Sure it is. For example
Atlantico has earned a reputation of a butthurt retard with me ITT.
Ok, still not reputation. Reputation is judged by groups of people, not individuals.
If I don't I am certainly abstracting and need faction reputation to fill the gaps.
Nope. Just need individual estimations per character. We've been over this. It helps, but isn't strictly necessary. That doesn't mean it needs to be removed though, which was my point.
It is reputation. In the eyes of local law.
Nope. It's what level they are supposed to pursue you. Reputation has to do with your character in general. They could know you as a good man, yet still receive orders to pursue you.
All of this is obvious. You should know it. That's why I assume you're arguing in bad faith.
You don't understand the point of abstraction.
I understand it perfectly. That's why I don't want to remove the alignment system.
Shitty keeps making shitty examples instead of using abstractions he clearly hasn't even bothered to read or understand and we all see the result: "hurr durr the cleric of myrkul lawfully kills children for the greater good, therefore he is lawful good! I know adjectives! Alignments are unnecessary!"
I'm arguing to not pretend to have a system if you actually don't.
But fine, want your dick drawings, have your dick drawings - here's your "system":
On character generation you are offered a text box in which you can enter a short bio of your character. Once entered it remains visible on the character sheet.
There, you can even put "8=============D" in there if you want.
And your DM will just mark you Chaotic Neutral in his notes and subtract a point from your INT score lol
You said that already. You haven't said how without breaking a thousand more important things mostly involving player agency.
Here we are back at your not-so-secret desire to larp and be the head of every guild in Skyrim.
Rules are going to mean you can't do everything you want whenever you want. Tough, I know. Please collect your participation trophy elsewhere.
That's the whole point: the system is too broad strokes - you make it ineffectual or actively harmful, there is no happy middle ground. And due to the way it's all-encompassing and interacts with alignment targeting magic it leaks information that breaks all sorts of interesting storytelling regardless of the rest of the implementation, so even if it's ineffectual, it's still not harmless.
"THE SKY IS FALLING! THOUSANDS OF THINGS WILL BREAK! IT WONT WORK! IT ISNT A REAL SYSTEM! IT DOESNT EXIST!"
Bro, the system worked fine for years. Some people didn't understand the concept, but they learned. The issue was that new players were confused by it. Bean counters in management and marketing got involved and now we have it dumbed down to literal relativism. "Lawful Good DOES what most PEOPLE CONSIDER good." Now that's a real disaster. Provably, since they are phasing it out and didn't even want it in BG3.
Except you don't need, want and can't have system that tracks who a person is on the inside for player characters. That's the whole fucking point. Player is the only one who knows that - assuming they care.
Well, that's obviously incorrect and even Shitty would disagree with you, since he's tried to describe character motives multiple times (and failed to do so better than the alignment system).
Anyone can define character motives with out without an axis. It's just the axis systematizes it and makes it easier. That's important to have in a game played by more than one person for the same reason dice, hitpoints and specific spells are important - to keep everyone honest and playing the same game by the same rules.
What you can and should have is system tracking who a person is on the outside for the PCs and dedicated system directly driving goals and behavior for NPCs.
People's opinions don't account for who the character is within. In settings that are often focused on good vs evil like most fantasy, that's pretty important. People have already explained this to you and you responded only with dumb memes iirc.
Inside of PC's head (with very few exceptions you can track objectively) is off limits to your mechanics, inner workings of the world and NPCs are off limits to the player.
You say this and then you say:
But you can still use ethos to govern reputation with gods or whatever forces provide divine magic (also possibly other kinds of magic) - except this time you can make sure player is on the same page as you regarding what will make their paladin fall and stuff like that.
Which would call for an alignment system.
Even you understand it's needed.
Ethos makes for a fine interface between stuff hidden from the player and stuff hidden from the mechanics (or DM) - and like any good interface it also serves as a means of clear, unambiguous communication - something alignment does not and cannot do due to being sophomoric philosophical bullshit.
And this inability has been amply illustrated in this very thread by no one else than alignmentfags themselves, trying - and failing - to get on the same page regarding whether or not rejecting one ethos in favour of another is chaotic, lawful or neutral (and what 'neutral' even means in this context) or whether Expatriate kit makes sense within alignment system.
Meanwhile, a live GM wouldn't have a problem understanding the concept of an expatriate paladin and making it work in their game even without "help" of alignment system, while an ethos and reputation based system would have no problem accepting a character that rejected one of two conflicting codes, nor consequences of it applied via reputation.
You are trying to argue for mandating the use of square bicycle wheels regardless of whether or not someone even owns a bicycle - that's about the extent of alignment's usefulness.
Nice bold text. Magpie wouldn't even agree to use 2nd Edition rules for ages, so we already wouldn't have been playing D&D together since he thinks "outdated" (better) rules aren't worthwhile.
He and I both agree that breaking an oath is a chaotic act.
What he disagrees with me on is that renouncing a betrayed and therefore non-binding oath was a lawful act. And it doesn't really matter what his opinion on it was, since the rules of the game clearly state it's lawful, since there's no penalty for the Paladin to do so.
The rules are the rules. Are you saying that because one sperg thinks rolling a 20-sided die is unfair, that means D&D will never work and is a broken system?
Nah, don't play with people who won't follow the rules of the game. Problem solved. A computer would have even less problem with this, since egos and emotions don't get involved and they just follow the rules.
I refuse your solution because your solution is of dubious value to put it charitably.
And I explain it. In detail. Repeatedly. While providing an alternative devoid of crippling flaws. Which you refuse because of what exactly?
Should I doubt your sincerity or intellect?
"CRIPPLING FLAWS! I AM BEING CHARITABLE HERE! ITS SO BROKEN! IT NEVER WORKED! IGNORE ALL THE YEARS OF FUN YOU HAD PLAYING THE GAME!"
I haven't played PF:KM (if only because of RTWP, I might consider the next one which I understand is being made).
It's got native turn-based mode now iirc, but I haven't loaded it up in a while. I may now that I've done most of BG3 EA.
BG2 example has nothing to do with alignment system. It's a hand-scripted questline (so not systemic by default) and it would have worked the same without relying on alignment.
Incorrect. The point is that it showcased a datapoint shift. All alignment shifts in games without DMs are scripted, so that's a non-argument.
IRL, a DM would change his alignment or discuss a shift with the player.
And no game will, for the reasons I explained above.
"It can't be done perfect so it must not be done at all."
I'd prefer devs try and fail than quit and dumb things down. I think even BG would suffer loss without alignments. Certainly Planescape would.
Here's an idea: if you don't like it, play a game without it rather than arguing every game remove it.
I don't have any problem with expatriate character concept. Merely demonstrating how natural it would be to describe this character in terms of ethos (and reputation) and how artificial and pointless the whole discussion regarding their position of alignment spectrum is.
My discussion with magpie wasn't focused on the Expatriate's alignment until he briefly gave up arguing about oaths of fealty. Again, it's a non-issue as the rules clearly spell out that this OPTIONAL class kit is Lawful Good. Another self-solving problem, which shouldn't even have been an issue if he had bothered to hold himself to 2E's alignment system instead of whatever one is in his head.
How many angels can dance on the head of a pin again?
He says, writing walls of text about RPG systems he doesn't even like...