Melcar
Arcane
Block for me starts being somewhat useful once it hits 80%. However, once the tough opponents start showing up I always need +150% just to get the darn fool to block once every third hit.
Major_Blackhart said:I keep hitting myself in fights. Why is this? The enemy does this as well. I can have a 95% to hit, etc, etc, and still hit myself with a power attack.
Sword n board is a motherfucker. I suspect if you are going with a defensive tank build, you need to invest HEAVILY into block. I have >100 block and it almost never repels a hit.
Edit: what's with the "use on" text in the off-hand attack button? Is there something that needs to be done with the shield besides hold it passively?
Melcar said:I wish you had the option of pushing/hitting opponents with the shield.
Twinkle said:Actually, I played sword and shield biuld with a focus on block. Battle with triarii dudes was pretty dumb - the one with an axe always destroyed my shield but never inflicted any damage thanks to my heavy armor. So I had to kill him first, then to add skill points to block and didn't have any problems with the other two. Heck, even sledgehammer guy couldn't do anything to my shield, but triarii with the axe always broke it.
Elhoim said:Not everything that says "Critical Strike!" is a critical strike, many times is a weapon passive effect, or an aimed attack. Confusing, I know. We should change the descriptions.
Same here - got a save-crash in the beginning (game was crashing when loading a specific save), but other than that it ran flawlessly.Mikayel said:I guess I am one of the few that has not encountered any bugs - all's been running fine for me.
Just finished the demo with a s&b guy. I wore the heaviest armor (I had APs capped at 9 anyway), heaviest shield (got additional one in the backpack) and fought with a gladius (3APs fast attack + 6APs aimed to the head). I've put points only into Sword and Block (+ maybe 30 to crits).Mikayel said:Sword/Board and medium armor character got raped by an axe wielding doge type but I hadn't factored in possibly bringing a second shield with me.
It's actually annoying - try walking around the arena. The same type of camera was in Sacred 2 (*gasp*) - it made the game unplayable for me.Mikayel said:Like how the camera is a solid object that actually collides with tall enough structures. No more going through walls, though that might possible get annoying if there are places with a lot of tall objects (forested areas, possibly?).
True.Mikayel said:Right click to move didn't make sense to me at first until I realized how much clicking to attack you do and that it's very possible to accidentally attack when you meant to move or vice versa which can VERY EASILY fuck you up -- happened to me on ToEE a few times. So while it takes a second to get used to, it's not a bad feature at all.
It's called "polish".Mikayel said:Suggestion: Might want to make it so that when you left-click an NPC from a distance (or object even?) your character will auto walk to it and interact instead of requiring you to walk near then interact - though I don't mind it and can see how it might be useful (like the attack/move paradigm).
Gragt said:And when you kill someone, you hear an announcer with a deep voice yell "PWNED!" or "SODOMISED!".
Mortmal said:Turn down profanity??? certainly not heres the idea i have of a gladiator fight:
http://www.youtube.com/watch?v=GvDfsjIuf34