Sarathiour
Cipher
- Joined
- Jun 7, 2020
- Messages
- 3,281
Fucked up quote
FUUUUUUUCK. Retarded forum ate half of my post.Fucked up quote
I don't think you have. If so, sorry, but try not drowning it out with strawmen and butthurt noises.I answered it the first time.Stop being butthurt and answer the question asked.
How so?You provided no alternative because what you want requires an alignment system.
That's why I also mentioned an ethos system.Reputation alone doesn’t suffice.
Nope.You basically end up with what you hated in Baldur’s Gate where evil party members hate you for having a good reputation, even if it serves their best interests.
Not only could a paladin join the assassin’s guild if he’s not widely known enough as a hero, but an assassin couldn’t, if he maintained too high a reputation.
Nope again.It also leads to the exact kind of evil/good cookie cutter characters you mistakenly claim the alignment system leads to. Your Paladin must always have a high reputation at all costs, your assassin must always be hated by all. No nuance like a paladin exiled or accused unjustly, or an assassin who maintains a perfect reputation in order to hide his illicit activities.
You are arguing for the kind of broken system you claim to hate.
By doing it based on a system rather than quest trigger or doing something more with this classification. Preferably both.It classifies Anomen based on the alignment system. How is it supposed to be more systemic than that?The point doesn't involve anything systemic, so it's irrelevant for alignment as system.
I have explained already why alignment targeting mechanics is generally shit and how to replace it with something more interesting (ethos based weapons and powers, mind and aura reading spells, more specific protections and offensive effects).Are you saying spells or weapons specifically affecting chaotic neutral beings won’t recognize that he’s chaotic neutral now?
Are you doing that thing of yours again where you assume that someone is talking about something you really want to ridicule whenever you don't know what they are talking about?Or are you complaining that it didn’t work by him being given a specific number of “dark side points” visible to you (which isn’t part of D&D or the alignment system)?
That does not follow.You’re saying a relatively simple system is impossible to do well. That’s the only folly I see here.I'd prefer devs try and fail doing something they might succeed at.
That's the distinction between "hard" and "folly".
The reason it hasn’t been done well, as I said, is because devs have either tried too much or too little reactivity. Assuming that means it will never be done well is illogical. Clearly a balance can be achieved if two extremes can.
Looks like deconstruction to me.Except it didn’t deconstruct them, it explained them.Planescape has alignments built into the cosmology. They are effectively physical places.
You can't make use of Planescape setting without them no matter how shitty they are as a concept.
And yet, the best use of alignment in PS:T was its deconstruction.
That's why I also mentioned an ethos system.
You gave an example yourself when you talked about deities. It defines the character’s worldview. His fundamental beliefs. His ethos.You keep repeating that but so far have failed to demonstrate it.
It's really simple:
"Alignment system allows me to do X which I couldn't do with any other system or without and which is actually worth doing (because of Y)."
Well, duh. As I said, it’s useful, but not necessary. The game can work without it. You can hack together workarounds.We were talking about reputation system. Faction reputation allows you to abstract away many gameworld details - such as NPCs actually talking with one another and moving across geographical distances.
Lol you talk about strawman arguments and you just changed his argument yourself. He said nothing about “advocating a code”. That would be actual Lawful Good behavior.It doesn't represent his argument if you didn't even get his argument.
Advocating code of conduct consisting of magic not being used rashly in order to prevent harm is very much LG thinking - "hey I have this rule that will make things better".
You are just assuming that everyone but you doesn't know WTF they are talking about, then pretending that you know what they were trying to say (and were obviously wrong about) and try fighting that construct you've made.
It's strawmanning, in a stupid way too.
Basically advocate magic be used responsibly, or for the good of others. Which is neutral good, not lawful good.The LG wizard who considers having great power to be a great responsibility, and tries to impress upon others the importance of judicious use of magic as a tool with which to improve not only their own lives but the lives of others.
