V_K
Arcane
There's also the midway-ending where you become the king of undead IIRC. It's supposed to be a sorta bad ending, but you don't technically die.
There's also the midway-ending where you become the king of undead IIRC.
And if you want to talk about endings vs. gameplay systems, you can look at Daggerfall, for example. It had a shitload of both.
Another one is when you anger the Lady of Pain. It has a certain irony to it; the Lady of Pain ending TNO's eternal torment, and the cutscene is amazing. You can also goad Lothar to do the deed, but you get no cutscene. But both are technically a way to break the cycle, whereas the undead king ending results in an eternal stalemate.There's also the midway-ending where you become the king of undead IIRC. It's supposed to be a sorta bad ending, but you don't technically die.
Another one is when you anger the Lady of Pain. It has a certain irony to it; the Lady of Pain ending TNO's eternal torment, and the cutscene is amazing. You can also goad Lothar to do the deed, but you get no cutscene. But both are technically a way to break the cycle, whereas the undead king ending results in an eternal stalemate.There's also the midway-ending where you become the king of undead IIRC. It's supposed to be a sorta bad ending, but you don't technically die.
Destroying Maadoran and bombing Al-Akia just leaves Antidas in the same-old position, and ultimately profits the IG more, who are the ones who win if you destroy Maadoran and kill Meru. Antidas's struggle is one to become emperor, and it is one you can never help him achieve, even if you sign up for it. Gaelius can win, Serenas can nominally win, Meru can win, Paullus can win, but Antidas cannot win unless you count becoming Thoragoth's stooge as a "win".That's not true, moderate success can be achieved if you don't go the full retard route of destroying cities and murdering head of states left and right. Also the Praetor route has quite the different endings so you can't really use it as an exemple of strict railroading. It is quite possible to leave the game with Antidas in a stronger position that the one you found him with, if you destroy maadoran and bomb al-akia for exemple.
Your definition of "blatantly false" is dubious as fuck, mate. The potential consequence you are talking about is tangential at best to the direction that plotline was supposed to go.Blatantly false, running the kingmaker scheme is the only way to make Carrinas confident enough in his position to betray Paullus to Meru in the first sword ending. So while it's widely different from what we're lead to expect in Act 1, you can't really say that plot thread goes nowhere.
And yet you can help maintain the Assassins' Guild as an independent force as a Merchant, but not as an Assassin.If you murder darista and gaelius (which can be done without combat if you pumped critical strike) you can still be an assassin for ganezzar's branch. I think the point of the AG questline was that Boatmen as an independent force was a thing from bygone era and now all the guild heads are joining lords. It's stated from the start in Teron.
That's the garbage rat poison. There are 3 severities of poisons for the outpost: 2 alchemy (weak poison), 4 alchemy (moderate poison), 6 alchemy (strong poison). AG gets the 6 alchemy poison for free courtesy of Coltan, making the outpost fight a cakewalk, although you get less loot due to the missing enemies, but no one else can obtain that poison without their own alchemy skill. The poison you can buy at the normal market is weak poison.The fuck are you talking about, poisons are sold by regular merchant and you just need 2 dot in alchemy to craft your own.
Fuck off with this shit. That's an argument in favor of never doing better than the average derivative trash that passes itself off as an RPG. Moreover most RPGs are combat sims so hiring others to do your killing for you generally goes against the spirit of that (although having hirelings join the party is a thing in a number of RPGs). VD made an entire organization whose MO is "pay us and we'll kill the people that need killing for you" in a game with non-combat routes but never gave the player an option to personally avail himself of their services even though they should be an obvious (if expensive) solution to your problems.Cite us a game where we can hire assassins to resolve any quests we want at any times. Unrealistic expectations shouldn't be a basis on CnC criticism.
This is some seriously apologist shit dude. AG is pretty much 90% straight combat and maybe 10% actual assassination work, and I might be overstating the 10%. AG is actually more inclined to pigeonhole you into direct combat than the Imperial Guards.While combat heavy, AG has its share of impersonate and stealth check.
If you can't see how I addressed the issues with the structure of the game between all the complaints I had about linearity, the need for more freeform problem-solving, and the ways the C&C structure does not mesh with the storyworld, then I think the real problem is that you are just burying your head in the sand like an ostrich and refusing to acknowledge complaints you don't like.Btw the vast majority of your complaint is discussing plotpoints and writing quality, from a very passionate viewpoint (regarding Antidas and assassins for exemple) and not really adressing the structure of the game, which has its faults, true.
This ain't about Antidas in and of itself. It's about the fact that the entire opening plot of AoD is basically Antidas's faction war and how you are going to play into that with a number of routes for you to be his supporter and yet while every other faction can claim a victory in the end, Antidas is unable to do so. There are a lot of setups happening there for Antidas's faction and Carrinas's push to restore the empire yet with absolutely no payoff to that effect because Vince basically started writing another story after Teron and mothballed the lot of it. That's a definite flaw, no matter how much apologist swill you try to produce to paper over it.Also why shill so much for Antidas when he has never been written has anything more than a bumbling retard?
I don't think it was clearly mentioned whether Meru got himself brainwashed. It sounded more like Meru was always a dumbass and this was his reaction to witnessing otherworldly shit.Hell it's even stated during the Al-Akia segment that Meru got possessed after listing to Antidas' advices and opening the star room.
Spent the last 2 years playing the game, and now you are going to get it
3. Get yourself a fucking timer and mark the time THAT IS INDICATED IN THE PASTA BOX/PLASTIC BAG. I cannot strain this enough.
Fuck timers, I like my pasta al dente
You can also buy stronger poison from the alchemist.That's the garbage rat poison. There are 3 severities of poisons for the outpost: 2 alchemy (weak poison), 4 alchemy (moderate poison), 6 alchemy (strong poison). AG gets the 6 alchemy poison for free courtesy of Coltan, making the outpost fight a cakewalk, although you get less loot due to the missing enemies, but no one else can buy that poison. The poison you can buy at the normal market is weak poison.
I quite the game when I almost finished the second city seeing that it's linear as fuck on top of being fucking boring. I wouldn't suffer through it. The only reason the Cuckdex likes it is because they like stupid shit. Turn base is an objectively worse system than RtwP, but you still see utter retards come on here and argue a wrong position.
Clicking options and teleporting around felt like reading a CYOA booklet. High replay value sure, but boring gameplay