Okay, ignoring most of the blatantly dumb and meaningless shit because it's a waste of breath.
A gentleman as usual
. You really can't see how butthurt this makes you look, right? I thought it was an internet persona of yours but you really think you know what you're talking about.
The design principles were lifted from board game design which is a balanced competitive turn-based multiplayer design. So in effect a lot of them were designed around hotseat gameplay.
Yes... and? The basic design principle of a CRPG was lifted from pnp RPGs, which are multi-player in nature by default. Are you arguing things like Mass Effect should be the norm 'coz they have multiplayer like pnp had? What's an
RPG? 4x?
The experience of playing a board game, and I started playing those when you still used to shit your pants, is completely different from a cpu assisted 4x. Hell, those were born to allow deeper and more complex mechanics and to allow single player to begin with, you dimwit. I also already tackled this point, oh intelligent and never-edgy one, when I said what makes Dominions special, here:
Dominions is like a board game, with such complexity it needs cpu assistance to be played. Really, comparing it to anything else is pointless and, again, it's an unbalanced clusterfuck! It goes beyond concepts like OP or UP, people play it for totally different reasons than AoW, imho.
Dominions
was a board game to begin with. Did you knew that? It was
born as a board game, a physical game. When mechanics became too deep and cumbersome and lenghty to execute, they produced a PC game out of it. Notice how, the only real life applicable example of your thesis is the single game I'm sperging about. And it totally defeats your cowmpeteiteiv bullshit theory. It's an unbalanced clusterfuck filled with ifs and buts and hows and whats, and its unique mechanics are due to the lack of the same process you endlessly offend me about.
Except you don't actually have a point. Yawn. Go ask which faction can beat Gaians. The correct answer is all of them. And Gaians can beat all the other factions too. They are considered a powerhouse in that they are easy to play and have solid advantages overall, not in that they are the one faction to rule them all or that they cannot be outperformed. Zak can out-tech, Morgan can achieve extreme economic superiority, Spartans have an easy military superiority, so do Believers in their own way, Yang has extreme human wave tactics going for him, Peacekeepers are an oddity with no major strengths or weaknesses, although their own perks are rather underrated. The closest there is to a weak faction in SMAC is Spartans but they are also the faction with the deadliest early game rushes. Nothing compares to a Spartan impact rover rush.
Here, have a diagram you autist king.
You *kick* ---------------> Goalpost
I ask again. Can you name a 4x
balanced for multiplayer that you also deem solid and fun to play? I ask again since you're so nebulous it isn't even funny, do you consider Alpha Centauri a game that is balanced for multiplayer? Are there civs which have a mathematical advantage over others? I ask all this because I tend to know my limit very well (you should try too) and as I already said:
I never played it in Mp but plenty in Sp. I'm pretty sure there are a number of first comes/first wins techs and secret projects though
If you deem AC a valid example of your thesis I'll install it again, ask some buddy to give it a spin and bring your point to one of the
related threads, I'm pretty sure there are a lot of
actual players here that will chime in. As far as I remember though, it's far from a Multi oriented title, needing lots and lots of gentleman's agreement to be played. Crawlers? Game changing secret projects? I can hardly believe an "anything goes" competitive environment would spontaneusly form, but you could have a point. I admit my ignorance.
The irony and sheer lack of self-awareness in this line is impressive. You repeatedly attempted to derail this shit into a dick-measuring contest, character assassination shit, random digressions, non-responses, and other weird point-scoring crap that has fuck-all to do with the argument at hand, and yet you accuse me of acting a child because you can't handle being called an idiot?
No mate, I have been quoted and answered another poster.
BING XI LAO, to be precise. I also pointed out again and again all this is OT. Did you even read my post or I should think I'm arguing with a
9 years old here? Dick measuring
? Character assassination
boy, I'm the one trying to score points? Where has the bad bad poster hurt your precious codex persona? Idiot
!
From the start, I have not argued in favor of reductive homogenization as balance, you idiot. I've made mention of that enough times that I think you're just being willfully obtuse at this stage. Although your statement that homogenized balance is unattainable is also frankly retarded as it is in fact the easiest form of balance to achieve, even if it is also frequently the least entertaining.
Except.... that's exactly what you did. Either that or you went so butthurt when I talked about doing sport and your mom's basement that you stopped reading and you still don't understand my point which, for the
seventh time is this:
Balancing 4x for Mp is pernicious because:
a) It seriously reduces the diversity of tactics and strategies you can include.
It's also pointless, when you achieve it you no longer have a game. In any case, I could double up my question with a "could you name an
half succesful homogenized MP game"? But you'll aptly ignore it! (serious question, I'm curious)
Age of Wonders 3 is blatantly balanced around competitive gameplay. That doesn't mean their design decisions were good ones, but it is clearly intended as a competitively balanced game.
Yep, that's why it sucked so hard in the beginning it wasn't even funny! When they let go of homogenization at least a bit, the game became much better. Really, you prove my point with each post you make and each time you try to sound informed. And then you:
The irony and sheer lack of self-awareness in this line is impressive.
Priceless
How many players deemed that blatantly balanced around competitive gameplay a fun game though? How many
play it MP. How much better would it be if they implemented crazy things? Please don't let me repeat me again and again, read sometimes.
Thing is, I don't have Dominions. And I still have a few other games I want to go through (Master of Magic among them) before I consider getting that one.
Discussing the genesis of 4x themselves and you didn't even bother to play it? Ffs I was joking when I said go play it. That's your problem, you're an uneducated plebeian trying to act all
I will also stop responding to you itt. You think you have an argument? Be a man and start a specific thread. Either that or go discuss into the AC thread why you used it when I asked for an example of a 4X game that's balanced and primarly thought for MP. I will kindly leave the
cowmpetaitaiv bullshit aside, out of respect.