahaha eat shit, fucking casuals.In the end, they are just eye candy that does not improve gameplay
I fully respect a sensible and budget-friendly approach to graphics assets, and his rationale is sound. But to compare the renders of ToEE, PST and BG to what I see in those screenshots... I mean -- it's technically correct. It's 2D in the sense that my windows wallpaper is also in 2D.KotC 2 displays the environment using large, hand-drawn 2D images, just like Temple of Elemental Evil, Planescape: Torment and Baldur's Gate.
The distinction between 'correct' and 'technically correct' might well elude the man who would do this:I fully respect a sensible and budget-friendly approach to graphics assets, and his rationale is sound. But to compare the renders of ToEE, PST and BG to what I see in those screenshots... I mean -- it's technically correct. It's 2D in the sense that my windows wallpaper is also in 2D.KotC 2 displays the environment using large, hand-drawn 2D images, just like Temple of Elemental Evil, Planescape: Torment and Baldur's Gate.
¯\_(ツ)_/¯A long time ago, I used to play Cluedo with my brother and my sister. But then I had the idea to write a Cluedo app on my programmable calculator. Each round, you would input everything that was happening on the board: for each player, you would select the room that they went into, the character they accused and the murder weapon they selected, and then you would input the name of the player who showed a card to the current player. The app was using absolutely all of the information available to determine as quickly as possible what cards each player was holding. So, what happened? Well, the app worked so well that it could win the game in about three rounds.
Gameplay/interactivity/systems what have you is literally the only aspect that makes a video game a video game and not some gay shit like a movie. A game with good gameplay and shit anything else is a good game. A game with shit gameplay is shit no matter what else you have in it. Pierre was monacled enough to completely ignore the horde of decline and he prioritized the gameplay while treating non gameplay elements as the second class citizens they are.Ahahahaha eat shit, fucking casuals.In the end, they are just eye candy that does not improve gameplay
Guess it depends on one's definition of gameplay, from where I'm standing this is just blatantly incorrect. I do love me some DFs of this world, but there's no real argument that decent usability/readability improves the experience a ton, not to mention that a nice, meaty animations and well thought out art direction isn't just good for game's longevity, but it also helps player to connect with the game on a simpler, primordial-ape-juice level of existence.
Same with sounds, great sound design can carry a mediocre game (see Subnautica for reference), because gameplay is not how numbers correlate to each other on player's input, gameplay - is in your head.
What happened to his rts then?
Doesn't appeal to me when I'm shopping for a turn based rpg with the 3.5 ruleset that has combat like TOEE.What happened to his rts then?
Gameplay/interactivity/systems what have you is literally the only aspect that makes a video game a video game and not some gay shit like a movie. A game with good gameplay and shit anything else is a good game. A game with shit gameplay is shit no matter what else you have in it. Pierre was monacled enough to completely ignore the horde of decline and he prioritized the gameplay while treating non gameplay elements as the second class citizens they are.
Because we live in real life, not some leftist utopia of good feelings. And in real life, where Pierre has limited resources to dedicate to Knights of the Chalice 2, I would much rather hope that he puts his effort into the gameplay over the visual bing bing wahoos. Et tu, decline?Gameplay/interactivity/systems what have you is literally the only aspect that makes a video game a video game and not some gay shit like a movie. A game with good gameplay and shit anything else is a good game. A game with shit gameplay is shit no matter what else you have in it. Pierre was monacled enough to completely ignore the horde of decline and he prioritized the gameplay while treating non gameplay elements as the second class citizens they are.
As always
KotC 2 displays the environment using large, hand-drawn 2D images, just like Temple of Elemental Evil, Planescape: Torment and Baldur's Gate.
I am always baffled at people thinking that those game were hand drawn.
I fail to see how looking at pretty pictures enhances the accuracy of the ruleset being used or makes the turn based combat gain more depth. The tokens accomplish what they need to, giving you enough context to understand what is happening so you can focus on the underlying mechanics.
