Val the Moofia Boss
Learned
- Joined
- Feb 3, 2022
- Messages
- 997
What has been done, how can it be done better, and what hasn't been done yet?
Off of the top of my head:
Off of the top of my head:
- The Trails games and Monochrome Mobius have speed and turn order bonuses. You want to manipulate the turn order so your characters steal the beneficial turn bonuses make sure your enemies catch the negative ones. Trails games, tactics games, and SRPGs add space that affects the range of AoE attacks, sometimes have environmental hazards or additional objectives on the field. Monochrome Mobius themed its turn order as rings the characters are racing around, with IIRC only one character being allowed to occupy the innermost speed ring (meaning that only one character can be going the fastest speed a time) and three in the middle ring, so you're also trying to usurp enemy characters in the inner rings, but you also don't want the enemy to be able to get to the higher rings either.
- FF10 flirted with the idea of having heavily armored enemies that needed their armor shattered by Auron, fast enemies who would evade attacks and needed a fast character like Tidus to hit them, flying enemies that could not be hit by melee characters and only by magic or ranged characters like Wakka's blitzball, etc. It would have been cool if these different modifiers were combined, ie a flying armored enemy that has to first be brought down, and then its armored shattered.
- Some games make the process of attacking or healing more involved. In Super Mario RPG, Xenogears, and Utawarerumono, well timed button presses will allow you to enhance your attacks or block incoming attacks.
- Trails games, tactics games, and SRPGs add space that affects the shape and range of AoE attacks, and sometimes have environmental hazards (like in tactics where you can knock enemies off a cliff and they will die from fall damage) or additional objectives on the field. Vantage Master allowed the player to cast a spell to raise or lower the water level of the battlefield, which could hinder the movement of land based characters or expand the reach of water based characters or landlock them.
- Final Fantasy XI and Genshin Impact have different characters' comboing elemental attacks with a limited time window to only deal bonus elemental damage, but also create certain elemental effects. For example, in Genshin you can first use a water character's water elemental ability to drench an enemy, and then using an ice character's ice ability to freeze that drenched enemy. Or have a wind character using a wind ability, and then following that up with a fire character's fire ability to create a firestorm AoE.