Crooked Bee
(no longer) a wide-wandering bee
Tags: Kickstarter; Solenttar; Sui Generis
Given the abundance of new projects on Kickstarter, I'll cover these two in a single news post. First, Solenttar is a "a story, party and turn-based computer RPG using the openForgeRPG engine." It's asking for just $4000, and intends to be as much a toolkit as an actual adventure module. It reminds me of something like Realmz in that regard.
The developer behind Solenttar, called Jeremy, is "a Hall of Fame author and a Mod of the Month winner on the IGN NWN Vault and The Neverwinter Nexus respectively." Feel free to check out Solenttar's current screenshots and the reward tiers.
The second project is called Sui Generis, one of the first UK-based Kickstarter projects, and described as nothing less than "a ground breaking RPG for the PC that may just change the way you think about games." In keeping with the description, they're asking not for $4000 like Solenttar, but rather for £150,000. (I guess that's understandable given that it's a 5-person team, but so far they've only collected about £3,500.)
Sounds intriguing? Sounds too ambitious? In either case feel free to check out the game's Kickstarter page for a fuller description and the rewards.
Given the abundance of new projects on Kickstarter, I'll cover these two in a single news post. First, Solenttar is a "a story, party and turn-based computer RPG using the openForgeRPG engine." It's asking for just $4000, and intends to be as much a toolkit as an actual adventure module. It reminds me of something like Realmz in that regard.
This project will develop a Role Playing Game (RPG) 2D engine and toolset as well as the first adventure module created with the toolset, Solenttar. The game is inspired by a few of my favorite games; The Bard’s Tale, Gold Box series games, Baldur’s Gate, and Neverwinter Nights (1 and 2). The first story based, adventure module created with the toolset will be Solenttar. [...] As part of this project, we are developing an engine and toolset called openForgeRPG. It is a simple 2D, grid based and turn based engine. The intent is to create a game engine that results in a virtual table top, Pen and Paper type feel in a single player computer game. The engine and toolset will be free, once they are completed, but Solenttar will only be available to backers of this Kickstarter project.
The developer behind Solenttar, called Jeremy, is "a Hall of Fame author and a Mod of the Month winner on the IGN NWN Vault and The Neverwinter Nexus respectively." Feel free to check out Solenttar's current screenshots and the reward tiers.
The second project is called Sui Generis, one of the first UK-based Kickstarter projects, and described as nothing less than "a ground breaking RPG for the PC that may just change the way you think about games." In keeping with the description, they're asking not for $4000 like Solenttar, but rather for £150,000. (I guess that's understandable given that it's a 5-person team, but so far they've only collected about £3,500.)
What would be your idea of the ultimate role-playing experience if you weren't aware of any limits? That's what we've been asking ourselves for many years and Sui Generis is the culmination of our ideas.
[...] Sui Generis is not about running around killing hordes of enemies in order to collect experience points and numerous items. It is about exploring a world and being involved in major events there. What exactly you do and how you do it is entirely up to you. The world is carefully designed to be believable and have a life of its own. It is not there to wait for you to go on quests, trigger events or make decisions. Events will take their course and may take a turn for the worse if you don't get involved.
Much of the time combat situations will be occasional yet meaningful. Few opponents can be dismissed as trivial. Though there are powerful items, even an old rusty sword can be effective in the right hands. There are no levels in Sui Generis, but there is a more natural progression system based on skills and thaumaturgic powers. There are no classes, but rather countless possible builds with diverse and interesting qualities.
[...] The denizens of the Sui Generis world will never be suicidal walking scratch cards. Every character and creature shares a core AI system that gives them meaningful and diverse behaviours. They never have fixed roles and every action is circumstantial. Your disposition, possible disguises and other factors are crucial in how they behave. Characters carry only what they are wearing and anything else they might possess will be stored somewhere and physically present in the game at any time. Valuable items will tend to be well hidden or well guarded.
[...] Sui Generis is not about running around killing hordes of enemies in order to collect experience points and numerous items. It is about exploring a world and being involved in major events there. What exactly you do and how you do it is entirely up to you. The world is carefully designed to be believable and have a life of its own. It is not there to wait for you to go on quests, trigger events or make decisions. Events will take their course and may take a turn for the worse if you don't get involved.
Much of the time combat situations will be occasional yet meaningful. Few opponents can be dismissed as trivial. Though there are powerful items, even an old rusty sword can be effective in the right hands. There are no levels in Sui Generis, but there is a more natural progression system based on skills and thaumaturgic powers. There are no classes, but rather countless possible builds with diverse and interesting qualities.
[...] The denizens of the Sui Generis world will never be suicidal walking scratch cards. Every character and creature shares a core AI system that gives them meaningful and diverse behaviours. They never have fixed roles and every action is circumstantial. Your disposition, possible disguises and other factors are crucial in how they behave. Characters carry only what they are wearing and anything else they might possess will be stored somewhere and physically present in the game at any time. Valuable items will tend to be well hidden or well guarded.
Sounds intriguing? Sounds too ambitious? In either case feel free to check out the game's Kickstarter page for a fuller description and the rewards.