Which is why when you track player actions for long-term alignment shifts, you want to be very careful which actions you track and why. Changing his alignment every few dialog options is worse than not changing it at all.Actions are observable, beliefs aren't. In particular PC's beliefs in a cRPG are unobservable even if you have mechanics specifically for observing beliefs and that makes this mechanics an inherently failed one.
The example was talking about mages, not paladins. You’re getting desperate.He does? I mean apart from the way it is already related to the class in DnD - paladin must be LG
Lol, so you admit his bio doesn’t communicate motive.Great, then fill in your motivation too/instead - GM might still use that, computer still won't care.
Same difference.
You never demonstrated any harm in the alignment system when used properly. At best, people don’t understand it at first. Which is fine if they can learn. I didn’t understand it at first. Now I do. Maybe someday you will too...I want it included because you can't let go of "MUH SYSTEM" even if it's completely pointless and even harmful - demonstrably so.
Although admittedly being able to add a description to your character sheet can be handy.
Then that would have nothing to do with the alignment system, but whomever attributed chaos to a lawful act.Unless the chaotic act is actually supposed to be lawful but the system - being alignment dumbfuckery - is not sophisticated enough to recognize that.
What are you talking about? This is for the Paladin class. It has those requirements because that’s the fun of playing the class. Remove them and it ceases to be a paladin and becomes a fighter with magic spells. What’s next? Will you say monks that use martial arts are flawed somehow too? lolHe might have because the system fails to understand the difference and communicate this. A problem an actual system, like ethos based, wouldn't have, being able to specify "you do this, this or this and you'll have to atone, this, this or that and you fall" at fucking chargen.
That's precisely one of the failings of alignment system.
Nope.My character wants what I want them to want. Problem?
Looks like sensible advice. With a good GM playing against your RL personality will make you uncomfortable, unless your RL "alignment" is "psychopathic".
If you killed a bunch of villagers for lulz then you obviously weren't LG to begin with. That only exposes the impotence of alignment system - it doesn't do fuck about tracking motivation which is the one job it has.
Ironically enough, there are mods for the walking simulator mentioned that actually implement an ethos based system (for example for religion).
Jelly much?
Ok...Rules only matter as much as they can be enforced.
Uh huh. I guess it’s impossible to enforce then?If it cannot be enforced, it's void.
This applies to alignment, INT stat and so on.
Don't codify what you cannot enforce, especially in a cRPG - at least in TT GM can rocksfall a blatantly uncooperative player.
I didn’t ask you to leave it alone. I asked you why you didn’t since you have other options.It's a valid argument. Talking about why and how alignment is broken is appropriate for an alignment-oriented thread. Going all defensive and wanting people to leaveBritneyalignment alone is acting butthurt.
Because it doesn’t hurt me emotionally and because alignments were phased out in modern games like BG3 thanks to guys like you who can’t understand them no matter how much explanation they read.Because it's a thread about alignments. Why don't you leave this thread if it hurts you emotionally and go play something with alignments?
FTFYThat's why I also mentioned analignmentethos system.
So you want a complex reputation system and want an influence system on top of that. None of that would be affected either way by an alignment system, nor would it define character ethos.Nope.
For starters reputation is always with someone and for something.
You don't have a single reputation score. You have a reputation with each relevant faction or individual and they track whatever they are interested in according to their abilities.
Yeah the Dark Brotherhood sees all.Assassins and other illicit organizations tend to be well informed. Those that aren't tend to go out of business - abruptly and bloodily.
They may be better informed of stuff you thought you've done in private than general public or authorities (and might employ more lax code of conduct when investigating).
FTFYReputation with law or general public may not necessarily match your actual deeds and will be distinct from your ALIGNMENT.
Millionaire rappers would disagree and you just gave an example of a guild that you have to murder someone to get into...There is generally no good reason to specifically seek bad reputation, ever.
