Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 15,914
Honest opinion.
Cancel this kickstarter and work on pitch, you won't even 300k with that pitch and you do have good material to get even 2mln+. There is no rule saying you have only one chance.
Things to do:
1. Change name. Apocalypse Now The game is terrible name for kickstarter. No one will treat it seriously. Frankly speaking when i saw pitch i thought this is scam until i saw Sawyer face and i was like WTF are you doing there mate. I only saw it because i was browsing Polish general news site because i was borred and somehow i saw Fallout new vegas name and all people in comments were saying another scam or fucking corpse (without even knowing this is kickstarter btw)
If you still don't know what name will your game have do something like PROJECT apocalypse now, or Project Napalm. People will understand it.
2. Who makes this game. Don't lie or try to hide it. Erebus LLC seems to be one man company according to corporatewiki that started in 2013 and has no project or game under their belt which belong to dude who has like 10+ companies all started in about last 9 years and most of them in 2013 and one of them is DRACO COLA.
https://www.corporationwiki.com/Florida/Tampa/jim-williams/26037149.aspx
Sawyer by your own word is just consultant and "helps" with game. So you have two dudes who actually worked in gaming business (including yourself), bunch of movie studios effects and FX and voice of copola.
I don't think i need to tell you that above screams like clusterfuck not a project. Convince people that you can make a game. If you would be kickstarting it for a movie short i would be convinced.
3. Game pitch itself. 0 concept gameplay art. 100% movie shoots and trailer that looks good with good theme but it has nothing to do with gameplay itself. Is this squad based ? Turn based ? Action RPG ? Driving game ? Does you companions are there whole game or they are just for cinematics ? 3rd person ? First person ? Isometric ?
When it comes to licensed games and kickstarter you need first to convince people it isn't bullshit or scam.
4. PR. Honestly... your PR is terrible. But i don't think a lot can be done once you shown you project to word now.
101 of big kicksters:
- contact first few gaming sites and talk with them about project. They live from news and kickstarter is like any other news.
- reddit/Games presence or other huge gaming forums.
- try to slip information to press you are working on project like this to gather attention before unveil
Idea doesn't seem bad but i don't see how it can go to even 300k at this moment. Unless you have fucking amazing updates that can prove this isn't scam.
5. Your strechgoals. Seriously. If your first stretchgoal is to have more old music it means:
- this is a scam and game will never be made
- you actually have all money or part of money and you are using kickstarter to promote game.
- you don't actually have single fuck how games are made and that 1mln isn't much especially if you make 1st person game which seems to be the case.
Either way you are fucked.
If you first stretchgoal would be to add new important NPC or add new area to game then it could prove this is actual game and not some voodoo project.
2. Is only good if you from start you say that you want to co-finance your game as partners don't believe there is demand or you need money to finish game. This isn't new things and there were multiple kickstarters that did this and they succeeded like Kingdom Come.
1&3. I am sure you know what this means.
5. Personal suggestion. Drop Apocalypse Now ip and do game without it. Lay out design for a game make some concept art of gameplay, make it psychodelic survival rpg in war theme and voila you will have 1mln+ as long as you show some prep work and your kickstarter will have hands and leg AND do not fuck up kickstarter PR 101.
And that is just at top of my head.
Cancel this kickstarter and work on pitch, you won't even 300k with that pitch and you do have good material to get even 2mln+. There is no rule saying you have only one chance.
Things to do:
1. Change name. Apocalypse Now The game is terrible name for kickstarter. No one will treat it seriously. Frankly speaking when i saw pitch i thought this is scam until i saw Sawyer face and i was like WTF are you doing there mate. I only saw it because i was browsing Polish general news site because i was borred and somehow i saw Fallout new vegas name and all people in comments were saying another scam or fucking corpse (without even knowing this is kickstarter btw)
If you still don't know what name will your game have do something like PROJECT apocalypse now, or Project Napalm. People will understand it.
2. Who makes this game. Don't lie or try to hide it. Erebus LLC seems to be one man company according to corporatewiki that started in 2013 and has no project or game under their belt which belong to dude who has like 10+ companies all started in about last 9 years and most of them in 2013 and one of them is DRACO COLA.
https://www.corporationwiki.com/Florida/Tampa/jim-williams/26037149.aspx
Sawyer by your own word is just consultant and "helps" with game. So you have two dudes who actually worked in gaming business (including yourself), bunch of movie studios effects and FX and voice of copola.
I don't think i need to tell you that above screams like clusterfuck not a project. Convince people that you can make a game. If you would be kickstarting it for a movie short i would be convinced.
3. Game pitch itself. 0 concept gameplay art. 100% movie shoots and trailer that looks good with good theme but it has nothing to do with gameplay itself. Is this squad based ? Turn based ? Action RPG ? Driving game ? Does you companions are there whole game or they are just for cinematics ? 3rd person ? First person ? Isometric ?
When it comes to licensed games and kickstarter you need first to convince people it isn't bullshit or scam.
4. PR. Honestly... your PR is terrible. But i don't think a lot can be done once you shown you project to word now.
101 of big kicksters:
- contact first few gaming sites and talk with them about project. They live from news and kickstarter is like any other news.
- reddit/Games presence or other huge gaming forums.
- try to slip information to press you are working on project like this to gather attention before unveil
Idea doesn't seem bad but i don't see how it can go to even 300k at this moment. Unless you have fucking amazing updates that can prove this isn't scam.
5. Your strechgoals. Seriously. If your first stretchgoal is to have more old music it means:
- this is a scam and game will never be made
- you actually have all money or part of money and you are using kickstarter to promote game.
- you don't actually have single fuck how games are made and that 1mln isn't much especially if you make 1st person game which seems to be the case.
Either way you are fucked.
If you first stretchgoal would be to add new important NPC or add new area to game then it could prove this is actual game and not some voodoo project.
2. Is only good if you from start you say that you want to co-finance your game as partners don't believe there is demand or you need money to finish game. This isn't new things and there were multiple kickstarters that did this and they succeeded like Kingdom Come.
1&3. I am sure you know what this means.
5. Personal suggestion. Drop Apocalypse Now ip and do game without it. Lay out design for a game make some concept art of gameplay, make it psychodelic survival rpg in war theme and voila you will have 1mln+ as long as you show some prep work and your kickstarter will have hands and leg AND do not fuck up kickstarter PR 101.
And that is just at top of my head.