Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

After 5 years of No Games, Sony leaks they'll announce PS5 Pro on September 10th (edit: Revealed. $700 and no disc drive. Come laugh at it.)

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,548
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
this is 100% false. As I'm playing through Space Marine 2 right this moment, a game that looks about as modern as modern games get, I'm noticing alot of shit that could look much better. We're not even close to "Pixar level graphics".

His wording is not great, but he's referring generally to the level of fidelity possible with current hardware, not necessarily that every team produces grade A work. Aren't you on a console anyway?
 

H. P. Lovecraft's Cat

SumDrunkCat
Shitposter
Joined
Feb 7, 2024
Messages
2,916
this is 100% false. As I'm playing through Space Marine 2 right this moment, a game that looks about as modern as modern games get, I'm noticing alot of shit that could look much better. We're not even close to "Pixar level graphics".

His wording is not great, but he's referring generally to the level of fidelity possible with current hardware, not necessarily that every team produces grade A work. Aren't you on a console anyway?
Nothing he said made sense. He's mentally retarted.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,938
PlayStation 5 Pro Shows the Futility of the Video-Game Graphics Race
It’s become redundant to say that a modern game has “great graphics,” the way everyone did in the 1990s or early 2000s. These days, they all do.
this is 100% false. As I'm playing through Space Marine 2 right this moment, a game that looks about as modern as modern games get, I'm noticing alot of shit that could look much better. We're not even close to "Pixar level graphics".
How can you speak like this after all the damage the impossible pursuit of realistic looking games has caused?
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,070
Location
Flowery Land
PS6 with backwards compatibility would make PS5 Pro even less interesting. Given previous official claims about PS5 entering the later stage of its lifespan (meaning, at most generous, its past halfway till total end of production because anything else would be an even sooner end), PS6 would be coming before mid 2026, so you could up up the ass to get mildly better looking games (capped at 120 FPS because LOL HDMI) for just two years.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
148
I can't even believe they're even 'considering' a PS6 when their current console lacks even a single worthwhile exclusive. Most of their meagre offerings, like Horizon and God of War, can even be played on a PS4 just fine. This is by far the most worthless console generation we've had yet. I can't even imagine a PS6.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
644
Gaming hardware improvements over the past 15-20 years should have gone toward npc behavior/ai and gameplay systems complexity.

I agree but those are largely programming challenges - the processors have been able to handle interesting NPC behavior for decades now. There’s just no interest from the production side to make anything more complicated than we already have.

Maybe with AI gaining speed we could have some interesting behavior but first you’d probably have to fire half the industry because they see AI as a threat to their jobs and will fight to keep it out of development.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,823
Gaming hardware improvements over the past 15-20 years should have gone toward npc behavior/ai and gameplay systems complexity.
And yet RAGE with its companion spiderbot is "shit" , " I see blurry texture I'm dying"

Cyberpunk with the obscene amount cutscene stuff is "divine"

Carmack "owned" by realtime gfx with humungous hw load and homeopathic "divine" path tracing that can't converge in 4 frames at sub60.

That's reality. :lol:
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,457
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
PS6 with backwards compatibility would make PS5 Pro even less interesting. Given previous official claims about PS5 entering the later stage of its lifespan (meaning, at most generous, its past halfway till total end of production because anything else would be an even sooner end), PS6 would be coming before mid 2026, so you could up up the ass to get mildly better looking games (capped at 120 FPS because LOL HDMI) for just two years.
Wake me up when they add forwards compatibility.
 
Joined
May 11, 2007
Messages
1,854,517
Location
Belém do Pará, Império do Brasil
PS6 with backwards compatibility would make PS5 Pro even less interesting. Given previous official claims about PS5 entering the later stage of its lifespan (meaning, at most generous, its past halfway till total end of production because anything else would be an even sooner end), PS6 would be coming before mid 2026, so you could up up the ass to get mildly better looking games (capped at 120 FPS because LOL HDMI) for just two years.
Pretty much, holy shit. Might as well save up money for PS6 instead of buying PS5 Pro.
Or just buy a PC. Or even just save money and buy the coming next gen of processors and cards. Something like a 5080/5090 + 9800X3D is probably better than the PS6. Hell, 7900X3D + 4080/4090 is probably better than the PS6.
 

