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Information RPG Kickstarter Round-up: Sui Generis and Solenttar

Crooked Bee

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Tags: Kickstarter; Solenttar; Sui Generis

Given the abundance of new projects on Kickstarter, I'll cover these two in a single news post. First, Solenttar is a "a story, party and turn-based computer RPG using the openForgeRPG engine." It's asking for just $4000, and intends to be as much a toolkit as an actual adventure module. It reminds me of something like Realmz in that regard.

This project will develop a Role Playing Game (RPG) 2D engine and toolset as well as the first adventure module created with the toolset, Solenttar. The game is inspired by a few of my favorite games; The Bard’s Tale, Gold Box series games, Baldur’s Gate, and Neverwinter Nights (1 and 2). The first story based, adventure module created with the toolset will be Solenttar. [...] As part of this project, we are developing an engine and toolset called openForgeRPG. It is a simple 2D, grid based and turn based engine. The intent is to create a game engine that results in a virtual table top, Pen and Paper type feel in a single player computer game. The engine and toolset will be free, once they are completed, but Solenttar will only be available to backers of this Kickstarter project.​

The developer behind Solenttar, called Jeremy, is "a Hall of Fame author and a Mod of the Month winner on the IGN NWN Vault and The Neverwinter Nexus respectively." Feel free to check out Solenttar's current screenshots and the reward tiers.

The second project is called Sui Generis, one of the first UK-based Kickstarter projects, and described as nothing less than "a ground breaking RPG for the PC that may just change the way you think about games." In keeping with the description, they're asking not for $4000 like Solenttar, but rather for £150,000. (I guess that's understandable given that it's a 5-person team, but so far they've only collected about £3,500.)

What would be your idea of the ultimate role-playing experience if you weren't aware of any limits? That's what we've been asking ourselves for many years and Sui Generis is the culmination of our ideas.

[...] Sui Generis is not about running around killing hordes of enemies in order to collect experience points and numerous items. It is about exploring a world and being involved in major events there. What exactly you do and how you do it is entirely up to you. The world is carefully designed to be believable and have a life of its own. It is not there to wait for you to go on quests, trigger events or make decisions. Events will take their course and may take a turn for the worse if you don't get involved.

Much of the time combat situations will be occasional yet meaningful. Few opponents can be dismissed as trivial. Though there are powerful items, even an old rusty sword can be effective in the right hands. There are no levels in Sui Generis, but there is a more natural progression system based on skills and thaumaturgic powers. There are no classes, but rather countless possible builds with diverse and interesting qualities.

[...] The denizens of the Sui Generis world will never be suicidal walking scratch cards. Every character and creature shares a core AI system that gives them meaningful and diverse behaviours. They never have fixed roles and every action is circumstantial. Your disposition, possible disguises and other factors are crucial in how they behave. Characters carry only what they are wearing and anything else they might possess will be stored somewhere and physically present in the game at any time. Valuable items will tend to be well hidden or well guarded.​

Sounds intriguing? Sounds too ambitious? In either case feel free to check out the game's Kickstarter page for a fuller description and the rewards.
 
Self-Ejected

Excidium

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First one looks like a worthy project if it's fully editable.

The second project is called Sui Generis, one of the first UK-based Kickstarter projects, and described as nothing less than "a ground breaking RPG for the PC that may just change the way you think about games."
jza7pi.jpg
 

Jaesun

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I'm backing Solenttar. It really is a cool concept, and he's not asking for MILLIONS OF DOLLA! The engine and toolset really interest me. Because I like those style of games (like Dungeoncraft/FRUA).
 

felipepepe

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ocool, QWOPRPG.
Exactly what I thought, Sui Generis has an amazing tech, but feels like a Octodad RPG... some of the fights were just retarded, they seems to have more trouble standing on their feet than anything else.

