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Editorial What we want to see in Mass Effect 3

DarkUnderlord

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Tags: Mass Effect 2

<p>xbawx 360 IGN have <a href="http://au.xbox360.ign.com/articles/113/1138506p1.html">gone done a list of shit they want to see in Mass Effect 3</a>. It includes, among other things, loot drops, space combat, better stuff for the good guys:</p>
<p>&nbsp;</p>
<p style="padding-left: 30px;">Renegades, on the other hand, were able to shoot first, push people out of windows and trigger explosions. <em>Clearly</em> BioWare is biased and wants force players into choosing the Renegade route. This imbalance could easily be addressed by tossing in a few "bad-ass" moments appropriate for a good guy &ndash; 'stunning' an enemy instead of shooting them or taking out a pack of bullies harming an innocent person.</p>
<p>&nbsp;</p>
<p>More consequence:</p>
<p>&nbsp;</p>
<p style="padding-left: 30px;">In Mass Effect 2, nobody was safe from death in the final mission so we need to see major repercussions for loss of those individuals in the third title. BioWare needs to make their deaths mean something instead of creating a bite-sized side missions related to them.</p>
<p>&nbsp;</p>
<p>Read the rest to find out why they want the return of the Mako, non-linear combat sequences and say no to multiplayer.</p>
<p>&nbsp;</p>
<p>Thanks <strong>AndhairaX</strong> who thinks this means I won't ban him!</p>
 

Rhalle

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Bioware is the laziest and most technically incompetent major developer there is. Anything that might require real work or-- god forbid-- real innovation (that isn't just hype-speak), they simply don't do it.
 

Fens

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Rhalle said:
Bioware is the laziest and most technically incompetent major developer there is. Anything that might require real work or-- god forbid-- real innovation (that isn't just hype-speak), they simply don't do it.
you must've missed oblivion and fallout 3 then... lucky you

as for things i want to see in ME3:
- a decent story and a conclusion that makes sense
- gameplay that doesn't bore me
- replay value beyond 'kick him out of the window or don't' and 'shoot blue balls or bullets'
- being able to visit places the damn news talk about all the time
- companions that don't make me want to constantly punch them in the face or at least a gameplay mechanic that allows me to do it

...yeah... i know... :M
 
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I don't think Bioware could have asked for a list of wanted changes that more closely mirrored what they're doing in ME3 even if they were bribing game journalists.
 

Decado

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I love how that review couched every criticism in weasel-wordy sounding platitude horseshit. "Well, don't get us wrong, being a monotonous boring douchebag stereotypical hero was great and all, but could we please have a little more variety later on, if it's not too much trouble, please? Please don't hurt us."

Game journalism is no different from actual journalism these days. Bought and paid for and run by gigantic pussies who are upset at tipping over the apple cart. Fucking losers.
 

DakaSha

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besides the other 838959322 glaring problems with the first game this:

- companions that don't make me want to constantly punch them in the face or at least a gameplay mechanic that allows me to do it

Is what really made me sell my xbox360 that I had no business owning in the first place
 

Nickless

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Were there ever any -good- consequences in the two for renegade action? Every binary choice was pretty much 'spare xyz's life, have them become ally/friend/friendly associate later' vs. 'kill them and lack ally in future'. There really ought to be occasionally negative consequences for say, letting some giant bug queen descended from a genocidal race live. And not just arbitrary fluff either, but different areas/gameplay challenges depending upon those previous decisions. I'd say there's little chance of seeing that though.
 

MicoSelva

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Nickless said:
Were there ever any -good- consequences in the two for renegade action?

There is (at least) one bad consequence for paragon action in ME2. You can spare the life of some mercenary recruit, to later learn she's actually an evil bitch that likes to kill people.

On topic: what I'd like to see most is lore consistency and no more retconning in stuff like ammo clips or mechs.
 

Havoc

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Rhalle said:
Bioware is the laziest and most technically incompetent major developer there is. Anything that might require real work or-- god forbid-- real innovation (that isn't just hype-speak), they simply don't do it.

