Yeah, AoW 1's story fucking destroys everything that came after it. I really wonder how that happened, as far as I know it's the same writer, I guess they just decided generic pablum sells better or something.
If you only like to play random games with the ai on those sorts of games or multiplayer, don't bother, if you wanna enjoy a fun campaign with really cool missions not only in terms of writing, check it out. There are a few really well designed missions, I dunno if I was a shitty player at the time or what but AoW 1 felt like the most challenging of the series.I've never played AOW1. What is better about it than Shadow Magic? If it's just the story/campaign i won't bother, i'm more interested in the gameplay.
I've never played AOW1. What is better about it than Shadow Magic? If it's just the story/campaign i won't bother, i'm more interested in the gameplay.
Not really,the dumbfuck is extremely prestigious tag,even VIPs like DU have it.....and WE have it. He is more of retard or a village idiot.What saved you from the dumbfuck tag is... I don't know, I lack the idea for a quick one-liner but you should really get one by this point. And preferably a one way-ticket away from non-retarded threads about good games like AoW series.
isn't the purpose of such troll message is to accumulate parrots, from negative ratings?What saved you from the dumbfuck tag is... I don't know, I lack the idea for a quick one-liner but you should really get one by this point. And preferably a one way-ticket away from non-retarded threads about good games like AoW series.
SM has better AI, better combat (no need to line up units which became very tedious and time consuming), is more balanced (no über heroes who can beat an entire faction single handed), and I like the wizard towers concept.
I finished the first one with all the possible ways. It was pure fun for me.
Meh,balance is boring for a single player game. There is no need for everything to be the same to have the same challenge fighting every race. I like having two heroes and bunch of dragons or other summoned final tier flying thing. I would rather have fun than balance.SM has better AI, better combat (no need to line up units which became very tedious and time consuming), is more balanced (no über heroes who can beat an entire faction single handed), and I like the wizard towers concept.
AOW balance would be immensely boosted if it had a limit on attacks like the later games. Pretty much the only way to kill heroes on it was massed ballista/cannons, air galleys, Nature Elementals or ganging up on them with enchanted lvl4 units.
AOWSM totally has uber heroes, but attack limits mean heroes can't fight hand-to-hand against an entire army. Which means that being mobbed was the death of heroes, and it was easier to kill them due to the more powerful spells and remote casting.
Absolutely yes!I finished the first one with all the possible ways. It was pure fun for me.
I especially love the crossover endings - doing Undead as the Keepers, or Highmen as the Cult of Storms. I also really like that it keeps race relations from helping them in past campaigns, so you can be Undead and yet still have Halflings perfectly happy to trail along after you.
The game as a whole is not very hard,heroes were op in the second game to,just wait 500 days in the first scenario and watch everything fall in the next two scenarios. Still the games are fun. And that is all that matter to me. You could kill everything with every nation,spamming knights and witches as humans or dragons and summoned shit. Also i do love to own every single building on the map before finishing the scenario .Meh,balance is boring for a single player game. There is no need for everything to be the same to have the same challenge fighting every race. I like having two heroes and bunch of dragons or other summoned final tier flying thing. I would rather have fun than balance.
To me game balance is all about having sets of cool, different tools/abilities that cannot simply dominate without skill involved.
AOW heroes are pretty OP, customize your starting leader to have first strike and cold strike (Lightning Strike is ok, too), watch the entire enemy army kamizake itsef trying to attack your leader, getting frozen in the first strike and ending up paralysed.
Another balancing mistake is how Orcs are without doubt the most powerful race in the original game.
Tactical Combat
Balance
- Fixed an issue with the Oyster Reef Tactical Map where units were not positioned correctly on their hex due to them being placed too high relative to the water plane.
Stability
- Fixed necromantic circles spawning too close to other spawners, causing roaming unit hotspots.
Exploits
- Fixed a rare crash that crashed the game when selling items.
- Fixed a crash that occured when opening a diplomatic proposal which included a structure – e.g. a fortress – that has been razed. The offer is now automatically declined and the razed structure is removed from the proposal.
- Fixed a rare crash in campaign when finishing a map with an active quest which had concealed units.
- Oyster reefs no longer appear in lava lakes in the underground.
Linux
- When selecting ‘Give me a different hero’ on a ‘Hero Join’ event it was possible to kill the declined hero to gain XP and Items. This has been fixed by despawning the hero when requesting a new hero.
UI
- Fixed an issue where keyboard shortcuts did not work in some Linux distributions.
Modding
- Added support for cursor scaling on all resolutions. Should help people see the cursor when playing on high resolutions.
Added a workaround to allow people with high end PCs to run heavy mods.
Especially mods that increase the number of figures – characters – on screen, such as the ‘Regiments’ mods.
Please note that this is a workaround and not an officially supported feature. I.e. the game could become unstable and the workaround might still not resolve issues with many figures on screen.
- Create a text file called ‘Game.cfg’ in the user ‘Config/’ folder of the game’s user directory. E.g. ‘/Documents/My Games/AoW3/Config/Game.cfg’ on Windows.
- Using a text editor – e.g. notepad – add a line saying ‘SHADER_SIZE=2’. This doubles the render call limit.
Will it be on mobile? How else could tencent make money of it?