Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,223
Ooooh, Tindalos are French. I get it.It is hard to proof read while under attack by xenomorphs!Who wrote those notes? Jeez, proof read your shit.
Ooooh, Tindalos are French. I get it.It is hard to proof read while under attack by xenomorphs!Who wrote those notes? Jeez, proof read your shit.
He doesn't actually have a PC, he plays games on PS5/Steam Deck.He does have assistance. He calls his mom down to his basement to turn if on for him.Holy fuck that‘s games journalist levels of ineptitude, maybe just tune down the difficulty all the way down to story mode? You look like a 70 year old playing a video game for the first time in his life, what is your major malfunction? I‘m amazed you are able to turn on your computer without assistance.Somebody explain to me why the marine refused to put the turret down. Give me a reasonable explanation.
They seem resistant to adding squad micro because the whole point of this game is the "smart squad system" that decides which order goes to which marine so you don't have to worry about it. So it may be over.I just want them to give you the ability to change squad order. Making you control the squad but have each soldier require his own line of sight for abilities is shit game design.
Especially when they keep putting the bloody recon in the back. Because as we all know, the best way to scout ahead is to stare at the back of your buddy's head all mission.
I love what I'm reading about the vague semi-automated controls, issuing orders and then the squad decides who actually does it. Far from being a downside. Sometimes limitations are what make a game great. Of course I haven't played it yet.
The smart squad system isn't very smart. Plenty of times I ended up in a sticky situation because I couldn't position my squad manually.
The blob-type squad mechanics is figured into the difficulty though. Game would be much easier with RTS-type controls.
The slow-down is always presented as the way the game should be played by default, while the pause is presented as an optional easy mode. I never got a different impression when playing the game.It's not all about micro either, you could just be able to set formations and then do alright, probably, but you don't have that option.
Also if it's not about micro then you have to wonder why you're able to pause the game.
I actually found that an annoying option, since it screws the rhythm like RTWP always does, but also because there's not that much you can micromanage anyway. The slow-motion option was much more fun and immersive, even when you are only delaying the inevitable.
IIRC that was the default during development and promotion of the game, a "pause" which is actually just 0.0000001 speed was patched into the game at the last minute and set to be default.
Zombra just play it, I am sure you will like it The way it works is, the settings have two options for the pause: "Slowdown", which slows time down just enough to strategically utilize your squads special abilities without requiring Korean level APM, while still maintaining urgency and pressure (ie. you still have to think on your feed and make fast descisions). The game is built with that mode in mind. It's not possible not to use it, since it automatically activates when you bring up the selection menu for special abilities.So the game's problems can be fixed by "don't pressF5/F9the pause key"? Good. That sounds pretty good.
There are things to like about the game, but there is no gameplay progression after the first four hours or so. The weapon tree is barren and the skill tree is at least anemic. There is some enemy variety but I don't think the AI or behaviors present any kind of challenge.
I liked the presentation and some ideas, but the writing was idiotic. I think it will hold up better overall than something like Alien Isolation, because the mechanics are a little sturdier than the paper thin dioramas from that game and there's some kind of actual affection for the source material and ideas that bleeds through.
I haven't completed yet, but I'm about 40% campaign progression and no bugs for me.Have they patched out most of the game-breaking stuff yet or is this one of those games that will forever be a broken piece of shit?
This is solid intel. Thank you for your brave honesty. I shall be uninstalling the game now and placing you on ignore. God speed.I am also having a blast. This is my second favorite game of 2023 after Boulder's Gate 3.
Thanks for the info, few retards have the bare miminum of modesty to at least inform about putting me on ignore so I can counter-ignore. Dog speed, H. P. Lovecraft's CatThis is solid intel. Thank you for your brave honesty. I shall be uninstalling the game now and placing you on ignore. God speed.I am also having a blast. This is my second favorite game of 2023 after Boulder's Gate 3.
They pretty much abandonded it like they did with Battlefleet Gothic, but to be fair, if you are not very unlucky you can complete the game without encountering any major bugs.Have they patched out most of the game-breaking stuff yet or is this one of those games that will forever be a broken piece of shit?