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Preview Avowed Final Previews

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,055
1732310726764.png


It's doomed.
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
528
Location
Deep underground
16:20
That bear boss fight is pathetic.
The bear doesn't even try to move, it even attacks the air while the player stands in place and shoots him.
There's multiple moments where sharkguy and the bear stare at each other, waiting for their cooldowns to come back.
That should tell you everything there is to know about Avowed.
 

Cohesion

Codex made me an elephant hater.
Patron
Joined
May 14, 2015
Messages
1,452
Location
Moscow, Russia
Codex+ Now Streaming!
16:20
That bear boss fight is pathetic.
The bear doesn't even try to move, it even attacks the air while the player stands in place and shoots him.
There's multiple moments where sharkguy and the bear stare at each other, waiting for their cooldowns to come back.
That should tell you everything there is to know about Avowed.
Behold the target audience:
 

HammyTheFat

Scholar
Joined
Aug 27, 2018
Messages
226
Location
Boomer Ville, USA
Looks like total dogshit. I ended up uninstalling and deleting outer worlds after an hour of slogging through it and somehow this looks even worse.

I was going to say I might pirate it, but after watching more it doesn't look like its worth wasting bandwidth on.
 

Tyrion8338

Novice
Joined
Dec 27, 2016
Messages
41
Mortismal released 3 videos about it recently including dev interview if anyone`s interested. He`s a big fan of poe1 and poe2 so there`s even a lore deep dive.
https://www.youtube.com/watch?v=RKaL3Y9obEo&t=1862s

I was pretty sceptical about the game but after seeing his gameplay I must confess I`m somewhat hyped, the game looks solid and it will be in game pass so I will check it for sure if stalker 2 allows.
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,200
Strap Yourselves In
Mortismal released 3 videos about it recently including dev interview if anyone`s interested. He`s a big fan of poe1 and poe2 so there`s even a lore deep dive.
https://www.youtube.com/watch?v=RKaL3Y9obEo&t=1862s

I was pretty sceptical about the game but after seeing his gameplay I must confess I`m somewhat hyped, the game looks solid and it will be in game pass so I will check it for sure if stalker 2 allows.

Your grifter of the day loved Veilguard so this is condemning if anything.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,748
Why do they keep having numbers pop up on the screen in an action game? It just doesn't look good.
You have to keep your zombie audience stimulated somehow, and floating numbers are easier than streaming Subway Surfers in the bottom left corner.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
588
We can have 17 different Avowed threads at once, but in Avowed only one enemy will ever attack you at a time, and all the other enemies will stand in line and do nothing and wait in line to be killed. That's because the devs are retarded and they were too busy implementing things like pronouns instead of making an enganging combat system. Never forget that.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
you know PoE wasn't amazing or anything but it was ok for what it was and we don't get many crpgs
why drop that to make a bad arpg when we already have a shitton of good ones?
 

Oberon

Learned
Joined
Feb 26, 2021
Messages
460
Location
Helheim
you know PoE wasn't amazing or anything but it was ok for what it was and we don't get many crpgs
why drop that to make a bad arpg when we already have a shitton of good ones?
Wokesidian isn't capable of making another non cringe POE anyways. These pozzed studios just need to die, the future of RPGs is not in them.
 

Thalstarion

Educated
Joined
Jul 27, 2024
Messages
239
what does it even pay to promote shit games on the codex? or is part of the deal that you're not allowed to disclose it? @Infinitron @Roguey
Whether they're getting paid or not I do at least appreciate that they're allowing people to bash the game without banning them for it. Which is more than be said of a lot of other sites these days who crack down on even polite and civil criticism. I'm sure I'm not the only one who made my way here precisely for that reason.

I reckon it's more about engagement/site traffic. Veilguard was a hot mess and woefully predictable in the direction it would take but it sure did drive discussion around these parts.

