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Admit it: You are going to buy Elder Scrolls 5: Skyrim.

Will you buy skyrim when it comes out?

  • Yeah, I do like their games for what they are.

    Votes: 12 42.9%
  • No, fuck Pete and Todd!

    Votes: 12 42.9%
  • No, I'm waiting for Dragon Age 3.

    Votes: 0 0.0%
  • FUCK YOU SONY! PSN IS DOWN! (kc)

    Votes: 4 14.3%

  • Total voters
    28

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Melissan said:
And you do have a male ego otherwise you would have apologized for the way you were treating me a long time ago.

:lol:

I tried being nice to you to start with and got nothing but vitriol and you attempting to exploit that ("APOLOGISE TO ME, BOB! APOLOGIIIIISE OR YOU ARE AN EVIL PATRIARCH!!!"). But hey, guess I should just suck it up and scrape and grovel before you to make up for the horrible sins of my fathers or something? Jesus.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
I don't think this is how you're supposed to treat your girlfriend, Jimbo. Just admit that you were wrong - about everything - and the Codex shall know peace once again.
 

Captain Shrek

Guest
Melissan said:
I'm not the one attacking other people, am I?

FOR THE LAST EFFING TIME. ALL I SAID WAS THAT THE SKYRIM TRAILER LOOKS GOOD. IN A THREAD THAT INVITED PEOPLE TO SHARE THEIR OPINIONS. What was so wrong about it? You obviously hate Oblivion, did I say anything about it? Anything at all?

And you do have a male ego otherwise you would have apologized for the way you were treating me a long time ago.

>Male ego

Ok. I will take the bait troll/alt/tranny/annoying biodrone.

Why does the Skyrim trailer look good?
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
Vault Dweller said:
I don't think this is how you're supposed to treat your girlfriend, Jimbo. Just admit that you were wrong - about everything - and the Codex shall know peace once again.

And the house will be cleaner.
 

Melissan

Educated
Joined
Apr 26, 2011
Messages
100
Admiral jimbob said:
Melissan said:
And you do have a male ego otherwise you would have apologized for the way you were treating me a long time ago.

:lol:

I tried being nice to you to start with and got nothing but vitriol and you attempting to exploit that ("APOLOGISE TO ME, BOB! APOLOGIIIIISE OR YOU ARE AN EVIL PATRIARCH!!!"). But hey, guess I should just suck it up and scrape and grovel before you to make up for the horrible sins of my fathers or something? Jesus.
Nothing but vitriol? I was nice to you just like I was nice to everyone elsehere but nice is a different language to you people, is it? You twisted every word I said and made ME look like a bad guy when all I tried to do was make some friends.

And I'm not this jerk's girlfriend.
 

Skittles

He ruins the fun.
Joined
Apr 20, 2011
Messages
983
Melissan said:
Why should everything be an argument? I just said that the trailer looks good. Why isn't anyone listening to what I say and pretends that I said something entirely different instead?! Is it some kind of local humor I don't get?
Skittles said:
It's a pun.

"Looks good" could be "the graphics are good" or "the game appears to be good."

People are assuming you meant the second--intentionally or otherwise--because "the graphics are good" is a terrible defense of a game.

So's the latter if you're basing your judgement on the graphics.
Melissan said:
It's not a defense of the game, it's a simple statement. Hey, look, these shoes looks good! WHat do you think I'm talking about there, genius?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Excidium said:
mediocrepoet said:
RK47 said:
It doesn't really matter where you aim the weapon: legs, head, arms, it'll damage the same thing. Opponents will never drop weapon unless you execute a special move.

Nevermind TES but what RPGs actually do location specific damage? I'm trying to think of any and the only things coming to mind are Fallout(s) and Battletech (tabletop - not an RPG and I'm not sure whether any electronic versions do it).
Arcanum.

Drakensang does but it works a bit different. It depends on the attack dice roll, different number ranges on the D20 corresponds to different body parts.

Drakensang's locations matter for armour values but that's it. The damage still goes to a "universal" hp pool and there aren't any special effects for hitting the arms or head rather than the torso, for instance.

I suppose now that I'm thinking about it, going back to Phantasie III - that had locational damage, though the implementation was bizarre and you'd normally end up running around with a party full of guys with no legs and only one arm until you got appropriate healing spells or potions.

Anyway, it just struck me as odd to pick on Oblivion for not having locational damage when few games do (and even some that do - it doesn't really matter since the damage just applies to bulk hp anyway).
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Lots of brian surgery going on. I suspect that every female is put on a pedestal on the Bioboards.

Anyway let's hope the moderators will do their job and lock this thread as well as send a PM to the offender before someone's feelings get hurt.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
mediocrepoet said:
What struck you as particularly bad about OB melee combat?

That it sucked.

In OB the team decided that they want to drop some extra abstraction and make combat more actiony and visceral. It ended up anything but. You see, in MW, there was this annoying "air sword" thing where you missed despite animations indicating otherwise. It was a problem, but not that much of a problem - in melee combat most attacks don't result in a hit, same when an completely inept archer tries to hit a distant target, so the problem was exclusive to presentation (not showing miss or dodge) rather than the mechanics. Put in dodge animations for most enemies, add in no penetration sounds for those that cannot dodge and you have a much better combat utilizing exact same mechanics.

