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AoD: This game feels very on the rails. Am i playing it right?

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Also, guns are a game-changer and one guy can take many others with proper weapon (I won't even mention Power Armor), not so in AoD where the best you can get is high-quality steel sword
Bolter-icon.jpg
 

dumbuglyorc

Educated
Joined
Oct 7, 2021
Messages
78
Are you really that retarded

Absolutely. I'm a snowflake.

As for taking out whole Shady Sands, now that's just retarded.

There's loads of retarded stuff in Fallout, but the retarded thing here is not that you can decide to take out the whole town, it's that you can succeed in it so easily.

Not being allowed to try doing retarded stuff is anti-freedom, obviously. It would be a cool game where the retarded stuff wasn't viable because all those people armed with their tiny daggers were actually so dangerous. The player character should always be able to use all of its functions, is the orcish credo. It would rock to have a Fallout-ish game where the PC wasn't a demigod. I, like many, I think, originally expected that from AoD.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
What does Traps do? I don’t remember that at all?
Basically nothing. It lets you disarm traps, but there aren't that many traps in the game and most traps are also avoidable purely through a high Perception score, and a few Trap-related situations don't even use the Traps skill. There's one dialogue check in Teron for Thieves Guild that uses Traps to solve a quest, but otherwise it's pretty rare. It's mostly good for robbing inns, and their thieving opportunities were a late addition to AoD. If it weren't for trap disarming giving you 1 civil SP every time, Traps would be a complete dumpsterfire of a skill.
 

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