Wrong. His character changes after this. The alignment system is a guide for this change and helps the system react to it. The ruleset as a whole can respond to this change. Spells and items will respond to his new alignment.By doing it based on a system rather than quest trigger or doing something more with this classification. Preferably both.
As it is the quest would play out the same without any alignment system.
I have explained already why alignment targeting mechanics is generally shit and how to replace it with something more interesting (ethos based weapons and powers, mind and aura reading spells, more specific protections and offensive effects).
I literally asked you what you meant. You can just answer.Are you doing that thing of yours again where you assume that someone is talking about something you really want to ridicule whenever you don't know what they are talking about?
That does not follow.
There are many examples where it doesn't work like that.
For example look up what happens when you're trying to use linear regression/classifier on a dataset that is not linear/linearly separable. You don't get a good outcome somewhere between two bad extremes. You simply get different mixes of bad.
Or, for a more down to earth example, assume you need to police some population effectively and justly.
One extreme is your policing force doing nothing, the other is it beating everyone all the time. In between it just beats random citizens randomly with varying frequency - one of those frequencies must be the point where the policing will be just and effective, right?
Well, wrong.
Because randomly beating people is not a valid solution here. Neither is alignment.
If it is out of character for your character, yes, problem.My character wants what I want them to want. Problem?
Is this a problem you can solve with a dumb system?If it is out of character for your character, yes, problem.My character wants what I want them to want. Problem?
Is this a problem you can solve with a dumb system?
You should just join a theater improv group and be done with it.Is this a problem you can solve with a dumb system?If it is out of character for your character, yes, problem.My character wants what I want them to want. Problem?
No.
It takes human level intelligence to evaluate character's behaviour against character's concept.
We don't have that in cRPG making system useless and we do have that in TT making it redundant.
You should just join a theater improv group and be done with it.
And it does jack shit with that.You gave an example yourself when you talked about deities. It defines the character’s worldview. His fundamental beliefs. His ethos.You keep repeating that but so far have failed to demonstrate it.
It's really simple:
"Alignment system allows me to do X which I couldn't do with any other system or without and which is actually worth doing (because of Y)."
You can always hack together workarounds. Technically you don't really need any specific mechanics - in principle you could have set up a simulation at atomic level as the only mechanics and have everything flow from there (of course it's not remotely feasible, and a bit of an overkill for most practical applications, but in principle it should work).Well, duh. As I said, it’s useful, but not necessary. The game can work without it. You can hack together workarounds.We were talking about reputation system. Faction reputation allows you to abstract away many gameworld details - such as NPCs actually talking with one another and moving across geographical distances.
Because it's a bad analogy. Alignment doesn't give you anything over whatever you already have. You don't get to say "I am chaotic good so I do chaotic good things" or "I am lawful evil, so I do evil, but lawfully". You need to spell it out through the gameplay anyway, for example "I protect the weak from oppressors and make corrupt assholes fear the night", or "I am greedy bastard who always follows the contracts to the letter but doesn't care whose head he will bash in as long as there is money in it" at which point alignment doesn't have anything to add.But just because you can doesn’t mean you should. Why is this such a hard analogy for you?
In such case alignment is a seatbelt made of tension wire. You can keep it unplugged and not get any benefit, or fasten it and face extra injuries.A car will run without seatbelts, but removing the seatbelts is a stupid thing to do.
Nothing easier than verifying that:Lol you talk about strawman arguments and you just changed his argument yourself.
This isn't why, this is unrelated.Which is why when you track player actions for long-term alignment shifts, you want to be very careful which actions you track and why. Changing his alignment every few dialog options is worse than not changing it at all.Actions are observable, beliefs aren't. In particular PC's beliefs in a cRPG are unobservable even if you have mechanics specifically for observing beliefs and that makes this mechanics an inherently failed one.