Pattern recognition being what it is combined with a general sense of weariness towards preachy, effete writing suggests that Avowed isn't going to be a big hit. Not in the least due to arriving in between Kingdom Come Deliverance 2 and Monster Hunter Wilds. Two games that are practically guaranteed to sell exceptionally well and remain relevant in gaming conversations for quite some time.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,987
Location
Terra Australis
Imagine looking at this and thinking it's anything like Morrowind? Buzzwords like 'soulslike' must have worn itself out. Why don't they just call it what it looks like? Unreal engine gamepass SLOP!
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,250
Location
Space Refrigerator
I'm very into cock and ball torture
Why is there so much shit happening on the screen. I feel like having a seizure from watching this gameplay. What is this crap:

7Tks4t2.png


Anyways. I remember reading a while ago on how they were trying to hype up Vermintide:

To make the sense of hitting [enemies] feel impactful … like Vermintide. We're trying to get our inspiration from there, just that masterclass in having a sense of hitting and impact.

However, from what I've seen so far, the melee looks nothing like Vermintide. Let's ignore the obnoxious UI design and look at the fundamentals of what's being displayed in that gameplay video. Now I have over 3k hours in Vermintide, I've been playing the game for over 6 years now, so I'm pretty autistic when it comes to the Vermintide games. With that said, if there's one thing the games do very well, it is the nuance of the melee: Dodge dancing, Parrying, Weaving attacks, Sidestepping, Blocking; the melee in Vermintide is *very* finesse like, more so on the higher difficulties where all of these mechanics are put to the test. Then you also have the ranged component where you quickly swap between weapons to headshot specials or disablers - the whole process is fluid, quick, and snappy to operate. Here's a video of my favorite solo run that I did, so you can see what the gameplay is like in action:



In my solo run you're seeing me parry attacks, dodging in-between enemy attacks while weaving my attacks, all the while pushing enemies to create space. These are all mechanically interesting things that I'm doing in combat which add nuance - this is in contrast to the left click simulator that I'm seeing in Avowed.

Additionally to add to the complex, deep, melee, Vermintide also has dismemberments, decapitations, gore, stagger, etc; which all happen naturally from the gameplay; all of these things really add to the *impact* of the melee when you behead a Skaven unit with a well timed strike. Or when a lesser Nurgle worshipper flinches from a two handed weapon swing by falling down. One of my favorite moments in Vermintide that will never get old is how you can slice off a lesser Nurgle worshipper's arm off, and sometimes they'll just hold on to the gaping wound left from the dismembered limb; other times they'll just stand in place, looking down, as if in shock for a few seconds until slowly walking towards you while madly swinging their other weapon arm. Reaction - Vermintide's enemies react to your attacks in a satisfying way that adds to the melee experience.

In the Avowed video everything looks stilted to me. Where's the gore? Where's the dismemberment? Where's the fluid display of mechanics? All I see is the player move up to the enemy whilst spamming left click - it feels like a cinematic version of a left click simulator, i.e it's basically just Skyrim's already simplistic combat but with annoying effects that go off when you perform an action - case and point, kicking does a stupid yellow effect. It's also a shame that there's no real gore on display, which just subtracts from the melee; good melee needs gore to punctuate the impact of attacks, otherwise the experience will be lacking.

The ranged combat also looks boring. While Vermintide isn't really a shooty shoot game, it does have a ranged component and that component is quite smooth to interact with. For starters, when you switch between the weapons it's quite fast. When you reload, it's fast. In Avowed I'm seeing the player do these weird clunky reload animation for the rifle - yes I know the firearm is from the 1400s, however Warhammer Fantasy takes place around the same era of crude firearms, and Vermintide doesn't have you do these weird, clunky, reload animations - the reloading is usually fast and off screen so you don't get bogged down with it (for example the Blunderbuss reloading is done off screen). I did like the bow gameplay though it's difficult to ruin that. I don't think I've seen a first person game with a bad bow.

I have no strong opinions on the magic in the video. I don't really care for it. I don't care for magic in general.

Another thing that bothers me is the lack of any Dark Fantasy elements, in terms of aesthetic. Avowed looks a bit too marvel-esque for me - meaning everything is stupidly colorful. Dragon Age: Failguard had the exact same problem which was a major turn off for me. I'm not sure why games from big publishers are going down this route, it just looks childish. Fall of Avalon, an indie title, was able to balance this out by having some environments that were dark and other environments that had color.

So far Avowed looks stupid.
 

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