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Vapourware Aeolwyn’s Legacy - blobber from MM6-7 level designer Tim Lang

Giskard

Augur
Joined
Jan 20, 2013
Messages
152
Location
Lat O'J' Long O'J'
About to download this, I have so many fond memories of M&M series in my misspent youth :)
Just gotta get my PayPal account working again so I can donate a few gold coins.

I wonder if it supports widescreen?
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,089
Downloaded and played. It sucks balls.

Also even if the game is fully polished, they kept all the horrendous warts of the MM 6-9 series. The real time/turn based switch, when it really should just be turn based. The hordes of enemies that MM 6-9 had, which quite frankly is a turn off. I want a gritty party of adventurers, I'm not larping dragonballz.

What a waste of bandwidht.
 
Unwanted

Kalin

Unwanted
Dumbfuck Zionist Agent
Joined
Sep 29, 2010
Messages
1,868,264
Location
Al Scandiya
Downloaded and played. It sucks balls.

Also even if the game is fully polished, they kept all the horrendous warts of the MM 6-9 series. The real time/turn based switch, when it really should just be turn based. The hordes of enemies that MM 6-9 had, which quite frankly is a turn off. I want a gritty party of adventurers, I'm not larping dragonballz.

What a waste of bandwidht.

You might like this:

https://rpgcodex.net/forums/threads/oldschool-crpg-development-in-progress.135279/
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,694
Location
Agen
The hordes of enemies that MM 6-9 had, which quite frankly is a turn off.
Yeah, that's what keeps me from replaying these games today. I didn't mind it too much when I first played them 20 years ago, but I do now. It's one of the rare things M&M related on which I completely changed my mind between then and now.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,686
I don't get that, MM6-9 are one of the few games that do hordes of enemies right. If you're playing through it right (and its not Darkmoor Castle) you should be just bobbing through them.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,515
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.dungeonbyte.com/post/aeolwyn-s-legacy-update-12

Aeolwyn's Legacy Update #12


e54bf8_f2b121265f8f4e5eb9ec53fc1d2310b1~mv2.webp


It's been a while since our last update! Sorry about that!

There's been a few incremental builds since the official release of demo version 3, but it's mostly been bug fixing, though there's some neat new stuff:

Factions

There's going to be a number of factions throughout the game, some who will not be happy if you're friendly with another faction. So far, you only get to meet a member of one faction.

Map tweaks

I spent a lot of time working on the mini map and local map to make it easier to find where you're going. You can now mouseover the icons on the mini map and local map to find out what it is.

Quest Log tweaks

I completely revamped the quest system to make it more flexible in the future, which necessitated an update to the quest log. It looks almost the same, but now the information on what to do is better organized.

Quest Markers

If you are having problems with finding out where to go, you can click on 'Track Quest' in the quest log and a red icon will appear in the minimap telling you where to go. If you're hardcore and don't want the help, don't click the button!

World Map

In addition to the mini map and local map, I've added a world map that shows the entire island-continent of Laryndor. It's only got basic functions now (pan and zoom), but there will be more in the future to support fast travel, information on towns, and other things.

Lexicon

The Lexicon was probably the biggest update. I heard a number of complaints that I just threw you into the world without any instructions on how to play or how things work. So now there's a whole encyclopedia at your fingertips that explains the gameplay, skills, spells, stats, and more!

There is a section on monsters that isn't quite fleshed out yet, but it will be soon!

What's next?

Currently, I'm working on adding tons of items! Previously there was only a handful of weapons and armor (all I needed to ensure the mechanics worked), but now you'll have items galore!

So check the demo out if you haven't already, and get the new build if you have! and stop by our shop and buy some merch!

https://www.dungeonbyte.com/post/aeolwyn-s-legacy-update-13

Aeolwyn's Legacy update #13

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It's been a while since our last update, but we've been busy working on the final touches of the last big update of the demo before moving on to the production of Chapter 1!

There's a lot of new features and bug fixes with the last big version of the demo (there may be a few small bug-fix updates). It's not quite there yet as a few bugs keep popping their heads up during testing. Once those are quashed, it'll be going up on our itch.io site.