In OB the decided that all attacks hit and all blocks succeed - that's when everything went down the crapper because despite they sought more "realistic" mechanics they actually departed from realism, while at the same time decreasing abstraction which made this departure all the more glaring. One shit decision created an entire system of shit mechanics, because:

-if every block succeeds, they had to make damage leak through shields to reflect the block skill which is plain stupid, especially with light, short weapons like daggers

-if every attack succeeds they had to make attacks less powerful and damage scale with weapon skill, which means that if you brain someone with an axe they will survive with minimum damage provided you aren't very skilled in axe combat (hello? Axe to the head)

-if every ranged attack succeeds and if arrows are shown to stick out of people it means that even the least skilled archer will have pinpoint accuracy and that if your skill is low, enemies will taunt you by running around relatively unharmed with over a dozen arrows sticking out from between their ribs in very visible and non-abstract manner.

-if every attack succeeds, then critical events like staggering or knockdowns have to be weaker and any single of them has to have little impact on combat

-alterations to combat system resulted in streamlining of attributes, for example agility stopped influencing dodging, attacks, knockdown resistance and blocking, so they tied it to ranged damage instead in place of much more logical strength

-removal of certain elements like to-hit rolls forced removal of certain magical effects like sanctuary

-bethesda cannot into AI (radiant or otherwise), removal of chance element reduced combat to fighting by algorithm - in MW, as bad as the combat was, it at least involved some fight or flight decisions - for example when you had an unlucky streak - and emotions - for example when you just blocked mighty blow that would have killed you otherwise.

Of course there were other shit decisions involved too:

-MW might not have locational damage, but it did have locational armour, even though hit location was determined randomly - OB had abstract overall AR meaning that armored boots protected against headshots

-MW used rather interesting AR formula allowing strong impacts to be absorbed much less effectively and AR itself represented damage that would get halved. This made damage something more than mere question of DPS and allowed uncapped AR. In OB AR was simple percentage reduction capped at 85%.

-For some reason someone thought it would be a good idea to simplify material progression to simple linear scale and make all weapons available in all materials - farewell sharp, light, brittle glass, welcome glass warhammers and bows.

-For some obscure reason bethesda decided to ditch about half the weapon types

-For some equally obscure reason someone thought that making blunt and blades, as well as heavy and medium armours pretty much copies of each other was a good idea, which practically cut the remaining, combat related content by half

-Perks were glaringly added as an afterthought, which meant arbitrary effect and identical progression of attacks regardless of weapon type - bizarrely enough macestab was the most powerful blunt attack unlockable, and it caused paralysis, just like its counterpart, daggerstab, for some reason requiring maxed out skill to perform (hello? Daggers, stabbitystab weapons)

Then there was level scaling.

What bethesda should have done, if more direct combat was their goal was to take individual parts of MW combat and refine them, then put them under player control - manual instead of random aiming for bodyparts, actual locational damage, visible dodging, more complex swordplay, manually controlled offensive/defensive stances triggering statwise blocking and so on.

What bethesda did was streamline all the complexity and try to model their combat out of simplified abstractions. The result was obviously crap as RPG system, but also complete shit as an action game system, as headshots, for instance, were already the norm in late '90s.
 

Gragt

Arcane
Patron
Joined
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Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
I'm always (easily) amused when I think of all the people who got confused by MW's hit system and thought that the combat was bugged because they could see their weapon go through the enemy but it wouldn't connect. After that try to explain them the difference between a proper RPG and an action game.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Melissan said:
And I'm not this jerk's girlfriend.

zorg.jpg


The maladjusted main character

green_dragon.gif


His nerdy friend

20090123105050-commander1.jpg


The jock rival

morrigan3.png


The tsundere

v13guy.gif


The quirky old man

---

Tokimeki Codex, next Thursday in your favorite manga shop
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,555
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
DraQ said:
mediocrepoet said:
What struck you as particularly bad about OB melee combat?
*snip*

Thanks for the clear list of issues. :love:

I can definitely see where you're coming from now - in fact that's the sort of things that bugs me in general regarding the move from RPG -> ARPG hybrid -> crappy action game that tries to get by by calling itself an RPG. I'm not really sure why Oblivion blindsided me on these sorts of issues when, for instance, Bioware's games haven't. Might have to do with the presentation... anyway, it's some food for thought.
 

Melissan

Educated
Joined
Apr 26, 2011
Messages
100
root said:
i think we're trying to convince this adorable biobard exile called Melissan that oblivion did not have pretty graphix even without bloom through the use of judicious argumentation and precise
Didn't have?

Here!

2a0f0k5.jpg


Since obviously my words have no effect on you, maybe a picture will. Go ahead and explain why these graphics are bad! What is it you see when you look at this picture? Don't you see a forest waiting to be explored? Don't the graphics just lure you in, make you feel that you're there? You can practically feel the soft summer breeze, you can hear the leaves in the trees, you can hear the birds singing. Or is just me?

And if Skyrim has even better graphics, is there anything wrong with wanting to play such a game? I don't understand you guys.
 

Xi

Arcane
Joined
Jan 28, 2006
Messages
6,101
Location
Twilight Zone
Melissan. The whole point of my stick poking was to point out that just because it looks good doesn't mean it will be worth a damn.
 

hoverdog

dog that is hovering, Wastelands Interactive
Developer
Joined
Jul 8, 2010
Messages
5,589
Location
Jordan, Minnesota
Project: Eternity
Since obviously my words have no effect on you, maybe a picture will. Go ahead and explain why these graphics are bad! What is it you see when you look at this picture? Don't you see a forest waiting to be explored? Don't the graphics just lure you in, make you feel that you're there? You can practically feel the soft summer breeze, you can hear the leaves in the trees, you can hear the birds singing. Or is just me?
yes. you're probably suffering from delusions.
 

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