I would like to see what they come up with, but 150k doesn't seem doable...
 

thesheeep

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Will definitely support the first game.
Their pledges are also very reasonable, they know that it is unlikely that someone will bring in hundreds of dollars, so they let 6 people who give 30$ design an NPC in an enemy encounter. Not much, that's for sure, but it is enough to get you interested and say "Hey, that's from me!".
Very likeable, there should be more projects like that.
 

ironyuri

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Sui Generis looks and sounds awful. For a start, sui generis is a horrendous name for an RPG, it sounds bland and meaningless and in this case, it fucking is. As a term it's used rarely even in fucking academic work, and all it means is something that is "of its own kind." So...Sui generis is going to be sui generis in the cRPG world, doubtless when they showcase unique and extraordinary images like these:

39704cb7b53f71f484541595546366a6_large.jpg


725df894040ebb46ed0c15a07697ee42_large.jpg


What's worse is that their fucking kickstarter pitch is written up like a funding proposal you'd write for a research grant, or for a government project grant application. What the fuck are they doing writing in "Risks and Challenges" have they not seen the Brian Fargo Guide to Parting Fools from their Money? Never tell your potential customers there are risks or challenges involved. Making great, unique, life-changing RPGs on a shoe-string budget is no challenge. It's an easy ride into fame and fortune. A highway paved in gold and good intentions.

I am fucking offended by this kickstarter pitch. I'm offended by the fact none of the people they show on the team look like they've ever played a computer game, let alone programmed one.

Here's a prediction we don't need VotS for: Sui Generis is going to be utter sui generic shit.
 

Branthog

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What the fuck are they doing writing in "Risks and Challenges" have they not seen the Brian Fargo Guide to Parting Fools from their Money? Never tell your potential customers there are risks or challenges involved. Making great, unique, life-changing RPGs on a shoe-string budget is no challenge. It's an easy ride into fame and fortune. A highway paved in gold and good intentions.

Is your complaint with the content in the Risks and Challenges section or that the section is there, at all? It is a section Kickstarter requires for all projects and it tends to force people to create some rather awkward responses that remind me of when it's time to fill out the annual self-review at work and answer questions like "what do you feel has been your biggest challenge this year/next year?".

http://www.kickstarter.com/blog/kickstarter-is-not-a-store

It's Kickstarter's half-assed attempt to placate criticism of the risks inherent in the nature of crowd-funding without actually going so far as to start vetting the projects they host (which they need to, if they want to continue to be a relevant business beyond the next year as their entire existence depends on accountability and trust).
 

oldmanpaco

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So this was the guy who remade IWD for NWN2? At least he is putting his effort into something original.

Anyway it has a toolset so I backed.
 

Semper

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their force driven fighting system looks totally off and reminds me of this. not to nitpick but their wooden framework is wrong too. agi should do her homework...
 

slowdive

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Thanks everyone here for the kind words about Solenttar. I'm at work at the moment so this is just a short drop in and say Thanks! I can try and answer any questions (if anyone has any) when I get off work :)
 

mikaelis

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their force driven fighting system looks totally off and reminds me of this. not to nitpick but their wooden framework is wrong too. agi should do her homework...

WTF are you talking about? The second fight (with the knight in full plate and an axe) felt almost other way around! And the last fight with the giant was exactly how such fights should look like. He was 2x taller and the mace of the size of the character. One swing with it should basically throw the character flat to the ground 3 meters from where he stood (and that is what happened).

Also, I admit it was mostly technical presentation, and we know that from here to great RPG is a looong way. But at the same time, claiming that the game will be utter shit based on the name (like Project: Eternity was fucking inspired for that matter) or how the developers are dressed (sic!) is a fucking retarded argument ironyuri. You know, not everybody looks like you, a poor miserable basement dweller.

Also, what is wrong with their screenshots from a PROTOTYPE? I dunno, but I found it impresive the way it is easy to modify the terrain, implemented seasons (not many games that I know has that), day-night cycle, the way it looks believable despite the ease to create content, etc.
 

Dorateen

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Slowdive is one of the good guys. As mentioned, he did an ambitious remake of IWD in the NWN2 toolset, and also created his own campaigns in the Lanterna series, which this kickstarter project is based on.