We're pretty excited about starting on Chapter 1 finally. This means new levels, new cities, and a whole lot more! It's going to be a lot of work, but this means it'll stop being a demo and start being a game!

When we think it's ready, we will be saying goodbye to itch.io (though the demo will still live there), and say hello to Steam Early Access (which offers us and you a lot more flexibility with updates and distribution.

If you're looking for more regular updates and other comments on the process and production of Aeolwyn's Legacy, head over to our Discord. It's a fun place to be!

And if you haven't played the old one yet, get the demo here!

Until next time....

https://www.dungeonbyte.com/post/another-aeolwyn-s-legacy-update-14

Another Aeolwyn's Legacy update (#14)

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Good news! The v3.03 of the demo has been released! There may be a few minor updates in the next few weeks before we officially start work on Chapter 1. it's an exciting time!

Here's some of the things you can expect from the new demo:
  • various bug fixes

  • New villages

  • New individual character screen

  • new method for selecting quickspell

  • AI tweaks

  • new gold drop item for monsters

  • added readable books

  • new intro text for demo

  • new items

  • new method to drop items

  • changed spell school names to more readable names

  • animals drop meat now instead of treasure

  • revamped character creation UI

  • added unidentified items & Identify Item skill

  • cleaned up Lexicon UI
So head over to the Demo page and grab it!
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,828
Insert Title Here Pathfinder: Wrath
Sent them some cash for demo. Any links to general info? Most tooltips not in game yet and right clicking what’s there has annoying flutter.
 
Developer
Joined
May 30, 2021
Messages
461
I won't be playing it anytime soon. But this looks great!

Reminds me of my game visually but it seems better overall.

The status icons and some character portraits seem to work for this game.

I'm not a fan of medieval type games or folklore fantasy (dwarves/elves). I've never played Morrowind, but i'm betting this game is like that game.
 

Curratum

Guest
Why the fuck is every project from "Washed Up Game Maker of 25 Years Ago" always a complete and utter dumpster fire?

First time I launched the most recent demo timestamped July 2021, the game crashed when I clicked Settings in the main menu.

Second time around, I spent 10 minutes making a party, then clicked to start the game. The game remained stuck on its loading screen for 5 minutes. The process had not crashed and is not in a "not responding" state, it just never loaded anything up.

Third time around used the Quick Play button and it loaded up fine. First NPC guard I encountered in the town where you spawn, the dialogue menu bugged out on the second option I clicked. Stuck and can't move or turn the camera or interact with the guard again using the E key to get unstuck.

Deleting this embarrassment and honestly wouldn't advise anyone to waste their time, much less their money, with it.
 

Curratum

Guest
Well, the guy is level designer, with any luck, he'll get a publisher and hire a decent dev/coder or something.

Imagine being a level designer for a game which had 20 polygons per square kilometer and dungeons that a 12-year-old could make, barring some clever traps.
 

Snorkack

Arcane
Patron
Joined
Jan 8, 2015
Messages
2,979
Location
Lower Bavaria
Shadorwun: Hong Kong
Why does this thread get flooded with retards lately? First the imbecile who tells the tale of those evil big finance communists, now a brainiac who trashtalks MM6 dungeons but can't even install a demo without setting his computer ablaze.
Did you guys get lost on your way to the fallout 76 thread?
 

Curratum

Guest
Why does this thread get flooded with retards lately? First the imbecile who tells the tale of those evil big finance communists, now a brainiac who trashtalks MM6 dungeons but can't even install a demo without setting his computer ablaze.
Did you guys get lost on your way to the fallout 76 thread?

Have you actually even tried this dumpster fire of a demo? It's an archive file, there is nothing to install or tweak, you just extract it and run it. Except it mostly crashes.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,645
Location
Stealth Orbital Nuke Control Centre
Why does this thread get flooded with retards lately? First the imbecile who tells the tale of those evil big finance communists, now a brainiac who trashtalks MM6 dungeons but can't even install a demo without setting his computer ablaze.
Did you guys get lost on your way to the fallout 76 thread?

