IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
lalalalalalalalalalalalalalalala I'm not listening
lalalalalalalalalalalalalalalala I'm not listening
To be fair, you have to have a very high IQ to understand Arcanum: Of Steamworks and Magick Obscura. The writing is extremely subtle, and without a solid grasp of roleplaying mechanics most of the features will go over a typical player's head. There's also Virgil's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The Codex understand this stuff; they have the intellectual capacity to truly appreciate the depths of these characters, to realise that they're not just interesting- they say something deep about LIFE. As a consequence people who dislike Arcanum truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Virgil's combat bark "That's the way to show these bastards-I mean GOOD HIT, SIR" which itself is a cryptic reference to Turgenevs Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Tim Cain's genius wit unfolds itself on their CRT monitors. What fools.. how I pity them.
And yes, by the way, i DO have an Arcanum tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
Whoa, this is the Codex, and you are free to write your opinions here, no matter how shitty/worthless it might be, but please leave the 4chan memes at the front door.To be fair, you have to have a very high IQ to understand Arcanum: Of Steamworks and Magick Obscura. The writing is extremely subtle, and without a solid grasp of roleplaying mechanics most of the features will go over a typical player's head. There's also Virgil's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The Codex understand this stuff; they have the intellectual capacity to truly appreciate the depths of these characters, to realise that they're not just interesting- they say something deep about LIFE. As a consequence people who dislike Arcanum truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Virgil's combat bark "That's the way to show these bastards-I mean GOOD HIT, SIR" which itself is a cryptic reference to Turgenevs Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Tim Cain's genius wit unfolds itself on their CRT monitors. What fools.. how I pity them.
And yes, by the way, i DO have an Arcanum tattoo. And no, you cannot see it. It's for the ladies' eyes only- and even then they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand.
I think it's more along the lines of "Troika couldn't make a good game to save their lives".
Considering they went the way of the dodo, I don't think I'm too far off from it.
Look, man, while I am a big fan of Arcanum and disagree with you, I do not believe you are a retard. You raised a couple of decent points. And I actually think that in the future you are going to be missing Arcanum's touch in the other games you pllay, like we do. While the implementation is lacking at places in Arcanum (you are right about that), you can sense Troika's love for their product at every step. You are going to be missing that, when you play games made by soldier ants who just follow orders and checklists.
So let's just say that your above post should have never been written.
Oh wow. Arcanum is actually a weak and overrated game. Who saw that one coming?
What's next will we realise that maybe Fallout just has a cool setting and some interesting quests but is a complete broken mess from a gameplay perspective?
Oh and that Planescape Torment is nothing more than a interactive visual novel?
I have to ask, since I'm at it: when people play Arcanum, what exactly makes the game so fun for them? What makes it worth their time? Maybe I'm just not getting it.
And while New Vegas also has tons of flaws (pretty much the same flaws Arcanum has), it doesn't really get in the way of my enjoyment, because while New Vegas' flaws are "annoying, mediocre", Arcanum's flaws are "frustrating, infuriating".
Fallout and PS:T just have shit combat, but they are amazing otherwise. Plus they have much more predictable combat, which makes it far easier to deal with as opposed to "Dark Individual attacked you five times in a row, two criticals, and drains your fatigue and kills you dead".
See my post on page 1.
Also, it is designing my gunslinger character. Trying different things with it or optimizing it. I have done 5 full playthroughs of Arcanum (all with gunslingers) and I 'll be certainly doing more in the future.
I don't think Fallout's combat is shit, it is just a bit unimaginative. But it is very tight (works as expected, as you put it).
what's with the influx of these mouth breathing ultra-retards? is there no elder turds forum somewhere where you fucktards can hang out and analyze how great Skyrim 5 was?
what's with the influx of these mouth breathing ultra-retards? is there no elder turds forum somewhere where you fucktards can hang out and analyze how great Skyrim 5 was?
Blame it on the GAFgate. They are refugeeing everywhere without owing up to their former homeland.
So you dont agree that Fallout 2 is top of the world and FF8 is best FF games ever??? Well, that's fine. That's, like, your opinion, man. That's, like, you can take a donkey to the trough but if the donkey refuse to drink what can you do?
lol
I've just noticed that Lucas9 has changed his name to Sigourn, no wonder, seeing such retarded posts I wouldn't want to be associated with them either. Next name change when?