DraQ said:
I agree, but I still think that this kind of self-praise may leave bad impression.
I was talking about The Barbarian, commie, and others :/
mangsy said:
I believe in immersion. While I certainly agree with you that graphics can add/detract from a game's immersiveness, good graphics are neither necessary nor sufficient to render a game immersive.
This.
See, that's what I mean! Mangsy has barely been here a month yet every post he's made has been distilled
Graphics and certain aspects of presentation (FPP) and mechanics (RT) may help here, but those details are relatively unimportant as, as any bookworm will testify, plain text can be perfectly sufficient means to achieve immersion.
I wouldn't say they're unimportant, I'd say they're nonessential. You CAN do an equally good job with text only... but why limit yourself to good text if you can do both good text AND beautiful eye-candy? I think PST did a great job combining high quality text (and lots of it) with gorgeous pre-rendered backgrounds. Would it still have been as good a game without them? maybe. Did their presence as I took my eyes away from the text increase my enjoyment of the game? absolutely.
mediocrepoet said:
I sometimes wonder if they'd have been better off just adding a text parser for MW conversations like in early Ultimas.
You know, that WOULD have been quite good... though I think that, of all the people who really disliked the system, you're probably in the minority that wouldn't have raged at having to take separate notes and keep track of keywords by themselves.
I disagree. I think there are things OB did better than in the past
Thing is you haven't disagreed with him. There
are things that Oblivion did better. Being able to cast without having to put away your weapon was, IMO, a very nice change (it was also not even a real change, as it was a return to Daggerfall's system, but that's beside the point). I'm sure that if I think long and hard I'll come up with a second one, but the point is that none of these improvements made Oblivion an enjoyable game because they were completely drowned out by all the derp. When we say "Oblivion has no redeeming values" it doesn't necessarily mean that every single minor detail is complete shit, but it does mean that the few (way, way too few) good things are completely drowned out even within their subsection. So, cast-and-fight is great; but melee combat itself sucks, and magic itself sucks, so the point about being able to do both without switching interfaces improving the game is kinda moot.