If the game is coherence, the combat against mostly humans and monsters will be a easy walk for a Witcher because only fewer warriors and monsters can put him in a true trouble.
And whose fault is that populating the open world with 50 drowners instead of dangerous unique monsters?
Even without layers of level and stats 'weakening' Geralt, players still need to learn how to dodge, parry, and use proper signs and use the right bombs in group fights - monsters don't just stand there and take damage. People would spend more time learning how to fight a certain group of monsters and humans that fights differently instead of getting EXP for the sake of higher levels = higher damage output, putting on better clothes and skill effectiveness. This is an action game, not RPG where you left click and a calculation happens between ATK VS DEFENSE for a hit. You can dodge, create opening, left click, damage. Or if you want to go further, try a 0 Sign Focused witcher winning all fight 1 v 1 by the virtue of Axii being non-resistable.
Instead, you're praising the Devs for creating an artifical gameplay that just went full retard on the whole 'progression' without understanding the setting and how to deliver a 'Veteran Witcher' gameplay that is expected from a hero of a Trilogy.
6 months ago, this guy beat a dragon 1 v 1 and dueled Letho, now a bunch of thugs are invulnerable to his sword cause they're more experienced because ... PROGRESSION!
Really Profitable Game label is necessary to sell a lot of games to fans like you it seems.