I am familiar with the quality of his work, and will gladly support Solenttar. Besides, he mentions the Gold Box adventures as one of the influences, what's more to say?
 

Gondolin

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WTF are you talking about? The second fight (with the knight in full plate and an axe) felt almost other way around! And the last fight with the giant was exactly how such fights should look like. He was 2x taller and the mace of the size of the character. One swing with it should basically throw the character flat to the ground 3 meters from where he stood (and that is what happened).

Yep. The fights are cool. I was pleased to see the giant winning.
 

Johannes

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Sui Generis is an impressive tech demo but I've yet to properly see what kind of gameplay focus it will have... Do they have a capable designer on board on top of good engine work and ambitious goals? Though if they can rack up the basic features well enough, you could always just count on Modders Fixing It.
Then again their team only contains Exceptional people, so you can count on them.

Oh and to me it's a poor idea to put two unrelated games under one post, Crooked Bee. It gets confusing what comment is about what, unless you fully watch both videos and read both pages.
 

Baron

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Both projects look takemymoney. The NWN style dialogue tools and simple grid map of Solenttar greatly appeal, looks like it has great potential for a dialogue rich Ultima IV game. Would love to know what kind of faction system it has. One concern would be the giant letters on the map editor occupying a single tile, ie. either an Encounter OR a Chest. It suggests one walk-through only for the single player game. Wonder if it has % respawns or random events. If I wanted a crossroads section and to re-use the map I would want a whole bunch of randomly generated content to spawn on the area each time the PC passed over it, not just the first time. Still the toolset looks very promising.
:takemymoney:

It's hard not to be impressed with the Sui Generis terrain editor or pub brawl potential of its physics engine. Or the lighting... it might be the first ever dark dungeon in a RPG. I like some of their gameplay/design ideas, although the team reads like one talented tech guy, his gamer best friend, someone's "quick learner" girlfriend, the brother-in-law, and a composer whose website they downloaded tracks from.

And a storyline... The composer is the only one listed with any writing experience. Although the team all write creatively on their bios, so who knows. Meh, who gives a shit. The engine shows great promise, if a little too PS3/Diablo. Fuck the fact that there is no story, they're pitching the engine and toolset on this kickstarter, I'm all in!

Sui Generis said:
Providing our tools for creating user content is something we're taking under serious consideration. We will do whatever we can to make this possible but we're not yet comfortable with promising a complete modding solution. Some of the more advanced features currently require significant technical knowledge and providing a broad user friendly experience could prove challenging.
:keepmymoney:
 

Jaesun

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The Sui Generis need to show and tell us a lot more info before they get my money. I'll wait and see.
 

mikaelis

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Sui Generis said:
Providing our tools for creating user content is something we're taking under serious consideration. We will do whatever we can to make this possible but we're not yet comfortable with promising a complete modding solution. Some of the more advanced features currently require significant technical knowledge and providing a broad user friendly experience could prove challenging.
:keepmymoney:

Yes. This is a single comment that immediately made me uncomfortable and weary. The editor looks SO fucking GOOD. Why they would say: we are not sure atm? It looks easy to use for illiterates, at least where the terrain, seasonal/day-night effects comes to play. Plus physical model for interactions (don't know if that is implemented in the editor, or hard coded)... It is the next platinum mine!

Yet, they are saying... Well, we will see if we can give it to you... That is a serious misjudgement in their pitch IMHO.
 

mindx2

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I pledged for the Solenttar game as it reminds me of the Gold Box games (plus his mention of it :salute:). There seems to be a certain "charm" to the game that brought a smile to my face as I watched the pitch video. It just seems more... well... sincere/ realistic/ could actually be made. Sure the Sui Generis (lousy name by the way) looks cool but I really don't know what type of game I'm getting or anything concrete about the combat system. Is it a hiking-sim ala Oblivion/ Skyrim without the level scaling? Not sure I want that. It looks like a single character game and I guess I'm getting spoiled by all the party based KS games coming my way which interest me more. I'll keep an eye on it but right now have little interest in pledging for it.
 

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