The fuck you talking about? Bioware has it... it's called INNOVASHUN! :smug:

Ask the Princess.
 

Rhalle

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Fens said:
Rhalle said:
Bioware is the laziest and most technically incompetent major developer there is. Anything that might require real work or-- god forbid-- real innovation (that isn't just hype-speak), they simply don't do it.
you must've missed oblivion and fallout 3 then... lucky you

Those games had dynamic lights, day-night cycles and cloth physics-- Bioware claims that those things are impossible to do, because they are so incompetent they really are impossible, so they simply don't do it.

Bethesda aren't wizards like, say, Valve or Blizzard; but Bioware is cleary the worst of the lot. And lazy. They always do as little as possible, and anything truly "innovative" is innovation for xboxers and 'streamlining', a la dialogue wheels and popamole game mechanics.

Arguably the only thing they've done better in the last several years is the quality of cinematics, which is quite high, in a Hollywood-blockbuster-imitative sort of way.
 

Havoc

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One thing...
Rhalle said:
Bethesda aren't wizards like, say, Valve or Blizzard;

Like... rehashing the same game over and over? Fucking up the lore of their own creations? Doing the same thing that Bethesda did with horse armor? Fuck dude... they're the same.
 

Crooked Bee

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In Mass Effect 2, nobody was safe from death in the final mission so we need to see major repercussions for loss of those individuals in the third title. BioWare needs to make their deaths mean something instead of creating a bite-sized side missions related to them.

Incorporating all these individual choices into the game would, I think, be too much work for what will probably be a rushed title. I'm not even sure there're going to be "side missions" related to all your ME2 companions, probably just a couple of cameos.
 
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On a serious note, I would LOVE it if

blowing up the Collector base (apparently Paragon option) at the end of ME2 turns out to be a terrible mistake due to loss of technology and intelligence. It probably won't matter one way or the other, but I liked that this option was there at all rather than choosing between blowing it up in two different ways or something.
 

Jaesun

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I just hope Patrick Weekes is still attached to ME3. Looking forward to it.

Not sure why this action Game is RPG news though.
 
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Rhalle said:
Fens said:
Rhalle said:
Bioware is the laziest and most technically incompetent major developer there is. Anything that might require real work or-- god forbid-- real innovation (that isn't just hype-speak), they simply don't do it.
you must've missed oblivion and fallout 3 then... lucky you

Those games had dynamic lights, day-night cycles and cloth physics-- Bioware claims that those things are impossible to do, because they are so incompetent they really are impossible, so they simply don't do it.

Bethesda aren't wizards like, say, Valve or Blizzard; but Bioware is cleary the worst of the lot. And lazy. They always do as little as possible, and anything truly "innovative" is innovation for xboxers and 'streamlining', a la dialogue wheels and popamole game mechanics.

Arguably the only thing they've done better in the last several years is the quality of cinematics, which is quite high, in a Hollywood-blockbuster-imitative sort of way.

Bethesda (as they exist today) are the most crude and talentless AAA studio around. Their games are the only games where I consistently think to myself "This is a professional studio that does this shit? They get paid to make things this badly and still succeed?". Bethesda art. Bethesda programming. Bethesda design. It is all atrocious. Bioware are not my favourite studio in any way, but I would hire people from Bioware long before I would go looking among the Bethesda ranks.
 

Andyman Messiah

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What I want to see in Mass Effect 3:

Mass Effect 2, part 2

No mako, no vehicles, no loot, just a shitacular story starring Martin Sheen and possibly the return of Lance Henriksen involving the end of the universe and Female Shepard shoulderpadding his way through a whole bunch of enemies. If they want to make me really happy they should make Mark Meer unemployed and ditch Male Shepard.

edit: Seconding Excommunicator. As bad as Bioware is, comparing them to Bethesda simply won't fly.
 

Xor

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I kind of want to see it fail, so hopefully people will stop praising bioware for no reason and maybe the shock will force them to start making RPGs again.

But really I don't care either way.
 

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