Have you actually even tried this dumpster fire of a demo? It's an archive file, there is nothing to install or tweak, you just extract it and run it. Except it mostly crashes.

You might have had my sympathies, but trashtalking MM6 is absolutely haram.
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
1,898
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
Tried the demo. Delivered the weapons, even though my nemesis Guard Tal keeps bugging out the dialogue box (guess they forgot they put another guard up there). Didn't find the barracks and was subsequently murdered by a gang of goblins.

Still 10/10 compared to anything from the last decade
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,916
Location
Swedish Empire
Just tried the new demo version #14, and well it works, although badly optimised (lagging alot on my PC that can handle Daggerfall Unity with loads of mods just fine) and buggy (dialogue screens with NPC's sometimes bug out getting stuck for a few mins, and the barracks quest cant be turned in even though i cleaned house down to the last room in the cave, also if you stand just at the right range and have bows on all party members you can just snipe all the goblins one by one without them aggroing, same with enemies outdoors LOL) also alot of weird graphics glitching in the caves with the rocks.

Hopefully it will get more optimised and bug-cleaned, this feels like a nice game to me.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,515
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
From the end of July: https://www.dungeonbyte.com/post/aeolwyn-s-legacy-update-15

Aeolwyn's Legacy update #15

e54bf8_a2bf4c7a7ddb49c8855aea24c79f3e61~mv2.webp


Another demo update! We're posting build 3.07 of the demo. We hadn't really planned on another update to the demo while we're working on chapter 1, but we uncovered a pretty big bug with the combat formula.

Essentially, all of your characters were a -5 to hit and damage because of the formula that gave the character a penalty for using an item you didn't have the skill for. I wasn't in love with this mechanic, so we removed the penalty, and now you are just not able to equip an item you don't have the skill to use.

There's also a few more updates:
  • fixed -5 to hit and damage for melee (and possibly ranged) attacks

  • characters are now unable to equip items they don't have the skill for

  • Added a few new small (and currently empty) villages

  • A few new NPCs to talk to
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,046
From Oct 7, 2021 https://www.dungeonbyte.com/post/new-team-members-and-updates

New team members and updates!

e54bf8_f2b121265f8f4e5eb9ec53fc1d2310b1~mv2.webp


It's been a while since the last update! Lots has been happening. We are hard at work on Chapter 1, and more fixes to the demo.

More importantly, we have added new team members, who I wanted to introduce to all of you!

In no particular order, here are the great new additions to the Aeolwyn's Legacy team:

file.jpg

Ryan Smith - Tester, Sound Designer, and Man-About-Town

Ryan is a long time Might and Magic fan and met Tim while working on an unofficial Might and Magic fan game, Children of the Void. He's been instrumental in finding bugs, providing sounds, and doing all sorts of stuff that needs to get done!

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Shorre McColman - Engineer

Hailing from the frigid plains of Canada with a background in physics and a budding career in AAA development, Shorre has joined the team determined to build a rock solid code infrastructure and to take the game from concept to kingdom. Currently reworking some of the most fundamental systems of the game to allow Tim to focus on design and to ensure the game runs with as few bugs and as many frames as possible.

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Richard Gerulf - Writer

Richard is responsible for writing the quests. He is also an avid fan of Might and Magic 6-8 doing yearly play through of each game. He is also an avid fan of Dungeons and Dragons. He has currently a Dungeon Master for 2 games, with one lasting for several years. He has been taking the experience gained to provide unique quest lines, whether it's the promotions, or many of the side quests. We are looking forward to piling more and more work on Richard until he screams Uncle Archibald!

file.png

David Ashton - Artist

Coming from the forests of Maine, David brings his lengthy knowledge of nature and lighting in an attempt to create a dynamic and beautiful experience. As a gardener by day, artist by night, everything he puts forth is a creation of something beautiful.

Welcome to the team everyone!

don't forget to check the demo out, and stop by our shop and buy some merch!

And as always, find us on Discord for the latest updates and a chance to talk to all the great people excited about this game!
 
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