He was talking about a mage, paladin and a monk as three examples of his LG characters to show how alignment doesn't give you anything.The example was talking about mages, not paladins. You’re getting desperate.He does? I mean apart from the way it is already related to the class in DnD - paladin must be LG
It does if the class has alignment requirements - like 2 out of 3 of his examples. Of course it's not related to the actual point being made but I fully expected you to go "hurrr but alignment is required because you have a paladin and a monk there! durr" the moment I'd fail to acknowledge that.It also had nothing to do with class requirements.
Maybe you just failed your comprehension check?He was trying to show that alignments were unnecessary if the bio communicated their alignment in other words. He failed because he didn’t communicate their alignments in their bios.
Neither is alignment, both are equally void to a computer program or a ruleset.And again, this isn’t easily abstractable for use in a system.
And alignment is anything but.For any game to function, rules must be clear and agreed upon.
Compassion, for example, sounds like a motive.Lol, so you admit his bio doesn’t communicate motive.Great, then fill in your motivation too/instead - GM might still use that, computer still won't care.
Same difference.
It's just a textbox, it wouldn't care anyway.Btw, if you asked him to fill it in, he’d probably do it wrong because he clearly doesn’t get the concept.
You mean "by retards, for retards"? Might explain why so many people find them so attractive and REEEE furiously if anyone dares to criticize.That’s why the alignments are spelled out and not just “describe your character’s worldview/motives as relates to law/chaos and good/evil”.
Please, not this shit again.You never demonstrated any harm in the alignment system when used properly. At best, people don’t understand it at first. Which is fine if they can learn.
I'm refraining from a very obvious remark here.I didn’t understand it at first.
Unbelievable.Now I do.
You have already provided an example of something like this in an expatriate kit.Then that would have nothing to do with the alignment system, but whomever attributed chaos to a lawful act.
It is if the system is not possible to implement well.Again, poor implementation of a system doesn’t mean the system is bad, it means the implementer is.
Neither do yours lead me to a conclusion that brains are a complete waste of flesh.I don’t read your posts and conclude keyboards are useless just because you keep failing to write anything correct with one.![]()
Yeah, so?What are you talking about? This is for the Paladin class.He might have because the system fails to understand the difference and communicate this. A problem an actual system, like ethos based, wouldn't have, being able to specify "you do this, this or this and you'll have to atone, this, this or that and you fall" at fucking chargen.
That's precisely one of the failings of alignment system.
Do you understand anything at all?It has those requirements because that’s the fun of playing the class. Remove them and it ceases to be a paladin and becomes a fighter with magic spells. What’s next? Will you say monks that use martial arts are flawed somehow too? lol
Concrete rules... Concrete rules... Oh! You mean like ethos?And this is all spelled out like this for more detail, a better game And more concrete rules.
Nope.My character wants what I want them to want. Problem?
+1 chaotic
You have to play them with your own mind that is creating their interpretation.Looks like sensible advice. With a good GM playing against your RL personality will make you uncomfortable, unless your RL "alignment" is "psychopathic".
You literally can’t into role playing. Playing someone other than yourself can be part of the fun.
Walking simulator mentions + 1.Like I said, it’s not uncommon, but it just cements my opinion that you really just want Skyrim.
And why is my character slaughtering a bunch of innocent villagers if they have "Lawful Good" in their character sheet?If you killed a bunch of villagers for lulz then you obviously weren't LG to begin with. That only exposes the impotence of alignment system - it doesn't do fuck about tracking motivation which is the one job it has.
Ugh. Again, it is not supposed to track YOUR worldview/motives. It’s supposed to track YOUR CHARACTER’S.
It's system's fault that the player can.It’s not the system’s fault when the player lies about how he’s going to play the character at the start of the game. And further, the system can respond to it by changing the character’s alignment.
Wintersun, for example?Ironically enough, there are mods for the walking simulator mentioned that actually implement an ethos based system (for example for religion).
Jelly much?
