MasterSmithFandango
Arcane
- Joined
- Aug 6, 2008
- Messages
- 7,269
Jesus... I can't believe this topic exists. I nominate everyone who talks shit for dumbfuck tags.
... crap ...
Jesus... I can't believe this topic exists. I nominate everyone who talks shit for dumbfuck tags.
I don't believe you actually read what I wrote.You are fundamentally flawed. And possibly retarded.
Bioshock 2 and Dead Space 1 and 2 have significantly better core gameplay
I don't believe you actually read what I wrote.You are fundamentally flawed. And possibly retarded.
Deal with it grognard. All three have better progression and customization systems (doesn't take much effort), combat-feel, enemy content, and hacking minigame in Bioshock 2's case (DS doesn't have any).Bioshock 2 and Dead Space 1 and 2 have significantly better core gameplay
No, but it's generally a good practice to read posts before replying to them.Do I need to read it?
If Ken Levine got one thing right, it was his insistence that SS2 have a more accessible interface. That and the weird-looking cyberspace sections have kept me away, though I'm aware I can specifically turn down the difficulty on those. Maybe one day.If you want really good level design from start to finish play the first System Shock, a much better and more balanced game imo, even though it lacks all the RPG stuff.
Deal with it grognard. All three have better progression and customization systems (doesn't take much effort)
combat-feel
enemy content
I'm talking about the utterly terrible balance, and hard requirements like "can't use a weapon without meeting the prerequisites."Acquiring cyber modules as part of natural progression and then going up to an upgrade station takes effort?
It has the illusion of choice and a ton of false options.Sure, those other games have modern polish and effects, but SS2's has more depth, more choice. Combat is one small part that makes up an awesome experience anyway.
Content as in the combat situations you find yourself in. Gameplay, not story.Check your wording. Content? As in number of pawns? AI Behaviour? SS2 wins there as each monster has backstory and a logical reason for existing, and there are more types. We learn fuck all about Houdini Splicers for example, and them all being clones makes fuck all sense, when SS2 has reasoning.
"Stat-based hacking."SS2's stat-based hacking is better and has more depth behind it. Both Bioshock minigames are skill based-which would be prefectly fine and rival SS2's if they both didn't take fuck all skill.
The ones Ken Levine were involved in yes, but not so much the 2nd. It's not ~fantastic~ but it's all right and the content helps a lot.Even gaming journos admit that Bioshock games have shitty gunplay, but Roguey needs to go that extra mile...
I'm talking about the utterly terrible balance,
and hard requirements like "can't use a weapon without meeting the prerequisites."
"Stat-based hacking."
You mean reload-encouraging RNG-based hacking.
"There's no depth in "put points in hack and cyber affinity to remove dangerous nodes."
Your wanting a pointlessly-high skill floor on a minigame is crazy too.
Better than System Shock 2? Right...The ones Ken Levine were involved in yes, but not so much the 2nd. It's not ~fantastic~ but it's all right and the content helps a lot.Even gaming journos admit that Bioshock games have shitty gunplay, but Roguey needs to go that extra mile...
I've completed Shock 2 The System and have opinions that don't warrant existing.
Bioshock 2 and Dead Space 1 and 2 have significantly better core gameplay
It also has better gunplayIf you want really good level design from start to finish play the first System Shock, a much better and more balanced game imo, even though it lacks all the RPG stuff.
Granted, there is balancing issues, but this is a common trait of most RPGs.
It creates "difficulty" through blind guessing. One has no idea that anything that isn't a standard weapon, crystal shard, or grenade launcher is pretty outright useless/subpar in comparison until they've spent the points to test the weapons out themselves (or relied on meta-knowledge). Utterly terrible design.This forces choice and consequence and as a result increases replayability potential, meaningful choice & strategy. There are other ways they could have gone about it, but the game is meant to be hard after all. Having weapon requirements is in no way a bad thing.
Most of the OS upgrades are outright worthless. Modify is unnecessary because french-epstein devices require no skill and you'll get enough to fully upgrade three ranged weapons. There are only a couple of places where having repair is a minor convenience. I already covered weapons. Many of the PSI powers sound useless even at a glance.Expand. they are all choices that reward you with new content upon investment.
What, SS2, that requires tactics, avoidance of various hazards, allows numerous build types to approach enemies with, even verticality sometimes, and challenge is offered,
Why do you keep bringing up Bioshock when I'm specifically referring to Bioshock 2?or Bioshock where you essentially have unlimited ammo, god mode, and battle on a flat plane almost at all times. There's nothing else to it.
I had thousands of nanites at the end game, so even without quickloading at the beginning (I stopped when it was clear that I would never have to buy anything from a replicator), it's still an infuriating timesink.It wouldn't be abusable if it weren't for quicknoobsave.
You don't have to abuse it, but the game does encourage it by default I'll give you that.
I don't think you know what those words mean.Yes there is. Hack skill, Cyber affinity, hack software, Psi powers, hack implant, ice picks. There's many options and it's called strategy and choice and consequence.
"Why do you keep bringing up Bioshock when I'm specifically referring to Bioshock 2?"Challenge constitutes a game. Look up the definition of "Game". When you play biocock, which features always-on God mode and almost unlimited ammo, gameplay is irrelevent. Your actions have little significance. You may as well go read a book or watch a film because Bioshock just doesn't DO gameplay. Dead Space does. SS2 does. Biocock does not.
Yes, SS2's gunplay is bad, Bio2 is competent. This isn't a controversial statement.Better than System Shock 2? Right...
Like most of your opinions, actually.
I've completed Shock 2 The System and have opinions that don't warrant their own thread.
Durp.As surprised as I am to say it, I didn't hate it. The progression and customization elements, combat-feel, and degenerate hacking minigame are pure garbage of course
SS1 is mostly better, but it doesn't have half the atmosphere. RPG stuff largely worked to SS2's detriment, actually (at least weapon skills and most hard stat requirements did, due to being nonsensical).If you want really good level design from start to finish play the first System Shock, a much better and more balanced game imo, even though it lacks all the RPG stuff.
SS1 is mostly better, but it doesn't have half the atmosphere. RPG stuff largely worked to SS2's detriment, actually (at least weapon skills and most hard stat requirements did, due to being nonsensical).If you want really good level design from start to finish play the first System Shock, a much better and more balanced game imo, even though it lacks all the RPG stuff.