Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,904
They were outdated when the game was announced.Review said:Outdated graphics
They were outdated when the game was announced.Review said:Outdated graphics
Redshirt #42 said:Multi-headed Cow said:entertainer said:1eyedking said:My torrent bin. It wants it.
Might be of some interest after all.Jason said:Duration -> 90 - The replayability factor is really high. You can play Alpha Protocol a lot of times without experiencing the same adventure.
Black Cat said:I'm not knocking your tastes, either. I'm just, like, saying a game tries to do too much and ends as a superficial mashup of several genres instead of focusing in a single area may result in a good and immersive experience, sure, but in the end the gameplay will suffer, and that's a perfectly valid complain.
I don't really think having the choice between several half assed gameplay styles makes the gameplay any less half assed once you make your choice. Actually, it works against the gameplay since not only must it catter to the obvious builds, like full infiltration and full combat, but to all the hybrids in between. So the combat can't be really hardcore, since it needs to be doable by a less than ideal combat build, and the stealth can't be really hardcore, as it has to be doable by a less than ideal stealth build, etc. Everything, in the end, will be kind of half assed as it must be approachable in enough ways no build, other than one willingly gimping itself, can't potentially solve it. You will never find a carefully built situation were only a masterfull and precise and perfect understanding and use of several and very specific gameplay mechanics can get you through, because many builds will not be able to exploit that mechanic, etc. And then the game is not challenging, and then the game is not game.
But sure, diferent tastes and stuff. More power to you if you like it, i guess. I just kind of prefer games that are trying to slaughter me and make themselves a rug with what is left of me afterwards instead of games trying to make me feel a superspy or whatever it was this time.
Graphics -> 80 - The exteriors are not so bad but the models and their animations are far from perfect.
You were being uncodexian.Clockwork Knight said:This is really fucking painful. Not because graphics are a determining factor, but it's because it's fuggin embarrassing to see AAA titles with constant emphasis on "immersion" and shit where characters move like stilted animatronics, when you saw more fluid animationson a fuckin playstationin 1991, in fucking Another World.
herostratus said:It's painful if you are a spoiled consoletard graphics whore. If you can enjoy 10 year old games, you can enjoy some new games with relatively bad graphics.
Clockwork Knight said:herostratus said:It's painful if you are a spoiled consoletard graphics whore. If you can enjoy 10 year old games, you can enjoy some new games with relatively bad graphics.
Wasnt talking about graphics in general, just stilted animation that belongs to early PS1 era on a new title. It screams "Yeah, we could have made this look better, but we didn't really bother lol"
Grunker said:I wish developers would just recycle proven engines most of the time, focus on implementation of stuff that matters.
racofer said:(80 + 90 + 89 + 88) / 4 = 87.25, not 88.
I wonder how much money it cost them to get those extra .75 points.
racofer said:(80 + 90 + 89 + 88) / 4 = 87.25, not 88.
I wonder how much money it cost them to get those extra .75 points.
Grunker said:I wish developers would just recycle proven engines most of the time, focus on implementation of stuff that matters.
phelot said:If your game depends more on atmosphere, cinematics, what they call "immershun" these days, then yeah it needs to be good looking.
I seriously doubt that they played it more than once. Could be Bioware-style illusoryreplayability.DraQ said:Might be of some interest after all.Jason said:Duration -> 90 - The replayability factor is really high. You can play Alpha Protocol a lot of times without experiencing the same adventure.
Due to my general disinterest in the game's theme combined with DRM, however, I will wait till the Codex reviews it and till they drop the DRM as they promise.
Was it stated that their final score is an arithmetic mean of other four scores? I've never actually seen any gaming magazine having such rules. I remember one with weighted mean and still I found it quite unusual.racofer said:(80 + 90 + 89 + 88) / 4 = 87.25, not 88.
Azrael the cat said:racofer said:(80 + 90 + 89 + 88) / 4 = 87.25, not 88.
I wonder how much money it cost them to get those extra .75 points.
Lol! It doesn't give you a lot of hope for game journos when they can't add 4 numbers together and divide by 4, with the help of a calculator. Or worse, can't figure out that if it's less than .5 it's more accurate to round down than up.
Mind you, I once worked with a moderately successful philosopher, with a quality PhD and highly acclaimed books sold on philosophy of religion and moral philosophy, and more than a few papers in political philosophy to boot, who had to send me an email asking how to convert a mark out of 25 into a percentage. I actually ignored the first email, thinking that no-one that highly educated could possibly be so inept at basic maths - I'm not sure that even COUNTS as maths, it's just multiplying the mark by 4 for fucks sake. I just assumed it had to be some in-joke that had gone over my head. And two hours later I got another email asking if I had received the first one, still asking for help converting the mark.
Some people are just numerically illiterate, and they pop up in the strangest places.
Clockwork Knight said:Yeah, it doesn't really matter if it was rounded up instead of down since all the scores are around the 80-90 range. If you're already rating it close to 100, 0.75 doesn't really make any difference. They probably didn't even use a calculator...
Reader: "Shit, 87? if it was 88, maybe I'd give it a chance..."