CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,565
The game has multiple qualities, besides the premise (handcrafted open-world, full party creation), the UI is good, the character system is good, there's some skill usage and the world is at least a bit interactive, itemization is alright, there's some exploration (I think you can enable quest marker but really don't have to?), the combat system is on the slightly too simple side but it's alright.
The thing is the game is quite big, and I'm not the one who'll blame them for making a big game, but as is my problems with the game would be, from what I remember :
- it could use either more dungeon mechanisms, traps, puzzles or whatever, or more unique enemies depending on the dungeon (ideally both),
- the game would benefit from more enemy abilities, maybe more immunities, status afflictions and such, maybe a few more useful spells for the party too,
- the "find 5 bear pelts" quests could be removed, just keep those where you're looking for bandits in a basement and such, for the rest XPs, items as well as the main quest are sufficient reasons to explore,
- one detail, the AI always targets the closest character, maybe only if you put him/her above enough from the others but anyway, you can put your mages and bowmen at a distance and they'll never get targeted, it's annoying.
Therefore I'm intrigued by what they're going to come with next, the fundations are solid enough, if they just keep the same engine and improve the content (dungeons, enemies) then the game could be very fun.
The thing is the game is quite big, and I'm not the one who'll blame them for making a big game, but as is my problems with the game would be, from what I remember :
- it could use either more dungeon mechanisms, traps, puzzles or whatever, or more unique enemies depending on the dungeon (ideally both),
- the game would benefit from more enemy abilities, maybe more immunities, status afflictions and such, maybe a few more useful spells for the party too,
- the "find 5 bear pelts" quests could be removed, just keep those where you're looking for bandits in a basement and such, for the rest XPs, items as well as the main quest are sufficient reasons to explore,
- one detail, the AI always targets the closest character, maybe only if you put him/her above enough from the others but anyway, you can put your mages and bowmen at a distance and they'll never get targeted, it's annoying.
Therefore I'm intrigued by what they're going to come with next, the fundations are solid enough, if they just keep the same engine and improve the content (dungeons, enemies) then the game could be very fun.