Matalarata wants to pretend he isn't being a sensitive little bitch, but his entire post (with the exception of the Dominions subpoint) is practically e-posturing and trying to establish cred. Alright kid, I'll play your game.
I started playing such games when they were mainly a solo affair.
Well aren't you special? Wait. No. You're not.
No community to spill the meta for you, no guides or tutorials, single player as they should be.
Wrong. Usenet and BBSs existed back then, as did PBEM. People posted guides back in the day too. But you also betray your shortcomings in assuming those things were key to getting good at a game. My strategies rarely come from strategy guides or shit. I just analyze the game. Always did.
Heard about it. But never played it. Don't really know shit about it, tbh.
That's different from autisticly learning the couple dozen variables a game like AoWIII has. Again if you think there's some skill involved in that you must live a very sad life in that basement, even LoL players are better than that.
Thank you for proving you don't understand tactical complexity or skill levels. And for demonstratively proving that you even have a sneering contempt for the concept. Also, don't try to brag about what a man you are for going outside while you're writing a defensive post that's trying to establish nerd cred. It's rather pathetic. Maybe going outside is an accomplishment for you, but it isn't for the rest of us.
Here's a nice easy list of games YOU should play before talking such shit on the codex.
Didn't play King's Bounty. I have MoM, but haven't properly dug into it yet. Played the entire AoW series. Played the early HoMaM series. Also played HoMaM V, which was boring as hell. Didn't play Fall from Heaven (don't have Civ IV, did play Civ 1, 2, 3, 5, and Call to Power, as well Sid Meier's Alpha Centauri). Didn't play MoO either. Also, you should try the Disciples series (fantasy TBS). Am I cool yet?
Fortunately old grognards know their place best than young cucks that think bringing out neogaf makes them part of the Kool Klub
Wow. That is some seriously tryhard e-posturing there. You might as well add "DO I FIT IN YET???" and "I'M OLD SCHOOL, HONEST!!" in there, for all the subtlety you've got. Also cuck is mostly a channer meme, kid. Unless you're actually referring to cuckoldry or beta-ness, we don't really use the word cuck.
And I'm done with you.
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Anyway, I feel like discussing some mechanics shit about AoW 3, so let's get this thread back on topic.
So, I discovered something rather interesting the other day. In the AoW 3 game engine, there are 4 types of attacks: melee attacks, ranged attacks, touch attacks, and spawn attacks. My guess is that touch attacks are attacks that trigger when touched (ie. static shield, fire aura, frost aura, shield of light), and spawn attacks are basically everything else that is not a melee or ranged attack (spells, call lightning, sabotage, thunderstorm, you get the picture). As it so happens, Bane of the Unnatural (Creation master) and Fire Halo (Fire master) affect all four attack types. So if, for instance, you had a RG5 Ice Queen with Frost Aura and gave her Bane of the Unnatural, she would do +4 spirit and +4 fire on her attack, get hit, then do 5 frost + 4 spirit + 4 fire from her Frost Aura just for getting hit. Now if you have a Sorcerer and throw a Static Electricity for that mass Static Shield on top of that, she would do 5 frost + 4 spirit + 4 fire and another 5 shock + 4 spirit + 4 fire for hilariously ridiculous amounts of damage. However, the Ice Queen will not do the extra damage through her Dome of Frost ability, because it's a damaging debuff (like Immolated) applied as an aura instead of the Ice Queen herself doing the damage. Incidentally, if you have a Sorcerer hero in the battlefield, his spells, like Chain Lightning or Chaos Rift or Cosmic Spray, will indeed also do +4 spirit and +4 fire damage to applicable targets. Interesting stuff. Fire Halo only adds a mediocre +2 fire damage, but at least on units with fire/frost/static/light aura, it becomes a bit stronger.
A while ago I also mentioned that at 100% weakness you auto-fail resist checks as a special rule. If you happen to have elite Frostling Ice Queens (ie. playing a Warlord) with Inflict Freezing Cold, you can use Degenerate with the Ice Queen's Dome of Frost to give an enemy 100% frost weakness, where the ice queen is 100% guaranteed to inflict freeze on the enemy. Unfortunately freezing the enemy grants +40% frost and fire protection, so you don't necessarily get a full-blown freezelock until it dies. Given that the Ice Queen's inflict chilling (+20% frost weakness) is also guaranteed to hit, the enemy would be left with 80% frost weakness until it unfreezes. If, however, you first line up an Ice Queen next to an enemy then have a White Witch attack to Inflict Chilling, and then finish it off with the Ice Queen's attack or Ice Nova ability, it will be frozen and have stacked double chilling for 100% frost weakness even while frozen, guaranteeing a freezelock from your Ice Queen. It will most likely die before the Degenerate wears off, but on the off chance it isn't dead by then, it will probably still have 100% frost weakness from the accumulated chilling stacks anyway. Anyway, the ability to guarantee a frozen condition with a Degenerate without any resist check (as long as the enemy doesn't have any frost resist) should be pretty useful. The short of all this is that Wild Magic adept should be extra useful in the hands of a Frostling Warlord.
Another side note on the 100% weakness front is that when Theocrats have Armageddon active, a single casting of Shield of Light will punch all enemies without spirit resist and who are neither Devout nor Dedicated to Good into -100% spirit weakness, making them instant prey for conversion by Evangelists or guaranteed to become dazed from the Shield of Light itself (you could run around like an idiot and provoke AoOs to daze everything into uselessness, but in that case you might want a Martyr to absorb punishment). Alternatively you can use Degenerate, which is a single target debuff and doesn't provide the dazing aura, but will let you convert even Tigrans, Devout, and Dedicated to Good units to your side.
Other elements you can get to 100% weakness are blight with Goblin Blight Doctor's Weaken and Degenerate and 100% fire weakness with a Skin of Oil and Degenerate debuff (but I'm not sure that's worth 2 turns of spellcasting). The only way to get shock or physical weakness at -100% is probably a lucky Pandemonium debuff from Wild Magic master.
On another note, building a base with a Wizard's Tower Ruins in its domain lets you build an Arcane Catalyst, which gives all units summoned inside your city's domain +1 rank and Supercharged (combat summons a random lesser elemental on death - the elemental only lasts until end of combat). While this is generally useful for summons, especially in the hands of a Sorcerer whose class building gives another +1 rank to units summoned inside the domain, letting you summon units at veteran rank and thus begin unlocking extra abilities, that supercharged perk is also abusable when combined with expendable T1 summons. Grimbeak Crows that can suddenly capture cities by flying over walls and turning into lesser elementals on death add some great extra utility to Rogue players. The most obnoxious summons to use this with though are probably Spy Drones (which explode on death) and Lost Souls (which have undying) in particular. Yes, the undying Lost Souls spawn lesser elementals on their first death. This makes Lost Souls stupidly powerful since they can still resurrect after you collect your lesser elemental in combat, and if they die twice you get a
second elemental from that 1 Lost Soul. But we're not done yet. If you feel like it, you can even throw in Reanimators to reanimate your lost souls after their 2nd death, but that might be a wasteful use of reanimators when you can just throw in more Lost Souls instead. You can actually creep extremely effectively with these Supercharged Lost Souls and if you suicide them your stack can take on T4s and win.