Azdul

Magister
Joined
Nov 3, 2011
Messages
3,784
Location
Langley, Virginia
Gaming hardware improvements over the past 15-20 years should have gone toward npc behavior/ai and gameplay systems complexity.

I agree but those are largely programming challenges - the processors have been able to handle interesting NPC behavior for decades now. There’s just no interest from the production side to make anything more complicated than we already have.

Maybe with AI gaining speed we could have some interesting behavior but first you’d probably have to fire half the industry because they see AI as a threat to their jobs and will fight to keep it out of development.
There are several problems with making more advanced NPCs.

1. It collides with storytelling.

Even in unpatched Baldur's Gate 1, during Chapter 1, Gorion could kill Sarevok if he got lucky with critical hits. IMO it's a great emergent story, but some storyfags complained. 3D made this problem 1000x worse.

2. It requires a lot of work to animate.

There is a reason why Dwarf Fortress has very simple graphics. Visualizing every possible behavior in a convincing way would take decades.

3. People buy consoles.

Playstation 3, Playstation 4, Xbox One S, Wii U had horrible, terrible, not very good CPUs. NPCs moving in the world in an intelligent, unpredictable way require a lot of horsepower.

You cannot exactly scale down pathfinding for weaker platforms, so lowest common denominator decides how advanced NPCs will be.

BTW - PS5 Pro has the same CPU as vanilla PS5.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
644
One of the (retarded) original selling points of the Xbox One was that MS also runs Azure and that developers could offload computing to the cloud. You could simulate the entire game world at all times, and not just the immediate vicinity of the player! NPCs could have rich, fleshed out schedules and routines even when the player isn’t around to see it! The game world could evolve even when the system was off!…

…but it never happened, because nobody wanted to program it (not even MS). Honestly, local generative AI is probably the only chance we have for more complicated NPCs, because it removes the unwilling developer from the process entirely.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,222
Location
Clogging the Multiverse with a Crowbar
Unless you can create, automate, scale and extrapolate animations as easily as the rest of the graphics pipeline, there won't ever be another graphical, or for that matter, gameplay revolution. Just more DigitalFoundry pixel hunt wank.
 
Joined
Jan 26, 2007
Messages
672
Location
Germoney
Super Nintendo: Mario World, Gradius III, F-Zero, Pilotwings.

PSX: Battle Arena Toshinden, Ridge Racer, Destruction Derby.

N64: Mario 64, Shadows Of The Empire, Turok

PS2: Ridge Racer V, Tekken Tag Tournament, Midnight Club, Unreal Tournament

Wii: Games like you haven't played them before.

.
.
.

PS5 Pro: Ye olde stuff remade, remastered, sequelized -- or "enhanced"!




Not that this'd be any fundamentally different on PC. In another 25 years time, Sony, MS and Nvidia may have to actually seriously CONVINCE people of buying and upgrading to da next shit.

l5kbf5n.jpeg
 
Joined
Nov 23, 2017
Messages
4,731
Gaming hardware improvements over the past 15-20 years should have gone toward npc behavior/ai and gameplay systems complexity.

They probably will be going forward. Better graphics isn’t really something people give a shit about now...which is why the best selling console at the moment is the fucking Switch, and three fourths of PS5 users play on performance mode instead of graphics. That 3/4 stat, while not surprising at all, (given the Switch) kind of makes one wonder what the fuck Sony is even thinking with the PRO. But, people were going nuts about all that animation and character interaction stuff Rockstar was doing in the trailer for GTA 6.

The future isn’t going to be raw graphic power, it’s going to be NPC behavior and ai, it’s going to be lighting, it’s going to be frame rates, and it’s going to be how much shit you can have on screen at the same time. There was a moment in the ‘90s where it seemed like NPC AI was where things would go, but you can’t sell NPC AI in a still picture in a magazine or some website. But the gaming magazines are dead, and video on the Internet is easily accessible to everyone now. So the shift to things that previously couldn’t be sold in a still image is coming. It should’ve starting coming at least a decade ago, but the gaming industry is increasingly slow moving now.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom