false Kalin
Arcane
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Do any of you, o venerable gamers, know of enjoyable systems (pen & paper or vidya) which involve turn based melee combat wherein the player must make meaningful decisions in the midst of combat? i.e. The outcome is based in part on player skill rather than stats. Preferably, single PC combat, not squad or army based.
Age of Decadence.
Jokes aside I don't think what you are asking makes any sense. Let say its a 1 on 1 with both parties having equal status.
Underrail (single character, no companions)
Temple of Elemental Evil (with a party of up to 6 chars)
Knights of the Chalice (party of 4)
Silent Storm (with a party but *can* try to solo)
Jagged Alliance 2 (with a squad of mercs)
Divinity: Original Sin (you can have a party of 2 but you can also play a lone wolf character)
No, really. AoD and Dungeon Rats combat are I dunno, maybe 70% stats. You can't compensate bad builds with player skills.
make meaningful decisions
single PC combat
battle brothers is a rng simulator with a 2D guiI'd recommend Battle Brothers, although it does have a squad/party. It's (mostly) melee, turn based, a lot of the outcome depends on your decisions and not just the stats of your weapons etc. But it also has a lot of stats that need to be managed, so that might be a deal-breaker.
Do any of you, o venerable gamers, know of enjoyable systems (pen & paper or vidya) which involve turn based melee combat wherein the player must make meaningful decisions in the midst of combat?
Preferably, single PC combat, not squad or army based.
Do any of you, o venerable gamers, know of enjoyable systems (pen & paper or vidya) which involve turn based melee combat wherein the player must make meaningful decisions in the midst of combat?
Pool of Radiance and the rest of the Gold Box games.
Well most of the posters ITT have mentioned vidya already, so I'll talk about my choices for PnP RPGs.
Then why do people like them? What's left of these tacticool games after you take out all meaningful decision making from them, other than mindless grind?Goldbox games hardly require meaningful decisions in combat. It can be expressed in simple code:
If Fireball>0 then cast fireball
elseif Sleep>0 and level <7 then cast sleep
else rest
Then why do people like them?
What's left of these tacticool games after you take out all meaningful decision making from them, other than mindless grind?
Do you endorse anti-rest spamming mechanics?
Jagged Alliance 2, but it isn't single PC.I've said on several occasions that I don't play RPGs. My background is in tabletop wargaming and I came to Codex to play 4X multiplayer. In Games Workshop tabletop, combat occurs in turns but it is largely a straightforward matter of comparing stats and rolling dice. The strategy lies in maneuvering and appropriate application of force. However, Codex talks a lot about turn based combat.
Do any of you, o venerable gamers, know of enjoyable systems (pen & paper or vidya) which involve turn based melee combat wherein the player must make meaningful decisions in the midst of combat? i.e. The outcome is based in part on player skill rather than stats. Preferably, single PC combat, not squad or army based.
Thanks.
For rpg players, your question is a silly one. Every RPG combat fight consist of meaningful decisions. even hack and slash action rpg like diablo, or real time combat in VTM Bloodlines.... I don't play RPGs. My background is in tabletop wargaming and I came to Codex to play 4X multiplayer. In Games Workshop tabletop, combat occurs in turns but it is largely a straightforward matter of comparing stats and rolling dice. The strategy lies in maneuvering and appropriate application of force. However, Codex talks a lot about turn based combat.
Do any of you, o venerable gamers, know of enjoyable systems (pen & paper or vidya) which involve turn based melee combat wherein the player must make meaningful decisions in the midst of combat? i.e. The outcome is based in part on player skill rather than stats. Preferably, single PC combat, not squad or army based.
Thanks.
turn based melee combat
the player must make meaningful decisions in the midst of combat
The outcome is based in part on player skill rather than stats.
single PC combat, not squad or army based.