Look, you keep talking about ethos systems...your alignment is basically your ethos. Your fundamental beliefs.
Maybe link me to an example of what you’re talking about like this mod?
Ok...Rules only matter as much as they can be enforced.
chaotic +1
Uh huh. I guess it’s impossible to enforce then?If it cannot be enforced, it's void.
This applies to alignment, INT stat and so on.
Don't codify what you cannot enforce, especially in a cRPG - at least in TT GM can rocksfall a blatantly uncooperative player.
chaotic +1
evil +1
Contradict yourself much?I didn’t ask you to leave it alone. I asked you why you didn’t since you have other options.
Ah, so you want a safe space?Because it doesn’t hurt me emotionally and because alignments were phased out in modern games like BG3 thanks to guys like you who can’t understand them no matter how much explanation they read.Because it's a thread about alignments. Why don't you leave this thread if it hurts you emotionally and go play something with alignments?
Yes, I want a system that tracks whatever needs to be tracked in order to make characters and forces/powers in the world react in an appropriate manner.So you want a complex reputation system and want an influence system on top of that. None of that would be affected either way by an alignment system, nor would it define character ethos.Nope.
For starters reputation is always with someone and for something.
You don't have a single reputation score. You have a reputation with each relevant faction or individual and they track whatever they are interested in according to their abilities.
Silly me, the proper way to recruit a murderer for hire is to put up an add in the town's square.Yeah the Dark Brotherhood sees all.Assassins and other illicit organizations tend to be well informed. Those that aren't tend to go out of business - abruptly and bloodily.
They may be better informed of stuff you thought you've done in private than general public or authorities (and might employ more lax code of conduct when investigating).
This is what too much Elder Scrolls does to your brain, folks.
That's not an argument.Sorry, but your entire example is silly on its face. You’re literally just copying the Dark Brotherhood.
I thought we've already established the only only thing physically keeping me from slaughtering villagers as LG is disturbance in the farce as if million of voices REEEE'd in butthurt and then were suddenly silenced.FTFYDraQ didn't quite said:Reputation with law or general public may not necessarily match your actual deeds and will be distinct from your ALIGNMENT.
As long as you cannot operate overtly reputation is an asset and bad reputation is a liability. If you are the biggest fish in the pond, then you probably can operate on fear alone, but you still need certain reputation. For example people won't surrender if they expect you'll slaughter them anyway.Millionaire rappers would disagreeThere is generally no good reason to specifically seek bad reputation, ever.
So? They'll probably still want you to be discreet about it meaning no reputation hit.and you just gave an example of a guild that you have to murder someone to get into...
Make a simple experiment:Wrong. His character changes after this. The alignment system is a guide for this change and helps the system react to it.By doing it based on a system rather than quest trigger or doing something more with this classification. Preferably both.
As it is the quest would play out the same without any alignment system.
Yeah, except we've already established why sense alignment, detect evil, and so on are shit.The ruleset as a whole can respond to this change. Spells and items will respond to his new alignment.
And it wouldn't require alignment. Since I don't think I have the luxury of not having to state the obvious ITT: the concept of a test of character predates DnD.If it weren’t Baldur’s Gate, we might see more reactivity than this. In PnP you certainly could.
And that's why it's a useless example.And as to your reference to it not being a “system”, he’s an NPC.
I am showing how anything alignments can do this can do as well (or better) so of course it will be carbon copy of alignment functionality - that's what I'm showing here.I have explained already why alignment targeting mechanics is generally shit and how to replace it with something more interesting (ethos based weapons and powers, mind and aura reading spells, more specific protections and offensive effects).
The more you describe it the more it sounds like a rip-off of alignments. Know alignment, detect alignment, protection from evil...
Woosh.I literally asked you what you meant. You can just answer.Are you doing that thing of yours again where you assume that someone is talking about something you really want to ridicule whenever you don't know what they are talking about?
That does not follow.
There are many examples where it doesn't work like that.
