whatevername
Arcane
It's high enough. 32 per turn when you have income 300 would allow at most 10 units, and you need money to build some buildings as well.
They also take quite a while to heal up after heavy fight if you don't have hospital. Considering they can fight three stacks of units, and considering trebuchets and some T3 can make hard time for them... Druid and sorcerer can't spam them, they need at least three turns per summoning of theirs most powerful units.
On defense actually. And defender needs every help they can get because they can't retreat. So they would slaughter some units and then archers and cavalry would hurt them a lot.
Did they nerf wisps? Or what's the reason for summoning something other than wisps?
If defenders can avoid getting hit for x turns (like 5??? as opposed to 25 in AOWSM), the battle ends. One time I was positioning my troops to storm the wall in one spot and took my time and the battle suddenly ended after a few turns. That kind of works as retreating.Everyone with a brain finds this rule absolutely ridiculous. There is no reason why cavalry can't outrun infantry on plains when they want to retreat. They implemented it to prevent defenders trolling.
And I think they should do that differently.