Tags: BioWare; Dragon Age 2
<p>Feel free to <a href="http://social.bioware.com/forum/1/topic/315/index/7992640&lf=8" target="_blank">check out the Bioforums </a>where Mike Laidlaw explains that stripping stuff from DA:O was the right thing to do. They listen a lot to fan feedback though.</p>
<blockquote>
<p>I've said it before, and I will say it again: we stripped some stuff out of DA becuase it was busted. Other stuff was simply a design choice, and some of it was circumstance. There is no way you guys could know exactly what falls on what side of that triangle, and as devs we are not always able to be crystal clear on that kind of thing, especially immediately after a controversial game launch when the community was so far out for blood that they took my suggestion that setting a game that was too easy to a higher difficulty might be a good call was some sort of gigantic, egotistical middle finger to the entire fanbase. That was not a time for reasonable discussion, clearly.<br /><br />Now is the time. And I'm still <span style="font-style: italic;">very</span> interested to hear what you folks have to say (unless it is a demand for gameplay videos <span style="font-style: italic;">before</span> we announce anything, that is. ), and we are still working on the formula. If I'm going to piss you guys off, it's going to be because I still firmly believe that RPGs do need to be more accessible to new players. Not dumbed down, not "consolized" (whatever that means. There are insanely complex games on the console), not diminished, but made less imposing and less terrifying to new players. In part because I want more people to play Dragon Age, and in part because there have been a lot of improvements in gameplay and UI design in the past 15 years, and we can learn from them.<br /><br />So on that point, I'm sure we can all agree to disagree, so long as the end product is more choice-driven, offers more "twiddle" to the player's experience in terms of equipment, offers satisfying, constructed encounters and a deep story. DAII clearly didn't deliver on all fronts for you guys. For some it did, but I'm truly, deeply cognizant of the parts that are weak, and while we're not going to agree on everything, there's a game out there that's better than both Origins and DAII, and I'll be damned if the talented folks of the DA team can't find it.</p>
</blockquote>
<p>Please remember to be cautious on the BioForums, lest your games get disabled.</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/104158-mike-laidlaw-we-stripped-some-stuff-because-origins-qwas-bustedq.html">Gamebanshee</a></p>
<p>Feel free to <a href="http://social.bioware.com/forum/1/topic/315/index/7992640&lf=8" target="_blank">check out the Bioforums </a>where Mike Laidlaw explains that stripping stuff from DA:O was the right thing to do. They listen a lot to fan feedback though.</p>
<blockquote>
<p>I've said it before, and I will say it again: we stripped some stuff out of DA becuase it was busted. Other stuff was simply a design choice, and some of it was circumstance. There is no way you guys could know exactly what falls on what side of that triangle, and as devs we are not always able to be crystal clear on that kind of thing, especially immediately after a controversial game launch when the community was so far out for blood that they took my suggestion that setting a game that was too easy to a higher difficulty might be a good call was some sort of gigantic, egotistical middle finger to the entire fanbase. That was not a time for reasonable discussion, clearly.<br /><br />Now is the time. And I'm still <span style="font-style: italic;">very</span> interested to hear what you folks have to say (unless it is a demand for gameplay videos <span style="font-style: italic;">before</span> we announce anything, that is. ), and we are still working on the formula. If I'm going to piss you guys off, it's going to be because I still firmly believe that RPGs do need to be more accessible to new players. Not dumbed down, not "consolized" (whatever that means. There are insanely complex games on the console), not diminished, but made less imposing and less terrifying to new players. In part because I want more people to play Dragon Age, and in part because there have been a lot of improvements in gameplay and UI design in the past 15 years, and we can learn from them.<br /><br />So on that point, I'm sure we can all agree to disagree, so long as the end product is more choice-driven, offers more "twiddle" to the player's experience in terms of equipment, offers satisfying, constructed encounters and a deep story. DAII clearly didn't deliver on all fronts for you guys. For some it did, but I'm truly, deeply cognizant of the parts that are weak, and while we're not going to agree on everything, there's a game out there that's better than both Origins and DAII, and I'll be damned if the talented folks of the DA team can't find it.</p>
</blockquote>
<p>Please remember to be cautious on the BioForums, lest your games get disabled.</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/104158-mike-laidlaw-we-stripped-some-stuff-because-origins-qwas-bustedq.html">Gamebanshee</a></p>