For example look up what happens when you're trying to use linear regression/classifier on a dataset that is not linear/linearly separable. You don't get a good outcome somewhere between two bad extremes. You simply get different mixes of bad.
Or, for a more down to earth example, assume you need to police some population effectively and justly.
One extreme is your policing force doing nothing, the other is it beating everyone all the time. In between it just beats random citizens randomly with varying frequency - one of those frequencies must be the point where the policing will be just and effective, right?
Well, wrong.
Because randomly beating people is not a valid solution here. Neither is alignment.
You set a false metric in your example. No police force beats everyone, does nothing or beats random people. That’s stupid and...wait for it...a strawman. I’m not advocating alignment modifiers be employed randomly.
A better example would be a meal that’s too hot or too cold can’t be heated to a temperature that’s just right...
The parrot almost fits as you're employing pigeon chess debating tactics:Oh wait it can. Guess I’m right again lol. What a shock.![]()
Yeah that’s why alignment exists at all in D&D.Alignment has to be more than just a general outlook. It exists in a setting where Good and Evil are real, tangible natural forces ffs.
Concrete rules... Concrete rules... Oh! You mean like ethos?
And this cheapens this setting.Alignment has to be more than just a general outlook. It exists in a setting where Good and Evil are real, tangible natural forces ffs.
The childish thing is to need to be told what is right or wrong.Yeah that’s why alignment exists at all in D&D.Alignment has to be more than just a general outlook. It exists in a setting where Good and Evil are real, tangible natural forces ffs.
“Do what thou wilt.” doesn’t work for a setting where good and evil are core themes.
There can be nuance, but ultimately for your good hero to battle evil and have proper reactivity from the world and other players, the ruleset should define what evil is.
If you don’t, you veer into 5e territory where orcs can’t be all bad because WotC think they really are just black people.
Rules are there for consistency, both for the world and for the players. But a child like DraQ just wants to play pretend and refuses to abide by rules.
I think he’d be really annoying to play D&D with, but more likely he’d just get bored and play Skyrim anyway.
The childish thing is to need to be told what is right or wrong.
Adults think for themselves.
Treating it as a wishy washy "Wanna be an asshole y/n" mechanic does.And this cheapens this setting.Alignment has to be more than just a general outlook. It exists in a setting where Good and Evil are real, tangible natural forces ffs.
The Harmonium began as an adventuring party of Lawful types - apparently, Lawful Good types - on some pissant Prime world called "Ortho". This party had a lot of success in clearing up evil and getting shit done, so they just kept getting bigger, and bigger, until eventually Ortho was swept by an Anti-Chaos Crusade. In dedicated pursuit to this, they wiped out all chaos on their own world - read, they committed genocide against everyone that was Neutral or Chaotic in alignment. Including Neutral Good and Chaotic Good types.
Right, but you don’t have to and sometimes it’s a bad idea. And you admit it. Great. Now we can move on from this analogy.You can always hack together workarounds.
Because you say so. DraQ circular logic(tm).Alignment doesn't give you anything over whatever you already have.
Whether he admits it or not, you did and everyone can read it.Nothing easier than verifying that:
Hey, Shitty Kitty , have I strawmanned your argument?
Except his example doesn’t say that. Again, you clearly understand his example is broken and are trying to fill in the gaps for him.To me it looks like Shitty's wizard advocates moderation in use of magic and abstaining from using it needlessly (a common trope in fantasy) which looks like proposing rules that are supposed to make things better.
Depends on why you summon it.If that's NG, is summoning a sweetroll (let's see what happens now) magically an evil act?
A mage has no alignment class requirements. You’re the one specifically bringing up alignment class requirements, not him or I.He was talking about a mage, paladin and a monk as three examples of his LG characters to show how alignment doesn't give you anything.
Are you illiterate or just hard of thinking?
