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KickStarter Arcadian Atlas: FFT/Tactics Ogre inspired RPG

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,951
I thought that she was developing this with her brother or something, not her husband.

She is developing it with her brother. He handles mechanics and she's the artist. My guess is it had something to do with shared financials in marriage, that would entitle her ex-husband to some amount of the game. Who knows for sure though.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
Shame how hard life hits you sometimes. She should probably have kept most of that personally to herself (in my experience airing your dirty laundry brings nothing but more trouble), but I know for some it's a form of venting.

And in some regards it DID have to do with development of the game, like the divorce, although I never heard of a games' assets being lost in a divorce. That's nuts.
 

Mustawd

Guest
And in some regards it DID have to do with development of the game, like the divorce, although I never heard of a games' assets being lost in a divorce. That's nuts.

It just all depends on how things shook out duiring divorce proceedings. In the US, it can get quite messy depending on the state. Been divorced before, so just saying it's not super cut and dry, especially if he tried making the case that he had a claim to the game/IP/etc.
 

tsiforb

Learned
Patron
Joined
Oct 3, 2013
Messages
87
They've partnered with a publisher:

First, we want to start out by apologizing for the long interlude between updates and progress reports. It wasn’t for lack of wanting to provide y’all with up-to-date info on the project -- And we are extremely excited to share what we’ve been up to with all of you.

Thanks to our amazing backers, the Kickstarter campaign afforded us the ability to do all we had promised:

  • A fulltime year of work on Arcadian Atlas covered for Becca
  • Full game OST + sound design fees covered
  • Programming fees partially covered
  • Physical backer item production fees covered
Going into this, Becca & myself were aware that once the KS-funded dev period was up, we would be taking on day jobs/freelance gigs/contract work to pay the bills and cover the remaining programming fees while we moonlighted as developers for Arcadian Atlas.

e2190d7ffebe2e6b71d87f7f7e8bf1c9_original.gif


It was going fine... until about 1.5 years ago, when the team began to take hit after hit, suffering multiple job losses and freelance gig offers drying up. And that was before Covid-19 hit, when the remaining jobs and scant contracts we did have were swallowed up completely.


But this is not a sad update.


We needed to wait until we had 100% solid news (though we drafted an extremely sad update months back in the thick of the worst of it, but we refused to pull the trigger on it).

Now, after so much fighting for AA, we have an update we actually want to write - with news we really want to bring to y’all.

After many months & multiple pitches to a handful of talented indie game publishers, video calls and Covid-19 related funding hiccups, we are extremely excited to announce we have partnered with a publisher to cover the final stretch of Arcadian Atlas.

614a5303db6db528d301c617c065b00f_original.png


What does this mean for all y’all folks that believed in us and supported us before anyone else?

Well...

  • The team is now able to develop Arcadian Atlas full time all the way up to release. No day jobs, no contracts, no nothing stealing our focus from the game.
  • Additional platform support!
  • A publisher-level QA process means an even smoother experience for the final product.
  • Localization possibilities so we can bring Arcadian Atlas to a much wider audience across the globe!
  • Even more we’ve got cooking in the background—like more physical goods than you can shake a stick at!
  • Most importantly—a short production timeline. Kickstarter backers that funded the Early Access Beta Tier? The full game? Get ready, because we have further details to come!
We're still working out specific details with the publisher, and we hope to have more details for you all when we can make an official announcement!

b8f5816cb889fff8068aef8d3f5e3f6d_original.gif


To call it a shot of adrenaline for all of us is an understatement, and we’ve got our noses to the grindstone—pumping out animations, character portraits, the programming underpinning it all, and everything else that breathes life into the world of Arcadia—and we can’t wait to share it with you all soon!

Some much needed good news in the midst of this topsy-turvy world we’ve all found ourselves in.

In the meantime, let this encourage you to keep fighting for what you’re passionate about. Y’all keep healthy and socially distant, and please be good to each other. We’ll be here fleshing out Arcadia—fully masked, of course!

Sincerely,

The Arcadian Atlas Team
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,509
Shadorwun: Hong Kong
In before Epic exclusive.
Eh, if anything I can forgive small indies for taking that bribe. Your release doesn't matter as much because nobody really uses Epic, you get more dev-time, your game becomes better on a proper release*. If the game is already done by their standards, they can put that money away for making another game or just life in general.

The only one that loses in this scenario is Epic because who the fuck actually buys shit on EGS.

*Has there been any full EGS exclusives aside from their own stuff like Fortnite? None come to mind.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,193
Eh, if anything I can forgive small indies for taking that bribe. Your release doesn't matter as much because nobody really uses Epic, you get more dev-time, your game becomes better on a proper release*. If the game is already done by their standards, they can put that money away for making another game or just life in general.

It is an issue if they betray their backers for that sweet socialist commie money, or they take the extra time to do nothing about polishing critical bugs and gameplay features.
 

Empary

Scholar
Joined
Feb 11, 2018
Messages
160
Fell Seal had less money on Kickstarter, got realesed in 2019, got DLC in 2020. And looks less barebones than 90k game kickstartered in 2017?. And their steam discussion inputs look extremely whiny
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,558
Actu #36
ATTN: BETA BACKERS

Hey hey!


Beta Steam keys are going out VERY VERY SOON. I don't want to give an exact date because there can always be unexpected hiccups, but... it SHOULD be before this weekend is over!


If you backed us on Kickstarter at the beta tier, I have your email addresses ready to roll. I will also post here once the emails go out, so when I do please check your inbox as well as your Spam inbox in case it got caught by the filter.


Within the main menu of the beta, there is a link to a survey. Filling out the survey after you complete the beta will help us immensely with refining the game experience, so please do take the time!


Streaming the beta IS ALLOWED.

If you are streaming the game, feel free to shoot me a link to the stream either via Twitter ( @TupelosHoney ) or via my email address ( beccabair @ gmail.com ) and ya might just get a shout out on our social media platforms! :D


Until then... beta backers, get ready to roll~
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,664
Location
Roanoke, VA
Grab the Codex by the pussy
Tut tut, HHR.

I'm quite certain that a recently-divorced drama queen and her brother—neither of whom has developed an actual game before—can outperform a group of proven, veteran Japanese developers from the golden age of the 1990s.

I mean sure, this game has been in development hell for six years now, whereas Tactics Ogre was produced in a year and a half, but I see no reason for pessimism.
 

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