JarlFrank
I like Thief THIS much
Metroid-likes are better than the -vanias and it's good that the genre term is getting usurped by pure Metroid clones
And items!Metroid has equipment
SotN, Aria of Sorrow, and Bloodstained: RotN are better than almost every Metroid except maybe Super Metroid and Metroid Prime.Metroid-likes are better than the -vanias and it's good that the genre term is getting usurped by pure Metroid clones
I like melee metroidvanias better but gun ones can be okay too.Metroid-likes are better than the -vanias and it's good that the genre term is getting usurped by pure Metroid clones
New release.
If you're looking for a new 'vania, I had a great time with the demo (about 1 hour of gameplay) of this and it's coming out tomorrow.Welp, i'll get it when it's really discounted on Steam then. I can't justify the purchase RN given the amount of playtime I've gotten with 'vanias like The Last Faith and Rebel Transmute recently for less $.
Seconded. Animal Well is a good puzzle platformer with some uncommon and refreshing strong points. The La Mulana comparisons that I personally looked forward to are misleading, though. The most obvious predecessor is Environmental Station Alpha with its minimalist aesthetics, environmental puzzles, restricted offensive abilities, and a massively impenetrable endgame if you're into that sort of thing. As for the last item on the list, I can't really vouch one way or another since my brain was too smooth to even notice there's any postgame content to begin with in both games.I played Animal Well (but I'm not the Kodex Konsensus, so this is just like my opinion man). Got the first ending. Used a guide to get the second ending. Then I lost interest. Well, technically, I lost interest even before I got the second ending, but I wanted to see what happens. There is still a lot more content.
First of all, hating this game because of dunkey is retarded. Dunkey didn't make the game. Billy Basso did. Any hate should be directed at Billy Basso.
Here is a spoiler-free-ish overview of everything up to the first ending: The goal is to collect 4 flames which are marked on the map. This took me 5-6 hours. The game is mostly a puzzle-platformer at this stage. You don't have to deal with any of the cryptic riddles. There is no real combat other than occasionally scaring animals away with a firecracker. You'll find items that you can use as tools for platforming, hitting switches, solving puzzles, etc. They are all children's toys (e.g. a bubble wand), and each of them has multiple functions that you have to discover for yourself. Some of them are unique (or rare) for Metroidvanias. Not sure if this is considered a spoiler, but here are some abilities you won't get in Animal Well: Double jump. Wall jump. Dash. Hookshot.
If this sounds interesting to you, you can have a good time with the first part and be satisfied. Maybe continue and find out how much farther you can get without a guide. But the price is a bit high if you're only going to see a fraction of the game.
The goal for the second ending isto find all 64 eggs, and then ... do something.
Unlike the flames, the eggs are not marked on the map. There aren't even any hints that point you in the right direction (unless there is a trick I'm not aware of, which I wouldn't rule out in this game). When you are looking for the last few remaining eggs, they could be anywhere. It's like finding a needle in a haystack. And before someone mentions it: Yes, I know with the UV lamp you can see an egg symbol in rooms that have a hidden egg. But you still don't know which rooms to check, so it doesn't improve the situation much. The UV lamp is also probably the last item you will find and is not strictly required to get the eggs. So for the last 4 eggs, I decided to use a guide to show me in which rooms they were hidden to speed things up.
My total time: 13 hours.
New items later also have a tendency to practically force you to revisit every room because they may have potential uses everywhere. It's a pattern that repeats again and again.
There is a fast travel system, except I wouldn't call it fast. There are a few portals at the corners of the world that lead to a fast travel hub. But the path to the nearest portal and then from the exit portal to your destination is still a long way. You end up staring at the map for long times trying to find the shortest path. There is a trick that helps with fast travel, but it's also a riddle you have to solve, and you may not even realize that there is a riddle. I found it very late, so your experience may differ.
Then you may have to repeat puzzle sections again that you've already solved, which is boring. And since all your abilities come from the items (but you can only equip one at a time), you have to constantly switch between them. You can scroll through them with LB and RB, which isn't a problem at the beginning when you can still count the number of items on one hand. But that number keeps growing more than you'd expect. You often need item A for platforming, then item B for a different kind of platforming, but you also want to check every room with items C and D, and so on. Constantly scrolling left and right, trying to find the right item. It's so awkward to play. They should have copied Zelda and let you put multiple items on 3 or 4 different buttons for quick access.
Overall, this is an interesting game with some cool ideas. The first part is good. But I didn't find the later puzzles engaging enough to put up with all of these issues and continue. The later stages only work with a big community where there are always a few people that areautisticdedicated enough to spend over 100 hours with the game to search every pixel and share their findings. And there is at least one puzzle that is impossible to solve alone.
What'd they do to redesign haunted castle? The original was pretty bad.
If you have never been into emulation, or owned a Nintendo DS, this is a solid collection. Stealth released, today.