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- Jan 28, 2011
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Tags: Serpent in the Staglands; Whalenought Studios
Looks like October is going to be a busy month for RPG fans, as yet another anticipated title hits beta. This time it's Serpent in the Staglands, whose beta is set to be released on October 11th, as explained in the game's latest Kickstarter update. As usual, awesome Darklandsy animated GIFs abound.
We’re very excited to announce that we’ll be releasing the beta to specific backer tiers next weekend, so put on your Spicer boots, grab a torch, and get ready for some adventuring. The initial beta will be for Windows and Mac and will include all the main features in the game to be tested. These maps will have the (beta-stage) version of questing, encounters, town folk, and battles we’ve set up for testing.
It will be primarily low level content for the first grade of skills/spells and aptitude abilities, and we’ll be updating the beta down the road with the second grade of skills/spells for a new content area. We’re aiming to not spoil any of the main quest pick-ups in this combat beta, so we’ve changed certain NPCs and removed some random special encounters. Bandits, Iele gangs, flying imps, possessed children, Padurii and more are all awaiting a beating.
It will be primarily low level content for the first grade of skills/spells and aptitude abilities, and we’ll be updating the beta down the road with the second grade of skills/spells for a new content area. We’re aiming to not spoil any of the main quest information in this combat beta, so we’ve changed certain NPCs and removed some random special encounters. Bandits, Iele gangs, flying imps, possessed children, Padurii and more are all awaiting a beating.
We’ve set up some additional information on gameplay specifics on the game site here you can check out. The forums have been set up with a few specific pages for bugs/suggestions from testers as well, so sign up there to give any feedback, as it will be a hub for general communication.
The night/day system will be included in the beta areas, and will affect a few things including change what enemies dwell in certain areas (bandits during the day could be replaced with a coven at night). Random encounters will also be included in overworld-map travel. These have some pretty heavy quest elements later on in the game that we’ll introduce in the second stage of the beta, but for now are limited to battle encounters.
We will be setting up the beta for download on either platform and will email all the beta backers and paypal backers of that tier with where and how to download. Looking forward to next weekend!
Check out the full update for a few samples of Staglands' soundtrack. And don't forget to vote the game up on Steam Greenlight so we can get the beta on Steam!
Looks like October is going to be a busy month for RPG fans, as yet another anticipated title hits beta. This time it's Serpent in the Staglands, whose beta is set to be released on October 11th, as explained in the game's latest Kickstarter update. As usual, awesome Darklandsy animated GIFs abound.
We’re very excited to announce that we’ll be releasing the beta to specific backer tiers next weekend, so put on your Spicer boots, grab a torch, and get ready for some adventuring. The initial beta will be for Windows and Mac and will include all the main features in the game to be tested. These maps will have the (beta-stage) version of questing, encounters, town folk, and battles we’ve set up for testing.
It will be primarily low level content for the first grade of skills/spells and aptitude abilities, and we’ll be updating the beta down the road with the second grade of skills/spells for a new content area. We’re aiming to not spoil any of the main quest pick-ups in this combat beta, so we’ve changed certain NPCs and removed some random special encounters. Bandits, Iele gangs, flying imps, possessed children, Padurii and more are all awaiting a beating.
It will be primarily low level content for the first grade of skills/spells and aptitude abilities, and we’ll be updating the beta down the road with the second grade of skills/spells for a new content area. We’re aiming to not spoil any of the main quest information in this combat beta, so we’ve changed certain NPCs and removed some random special encounters. Bandits, Iele gangs, flying imps, possessed children, Padurii and more are all awaiting a beating.
We’ve set up some additional information on gameplay specifics on the game site here you can check out. The forums have been set up with a few specific pages for bugs/suggestions from testers as well, so sign up there to give any feedback, as it will be a hub for general communication.
The night/day system will be included in the beta areas, and will affect a few things including change what enemies dwell in certain areas (bandits during the day could be replaced with a coven at night). Random encounters will also be included in overworld-map travel. These have some pretty heavy quest elements later on in the game that we’ll introduce in the second stage of the beta, but for now are limited to battle encounters.
We will be setting up the beta for download on either platform and will email all the beta backers and paypal backers of that tier with where and how to download. Looking forward to next weekend!