Cryomancer
Arcane
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About hit points / damage numbers, an game (non mmo non RPG) that did it right IMO is war thunder.
There are numbers indicating ammo, speed, climb rate, etc, but no hit points are showed to the player. How i know that my plane is damaged? Well, just look to your plane. Smoke, fire, oil/water leaking, fuel leaking extremely fast, holes in wings, etc indicate how much damaged your plane is and even on arcade mode, it affect your plane performance. At the same way that when i an watching an serie, if the character broke two arms and is bleeding fast and losing blood, i don't need to see his hit points number to know that the character is dying. An similar system can work on cRPG's. Even on tabletop, i played an session where the DM hided the damage number of our characters, when was an critical, he said "you hit his arrow in the enemy head" and described how damaged the enemy was.
And how WT that tries to make planes at some degree(not perfect) historically accurate do to balance PvP? Just use battle rattings. You will end up seeing Me 262 fighting cold war planes, something not historically accurate, but between sacrifice "realism" in plane performance, they choose to sacrifice other thing.
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Even on MP, the best games that i have played are on Arma 3, an realistic game where if GM 6 Lynx with armor piercing ammo IRL can kill you behind armored cover or armoved vehicles at 1000m, it can do in game, so the game was not balanced and of course PvP on NWN1. And game that is awfully balanced around PvP exactly because was not an "spreadsheet simulator", i don't care about disarming monks and clerics with implosion as longs the game is fun
There are numbers indicating ammo, speed, climb rate, etc, but no hit points are showed to the player. How i know that my plane is damaged? Well, just look to your plane. Smoke, fire, oil/water leaking, fuel leaking extremely fast, holes in wings, etc indicate how much damaged your plane is and even on arcade mode, it affect your plane performance. At the same way that when i an watching an serie, if the character broke two arms and is bleeding fast and losing blood, i don't need to see his hit points number to know that the character is dying. An similar system can work on cRPG's. Even on tabletop, i played an session where the DM hided the damage number of our characters, when was an critical, he said "you hit his arrow in the enemy head" and described how damaged the enemy was.
And how WT that tries to make planes at some degree(not perfect) historically accurate do to balance PvP? Just use battle rattings. You will end up seeing Me 262 fighting cold war planes, something not historically accurate, but between sacrifice "realism" in plane performance, they choose to sacrifice other thing.
![d1a5kCR.jpg](https://i.imgur.com/d1a5kCR.jpg)
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Even on MP, the best games that i have played are on Arma 3, an realistic game where if GM 6 Lynx with armor piercing ammo IRL can kill you behind armored cover or armoved vehicles at 1000m, it can do in game, so the game was not balanced and of course PvP on NWN1. And game that is awfully balanced around PvP exactly because was not an "spreadsheet simulator", i don't care about disarming monks and clerics with implosion as longs the game is fun