No, it doesn’t. Even if you use know alignment and find out someone is evil, it isn’t the same as reading their mind.It leaks the information player, GM or even both shouldn't have access to.
It damages tension and mystery.
If it did, alignment shifts wouldn’t be possible.It prevents ambivalence
Why would the player focus on this more than any other stat or your totally-not-alignment “ethos” system? Silly argument.It obscures actual character building and motivation with conveniently braindead meta-score for players to focus on
These points are both the same point and both wrong.
- It wastes time with completely pointless misunderstandings if players and GM don't stick to obvious cookie cutter archetypes and worn cliches.
- It thus funnels players and GMs towards shitty cliches worthy of kindergarten play-pretend.
As I said, the expatriate kit commits no chaotic act. If it were chaotic, he would need to do penance at least or risk losing his class at worst. I already stated the reason for it not being chaotic as well: he isn’t the one breaking the contract, his liege betrayed it already.You have already provided an example of something like this in an expatriate kit.
The thing is that with how ill defined the alignment is, you get no guarantees that plugging this hole here doesn't open another one somewhere else.
Like alignments. But if you want to call it ethos, sure.Concrete rules... Concrete rules... Oh! You mean like ethos?
And the handbook recommends against playing alignments you’d find boring for this reason. Oops I mean “ethoi”. Not everyone is so one-dimensional.You have to play them with your own mind that is creating their interpretation.
So in the end you are playing a distorted facet of yourself.
If you don't really get what would motivate certain character type, you can't meaningfully play them. At best you'll end up with a stupid cardboard caricature.
In this case, probably because his player has Aspergers.And why is my character slaughtering a bunch of innocent villagers if they have "Lawful Good" in their character sheet?
Agency and the fact there’s nothing physically limiting a choice. You can choose to do anything at any time, but your choices demonstrate your beliefs and enough of them demonstrate a change in your beliefs. As a man thinks, so is he, but by their fruits you shall know them.If an attribute system required player to politely refrain from rolling huge boulders with a strength score of 3, we would have rightfully decried it as useless.
Why the double standard?
It’d still be less stupid than the psychic Dark Brotherhood knowing every murder being codified into the ruleset.Silly me, the proper way to recruit a murderer for hire is to put up an add in the town's square.
![]()
Hard to parse this but I assume you mean that joining an assassin’s guild can’t depend on your alignment. And it doesn’t. However, picking assassin as a class isn’t a good act, so being an assassin and demonstrating the skills of one would require a non-good nature.And I have provided an alternative example.
You can provide your own too, just be advised that if it's
"murderers' guild will happilyyou, no questions asked, as long as you have E somewhere on your character sheet" you will get laughed out.
An alignment isn’t designed to prevent you from doing anything you can reasonably do without limitation. Suggesting it should is retarded and a non-argument. You might as well say the system is useless because it won’t let you fly or eat a polar bear whole. It’s not what it was designed for.I thought we've already established the only only thing physically keeping me from slaughtering villagers as LG is
No, you didn’t. You provided an idiotic example that only an idiot would do. It was a classic strawman argument, hypocrite.Woosh.
I am specifically showing an example of something that doesn't have a sane middle between two extremes.
You simultaneously argue that reputation is a single number where everyone will think you’re a mindless savage if it’s low and a complex system where the assassin’s guild knows you as an individual even though you save refugees as a cover and to get good prices at the market.As long as you cannot operate overtly reputation is an asset and bad reputation is a liability. If you are the biggest fish in the pond, then you probably can operate on fear alone, but you still need certain reputation. For example people won't surrender if they expect you'll slaughter them anyway.
Because good and evil, chaos and neutrality are concepts that exist without the alignment system. But with it they are defined in a system so that players and DMs can play within an agreed up and well-defined framework.Make a simple experiment:
Play through this quest as normal, but glue a post-it note over the place alignment is displayed on character screen. It still works!