It's only a pleasant side effect that the tokens are acting as a filter to turn away undesirables and give a message that this game is NOT made for them. The core fans of these types of games already know what they are in for and certainly weren't drawn in by visuals. Not every game has to be a fucking AAA blockbuster where money and profit is the only thing that matters, those are kike words. Did you ever consider that an autist just wants to make a really fucking good game?
Why doesn't he just pay for the art and visual design from the proceeds of the first game, or at least get someone who can explain the basics of GUI design to him in a few hours? There are many people who would jump on the opportunity to work on something that's going to be released as a commercial game for a very modest upfront fee and a percentage of the sales. Not to mention the desperate artists who would contribute to it for the credit alone. Is it his grating personality that doesn't allow for successful collaboration? Does he genuinely think that this is something that can be released as is? How is it possible for someone presumably living in a civilized society to reach such a state of mind? What else could be the problem, and why does it prevent him from reading, if not a book, at least a wikipedia article on the issue?
lol, jesus...I was trying to find the button to do a 4th root the other day and gave up after a few minutes...I am like a rodent that has been kicked in the head a few times compared to Pierre I believe. Might as well be a different species.The distinction between 'correct' and 'technically correct' might well elude the man who would do this:I fully respect a sensible and budget-friendly approach to graphics assets, and his rationale is sound. But to compare the renders of ToEE, PST and BG to what I see in those screenshots... I mean -- it's technically correct. It's 2D in the sense that my windows wallpaper is also in 2D.KotC 2 displays the environment using large, hand-drawn 2D images, just like Temple of Elemental Evil, Planescape: Torment and Baldur's Gate.
¯\_(ツ)_/¯A long time ago, I used to play Cluedo with my brother and my sister. But then I had the idea to write a Cluedo app on my programmable calculator. Each round, you would input everything that was happening on the board: for each player, you would select the room that they went into, the character they accused and the murder weapon they selected, and then you would input the name of the player who showed a card to the current player. The app was using absolutely all of the information available to determine as quickly as possible what cards each player was holding. So, what happened? Well, the app worked so well that it could win the game in about three rounds.
Some of you people seem convinced that there are plenty of artists out there who can't wait to jump at the chance to create all the art assets that are required for the game for free. You know, just to "take credit". You should set Pierre up with those guys. Estabslish contact.
If I was a highly skilled artist, capable of creating gfx assets of a sufficient quality to satisfy your refined tastes, it would also be my deepest desire to spend my time creating graphics for this game without getting paid.
Sure, some say for a game like this you need thousands of man-hours to create all the assets, but what do they know? And even if true - can't be that hard to find an artist willing to spend a few years of his lifetime on this project for free.
Of course the gfx of this game will severely limit his target audience, putting the game into a niche of a niche of a niche.
But - he says nothing would stop people from using ToEE style background images in iso perspective in the toolset for different maps, likewise, portraits/tokens can be changed, so modding will fix it right?
Perhaps the release of KotC1 on Steam will bring in enough funds to hire an artist in the future, so the new modules will look better.
Great, couldn't be any easier, right?I did a search for "2d dungeon monster tilesets online download for sale" and there is stuff that is not expensive at all and is quit a bit better looking, and I looked for like 4 minutes. I have run across even nicer stuff by accident previously.
Some of you people seem convinced that there are plenty of artists out there who can't wait to jump at the chance to create all the art assets that are required for the game for free. You know, just to "take credit". You should set Pierre up with those guys. Estabslish contact.
If I was a highly skilled artist, capable of creating gfx assets of a sufficient quality to satisfy your refined tastes, it would also be my deepest desire to spend my time creating graphics for this game without getting paid.
Sure, some say for a game like this you need thousands of man-hours to create all the assets, but what do they know? And even if true - can't be that hard to find an artist willing to spend a few years of his lifetime on this project for free.
Of course the gfx of this game will severely limit his target audience, putting the game into a niche of a niche of a niche.
But - he says nothing would stop people from using ToEE style background images in iso perspective in the toolset for different maps, likewise, portraits/tokens can be changed, so modding will fix it right?
Perhaps the release of KotC1 on Steam will bring in enough funds to hire an artist in the future, so the new modules will look better.