It doesn't need to be removed because it serves a useful purpose.
So does alignment.
Individual estimations don't matter shit if you can't model information spreading by individual character interactions because most of those are abstracted away.
Not all interactions factor into alignment. Alignment isn’t reputation, it’s internal, not external. Only certain events need affect it and be modeled. We already went over this.
Shitty actually demonstrates better judgement than me in this case, not wanting to put any more effort into this.
But you'd do better if you actually
read Shitty's examples instead of trying to construct a shitty strawman out of them (which is
definitely arguing in bad faith
), because they do a pretty good job showing how alignment descriptor effectively says nothing meaningful about character (which is only to be expected as per pigeonhole principle).
It’s only a strawman if it doesn’t represent his argument. Otherwise, it’s simply mockery and you’d be lying if you said both you and Shitty aren’t engaging in that.
The point is that his descriptions don’t represent the alignments. He simply used adjectives to make it sound like they did.
An actual LG mage, for example, would not “advocate judicious (meaning “in good sense”, but I guess shitty thinks it means “legal”) use of magic”. He would seek that magic only be used within the law and actively try to stop illegal use of magic. He would also be part of or found some institution related to stopping evil use or forms of magic.
These are all things a LG mage might do, but these are all actions and not beliefs.
The fact that Shitty relates LG to the class only just shows that he doesn’t understand what alignments mean or what they are for.
What if the LG mage didn’t do any of these things because there are no laws in his land relating to magic, nor are there enough mages for him to form an institution? How will you know he’s Lawful Good?
You would have to say that he believes that a strong and orderly society with a well-organized government can make life better for the majority of people. That he feels that laws should be obeyed and enforced. That when people obey the law, the whole of society prospers. His motive in believing this is that the majority of people will be benefitted by this, thus accomplishing good.
You could say all of that, you could word it in different ways, or you could simply say he’s “Lawful Good”, because that’s what Lawful Good is defined as.
It’s a shorthand. So some moron doesn’t waste everyone’s time with his useless fan fiction backstory and description that players don’t want to sit through, doesn’t really describe his character’s motives and that the system (ruleset or computer) itself would never understand anyway.
And that's great - it works just as well as it ever will. It still does the job with live DM and no longer pretends it does without one.
No, as I just demonstrated, a bio doesn’t explain alignment. It explains what happened to the character and what he’s done, but not his motives and outlook. It would easily lead to arguments over character motives based on the bio and it’s impossible to account for within a system.
Your idea of using alignment systems purely for interactions with deities also can’t be done with a bio.
A bio is less useful than an alignment system and yet you want it included and alignment gone.
Walking Simulator mentions + 1.
Cut this shit, your obsession is unhealthy.
How about breaking already mentioned expatriate character concept just because it didn't occur to devs to allow lawful character that specifically rejects one ethos?
If you’ll quit quacking like a duck, I’ll quit calling you one.
And there is nothing preventing a Paladin or any other Lawful Good character from committing a chaotic act. The whole reason there are penalties for doing so for a paladin shows the devs not only knew they could, but planned for it.
The reason the Expatriate doesn’t have to take a penalty is because he hasn’t committed a chaotic act, since the contract was nullified by his liege when he either betrayed his principles or forced the Paladin from his service. You’ll note that there are only specific circumstances where the player may take the kit. Outside of those circumstances, it’s a willfully chaotic act or possibly even an evil act. The Paladin risks losing his class.
This is all black and white and covered in the rules. It’s a non-issue unless you think you know better than the rule book and if that’s the case, you’d probably be better off with your walking simulator, since no one wants to play with someone who can’t agree to follow the rules of the game.
I can do whatever I want unless something stops me. This something must be external to my, and by extension my character's intent.
Meanwhile alignment tries to make it so I can't *want* whatever I want.
What you want shouldn’t come into play at all. It’s what your character wants.
People like you are why the Player’s Handbook specifically advises against picking an alignment that doesn’t match your personality and play style. Because they knew someone like you would be too childish to role play. You’ll just end up either having it changed by the DM later on, or else complaining that the system is stupid and useless because “lol I’m lawful good and I killed a bunch of villagers and nothing happened”, if the DM doesn’t.
One again, you’ve proven you just want to play a sandbox game like Skyrim and not an RPG where you actually are encouraged to “play a role”.
And btw, you can do whatever you want. The game won’t stop you. The DM won’t stop you. But a good DM will give you consequences, especially if you’re a paladin who decides to massacre a village, and a bad DM doesn’t mean the system is broken, it means the DM is bad at enforcing it.
I don't give a fuck.
The important part is that alignment doesn't prevent such disagreement
It does if you abide by the rules. As I said, it’s a self-solving issue. Only someone who won’t follow the rules will argue with it, since it’s spelled out clearly. If they do, they have no business playing, since they’ll also complain about other rules and ruin the game for everyone. Sorry, not gonna let you reroll every time you fail. Suck it up or quit.
The dice serve clear purpose as RNG.
Alignment serves a clear purpose of defining character motives and worldview. That doesn’t stop whiners from complaining about it and saying it shouldn’t exist though, does it?
Stop being butthurt and answer the question asked.
I answered it the first time. You provided no alternative because what you want requires an alignment system. Reputation alone doesn’t suffice.
You basically end up with what you hated in Baldur’s Gate where evil party members hate you for having a good reputation, even if it serves their best interests.
Not only could a paladin join the assassin’s guild if he’s not widely known enough as a hero, but an assassin couldn’t, if he maintained too high a reputation.
It also leads to the exact kind of evil/good cookie cutter characters you mistakenly claim the alignment system leads to. Your Paladin must always have a high reputation at all costs, your assassin must always be hated by all. No nuance like a paladin exiled or accused unjustly, or an assassin who maintains a perfect reputation in order to hide his illicit activities.
You are arguing for the kind of broken system you claim to hate.
The point doesn't involve anything systemic, so it's irrelevant for alignment as system.
It classifies Anomen based on the alignment system. How is it supposed to be more systemic than that? Is there some computer program or math you think this needs to be run through? If it were a PnP game, it would work exactly the same. “Anomen’s alignment has changed. I’ve updated his character sheet.” The end. What are you taking about? Are you saying spells or weapons specifically affecting chaotic neutral beings won’t recognize that he’s chaotic neutral now? Or are you complaining that it didn’t work by him being given a specific number of “dark side points” visible to you (which isn’t part of D&D or the alignment system)?
I'd prefer devs try and fail doing something they might succeed at.
That's the distinction between "hard" and "folly".
You’re saying a relatively simple system is impossible to do well. That’s the only folly I see here.
The reason it hasn’t been done well, as I said, is because devs have either tried too much or too little reactivity. Assuming that means it will never be done well is illogical. Clearly a balance can be achieved if two extremes can.
Planescape has alignments built into the cosmology. They are effectively physical places.
You can't make use of Planescape setting without them no matter how shitty they are as a concept.
And yet, the best use of alignment in PS:T was its deconstruction.
Except it didn’t deconstruct them, it explained them.
Literally the ENTIRE GAME of PST was about my argument: alignments are belief systems. If you change your beliefs, you change your alignment. Not actions. Not backgrounds (since TNO had plenty of background, but it didn’t matter since he had forgotten it). Beliefs.
This is a thread dedicated to alignment in general. It's a fitting place to discuss why it's a shitty concept. No need to get all butthurt and defensive about it.
And again you revert to taunts in lieu of a valid argument. You demanded an answer of me, so I’ll ask you to answer: why not simply play another game or use another ruleset rather than advocate that a ruleset remove alignments?