I am showing how anything alignments can do this can do as well (or better) so of course it will be carbon copy of alignment functionality - that's what I'm showing here.
This has all been explained to him. He just ignores it and rants about how his alignment rip off system is better or how alignments should be removed because reputation alone is enough.Treating it as a wishy washy "Wanna be an asshole y/n" mechanic does.And this cheapens this setting.Alignment has to be more than just a general outlook. It exists in a setting where Good and Evil are real, tangible natural forces ffs.
Taking it to its logical extreme creates interesting results. See Planescape and especially the factions in Sigil.
The Harmonium began as an adventuring party of Lawful types - apparently, Lawful Good types - on some pissant Prime world called "Ortho". This party had a lot of success in clearing up evil and getting shit done, so they just kept getting bigger, and bigger, until eventually Ortho was swept by an Anti-Chaos Crusade. In dedicated pursuit to this, they wiped out all chaos on their own world - read, they committed genocide against everyone that was Neutral or Chaotic in alignment. Including Neutral Good and Chaotic Good types.
Nothing easier than verifying that:
Hey, Shitty Kitty , have I strawmanned your argument?
To me it looks like Shitty's wizard advocates moderation in use of magic and abstaining from using it needlessly (a common trope in fantasy) which looks like proposing rules that are supposed to make things better.
If that's NG, is summoning a sweetroll (let's see what happens now) magically an evil act?
Treating it as a wishy washy "Wanna be an asshole y/n" mechanic does.
Taking it to its logical extreme creates interesting results. See Planescape and especially the factions in Sigil.
The Harmonium began as an adventuring party of Lawful types - apparently, Lawful Good types - on some pissant Prime world called "Ortho". This party had a lot of success in clearing up evil and getting shit done, so they just kept getting bigger, and bigger, until eventually Ortho was swept by an Anti-Chaos Crusade. In dedicated pursuit to this, they wiped out all chaos on their own world - read, they committed genocide against everyone that was Neutral or Chaotic in alignment. Including Neutral Good and Chaotic Good types.
This has all been explained to him. He just ignores it and rants about how his alignment rip off system is better or how alignments should be removed because reputation alone is enough.
There’s no getting through to him. All his arguments are illogical and disingenuous. He won’t acknowledge when he’s been proven wrong.
He wants to play Skyrim with a few “hardcore” spergy mods that let him eat his alignment cake while having it too. I say let him.
Pretty much exactly not what you said though.That's pretty much exactly what I was implying, yes.
Imagine thinking that writing all this shit on your character sheet is better than just marking down “Lawful Good”.Wizard would be considered LG by alignment system because he lives by a set of rules about how, when and why to do magic, and those rules are intended to foster the betterment of himself and others who may or may not even be spellcasters. Said wizard would probably refrain from magicking in various things that can be procured mundanely and reasonably - avoids upsetting any economies, gives the non-spellcasters the ability to both ply and improve their trades, less chance of magical fuckery where there doesn't need to be magical fuckery. He would still absolutely magic in whatever was needed when the chips were down - he wouldn't quibble about putting a fletcher out of business when creating some arrows to refill his or an ally's quiver in a situation where it's pretty unreasonable to duck out to a suitable merchant, because that would be stupid. But he's not going to promote laziness or cheapskate bullshit in himself or in others if he can help it. He also would generally believe in the idea that you don't throw an Empowered Fireball when a simple magic missile will do, and you don't use magic missile when it would be more reasonable to use something that subdues, or simply remind whoever he's facing that he's willing to just turn them over to the local constable for a bit of jail time and a lesson learned but he's ready to atomize them if they become a serious threat. Restraint, responsibility, consideration for others and a belief that as a powerful force, magic is a tool for the betterment of many.
That's a longwinded way to call yourself a retard, but ok...I admire your tenacity, sheep, but at some point you have to realize the corollary to "winners never quit and quitters never win" is "if you never win and never quit, you're a fucking retard"![]()