- Joined
- May 29, 2010
- Messages
- 36,703
I didn't get this impression at all. As I mentioned earlier, Quake has creepier sound and art direction. This was more like Quake 2, if it was much clunkier and had significantly narrower levels.Not only does it have an extremely oppressive audio-visual atmosphere,
The respawning enemies weren't a big deal (especially since you usually only meet them one at a time), and while resources were scarce enough to encourage me not to shoot too much for the first 3 1/2 levels, it wasn't a concern at all from that point on. Never had an issue with broken weapons either.The enemies are infinite, resources are very limited, weapons keep breaking down, and even the lowliest enemies like worms can easily kill you if you're not careful.
I'm aware that higher difficulties make it less likely to find items on dead enemies, but I stuck with normal. I guess anything can be "horror" if you play on the highest difficulty.
Standard weapons can handle organic and robotic enemies perfectly fine, and energy being worthless is bad design.Compounding that, on the first playthrough, you never know if you have enough supplies for the rest of the game, and all those anti-robot weapons you've been saving and upgrading and levelling for the late game? Fuck you, the last 1/4 only has organic enemies :trollgame: