Dafuq, talk about necroing an OT post. Re-read the discussion buddy, it's not about
balance per-se but multiplayer balance in specific. Which means, evening out races, civs, spells whatever in order to make
each option viable against each other option.
Dominions, which you should really, really,
really try, has had a gazillion balancing tweaks and patches but no one ever attempted to make the various nations or schools/paths of magic equal in a MP environment. And that's why
Trump won we love it.
with OP things being nerfed?
Uh? No! Usually, when something isn't exactly fun to use or isn't well implemented lore-wise, they tweak things around but that's
exactly the point. There are rituals to plunge the world into darkness forever (fucking every nation that needs eyes to see), another makes every living unit age 10 times faster (fucking humans and short lived beings). A ritual freezes all the seas in the world, U playin' Atlantis? Tough luck. Blood mages can corrupt the Astral plane itself and basicaly forbid everyone else in the world from performing ritual magic, else your mages will be besieged by horrors.
Immortal casters are a majestic Pita. Imagine a lich advancing alone vs a whole army and infecting everyone with an eldritch plague. Your soldiers killing it only to see him raise and attack again and again, turn after turn, repeating the same while they fall like flies to diseases. Archangels able to literally traverse the whole world in a single turn and raiding unsuspecting players with no warning whatsoever. Leave any kind of serious blood power alive into midgame and prepare to be fucked by an endless stream of demons! But you don't give a shit 'coz your undead neighbour lost control over the Eater of the Dead and you have this thing:
Rampaging on the other side of your lands.
You can forge artifacts to fly or sail armies over whole provinces, instakill even Demon Princes ( Dominions is beyond the concept of "tiers", those things are as nasty as they sound), turn diseases into magic gems, fool your enemies into thinking your army is twice its size or half as much. Summon a fucking invisible shadowy servant, a small stealthy undead, and give him a magical charm spreading plagues wherever it goes, your enemies will need a patrolling army to find it and it'll be long gone when said army arrives, killing pops by the thousands in a nearby province.
...does anything I said even remotely sounds
balanced to you?
edit: although yes, I'm not denying there have been balancing patches or nerfing of strategies. Mainly though, we' re talking spells or strats that exploited the system in unwanted ways. For example, Dom5 nerfed some pretty big spells, by tweaking the system of battle itself. Hard to explain more since you don't know the game but if you're interested, try googling for "Rain of stone nerf".
Edit2: because I just found this image and I think it's hilarious. Here you can see how the various Dominions nations relate to each other, through the 3 ages you can play in-game. As far as I know this is 100% legit (except for the "headcanon" arrows) with no attempt at sarcasm whatsoever. This is mainly about fluff but, still, you'll get the point, it's about depth, complexity and the game being a labour of love: