hal900x
Augur
Crossbow combat seems one-dimensional without the attack styles. The counter to this, given in the readme, is weapon selection. But at least in the demo, the crossbow selection at the vendor is pretty limited so it's impossible to know. EDIT: I found the additional crossbows, had expected any new ones added to be grouped with the existing xbows, not the case. And it doesn't really jive anyway, because you'd have to access your inventory at a high AP cost if you wanted to make use of that variety in combat.
I kind of agree with Mortmal, at least with the crossbow. A called shot to the arms: your % to hit goes down significantly and your AP cost doubles (2+2). This for a potential net loss of 2AP on your opponent (you spend 2 AP extra for the called shot, they spend 4AP to access inventory and re-arm). Not much incentive to try unless it's a guaranteed hit. Might make more sense with a melee weapon, assuming your chance to hit is greater with a close-range melee weapon, assuming equal weapon skill. But then that really underlines my point about the crossbow being simplistic. Called shot to the legs until you hit, regular shot, kite, repeat.
Is there any info on what the armor and weapon upgrades do? The stats look to be the same whether they are upgraded or not...is there some hidden benefit to descriptors such as "lightened"?
Is there (will there be) any way to determine how the opponent is armored other than a visual assessment? Visuals don't always seem to match the actual DR.
I kind of agree with Mortmal, at least with the crossbow. A called shot to the arms: your % to hit goes down significantly and your AP cost doubles (2+2). This for a potential net loss of 2AP on your opponent (you spend 2 AP extra for the called shot, they spend 4AP to access inventory and re-arm). Not much incentive to try unless it's a guaranteed hit. Might make more sense with a melee weapon, assuming your chance to hit is greater with a close-range melee weapon, assuming equal weapon skill. But then that really underlines my point about the crossbow being simplistic. Called shot to the legs until you hit, regular shot, kite, repeat.
Is there any info on what the armor and weapon upgrades do? The stats look to be the same whether they are upgraded or not...is there some hidden benefit to descriptors such as "lightened"?
Is there (will there be) any way to determine how the opponent is armored other than a visual assessment? Visuals don't always seem to match the actual DR.