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- Jun 18, 2002
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Tags: prosper; Redaxium
Do you have a good imagination? Are you able to close your eyes and see the beauty of the world? Then Redaxium, the creation of resident insane Codexer prosper, may be just the game for you!
Moonrise subjected herself to the full experience so she could write a review for the Codex:
Close your eyes, take a deep breathe, and find out about the feature-rich world of Redaxium.
Read the full article: Redaxium - a feature-rich RPG unlike anything else, made by a truly visionary artist
Do you have a good imagination? Are you able to close your eyes and see the beauty of the world? Then Redaxium, the creation of resident insane Codexer prosper, may be just the game for you!
Moonrise subjected herself to the full experience so she could write a review for the Codex:
Regardless of how the developer perceives himself, people will undoubtedly and at first glance recognize Redaxium as the work of an outsider artist. For those unfamiliar with the term, it describes artists who for one reason or another exist outside of the mainstream. They're typically self-taught. Popular examples include musician Daniel Johnston, and programmer Terry Davis. Sure, there are games that appear superficially similar, but a cursory investigation will reveal that they're tongue-in-cheek meme games. Redaxium is not one of them. Too often in these cases people are interested in the artist rather than the art, especially here on the RPG Codex where Prosper is something of a local legend. But this is a review is about a game, not the man who made it. In his own words, "We only have a story to tell because there is a game." I tasked myself to engage with, complete, and review Redaxium with a sense of seriousness. That means respecting that some things ought to remain redacted.
Close your eyes, take a deep breathe, and find out about the feature-rich world of Redaxium.
Read the full article: Redaxium - a feature-rich RPG unlike anything else, made by a truly visionary artist