OK, guys.
Version 1.4.0.0 is ready.
Now it's avaliable via Russian torrent treaker, but very soon it'll be on Steam.
https://rutracker.org/forum/viewtopic.php?t=5213556
List of changes:
Installer and Settings
· Integrated Arcanum High Resolution Patch 1.5.
· Integrated base version of Interface Mod (corrections only).
· Integrated Arcanum universal level cap remover v0.0.1 (optional increasing in the limit of received points up to the 100th level).
· Integrated Boarded-up Windows Fix (correcting the display of boarded up windows).
· The logo of the configurator now has two versions of the logo which will vary depending on the version of the game (with or without ModPack).
· Utilities DXWnd or Wine D3D were replaced by the wrapper DDrawCompat (a new solution for compatibility with Windows 8 and 10).
· The default difficulty level is changed from Easy to Medium.
· The default frequency of pop-up info is changed from Never to Verbose.
Gameplay
· Integrated AME Backgrounds.
Pack includes 22 new backgrounds for main character:
ü 8 from Multiverse Team.
ü 6 from the contestants of our public.
ü 8 written by Chris Beddoes and adapted for RePack (balance review and Russian translation).
· The effect of the aging of the character (relative to playing time) [ATR].
· The age of quest NPCs and NPC-followers is partially worked out (changing of the default age).
· Now, for the owners of all standard portraits racial icons will be displayed.
· Changed coordinates of the appearance of the protagonist or his party in some locations.
· Considered the mutual defense of some NPCs who previously ignored the attack on other NPCs standing nearby.
· The position of some NPCs has been adjusted (where they stand and where they look).
· Corrected the position of some hidden mobs in relation to the objects behind which they hide (ore golems behind trolleys, skeletons in bushes, etc.).
· Sogg Mead Mug now protects the visitors of the bar, if he is not in the protagonist.
· The problems in the scene with Magnus and Torian Kel are eliminated:
ü Magnus's appeal to the protagonist now works right away, and not with the secondary joining of Torian Kel.
ü In the dialogue with Magnus added missing «stupid» replicas of the protagonist.
ü The problem of the absence of a return from the dialogue of Magnus to the dialogue of Torian was solved.
ü One of the text replicas of Loghaire (in Tarant) now corresponds to the voice acting.
· One of the possible options in the dialogue with the spirit of Charles Brehgo is now available even with a second appeal.
· Fixed the need to re-apply to Ristezze and Gaylin to gain access to more important branches of the dialog (with quests, for example).
· Restored unrealized replicas of Dante after a dialogue with King Praetor.
· Fixed the error of assigning several phrases in the dialogue with King Praetor, accompanying the beginning of the battle.
· Fixed nondisplayable replica by Cedric Appleby when re-entering the quest.
· Fixed a problem with the questioning of rumors from one of the guardians of Ashbury prison.
· Added a missing replica in the dialogue with Edward Teach, when the decision to leave Isle of Despair was the only way out of the dialogue.
· Excluded error in K'an Hua dialogue during which the protagonist could agree to take a minor quest, which was not spoken about.
· The eye of the Kraka-tur is now correctly removed from the inventory according to one of the dialogue options.
· The spirit and corpse of Simon Fahrkus no longer disappear after time (similar to Charles Brehgo in the same quest).
· The killing of the gnome agent of the Molochean Hand, located within the Shrouded Hills, is now punishable by guards.
· Dante no longer returns to the Black Root in spite of his quest situation.
· The scripted mechanics of Theodor's reaction to the putting on of his quest item was improved: the problem was solved when putting an object on the street when a standard dialogue with the loop was started and a distance was set for starting the dialogue.
· Improved the script chain on the quests of the Witt family:
ü Fixed a bug that caused the scripted chain to a dead end (impossibility to end the quest in the expected manner).
ü One of the script scenes of the Witt family is now activated at a certain stage of the quest situation, not immediately after the end of the quest (the dialogue is extended accordingly).
· Fixed a script bug in the logic of NPC from the Elven Ruins:
ü Solved the problem of missing recycling in one of the NPC scripts.
ü Exit from the burial will be blocked now in one of the quest situations.
ü NPCs of this location now pronounce replicas in both locations.
· Halflings in the Thieves Cave are now acting just like their leader.
· The characteristics of many NPCs have been revised (especially with the 1st level), and suitable development schemes have been added.
· Bogaroth is assigned a level scheme. A fighter- dodge, and the level is raised from the 20 to the 40th.
· The agent at the bridge in the Shrouded Hills now corresponds to its characteristics in both places of its appearance.
· One of the Mechanized Arachnids in Tarant has assigned a previously inactive "Mechanical" flag (affects the possibility of using magic and magical items for this purpose).
· The Guardian of Tarantian telegraph was assigned the flag "No Flee" (ban on panic during the battle).
· Many new items were distributed between NPCs in the Shrouded Hills, Black Root and Tarant.
· Now traders buy the same items they sell, except of some small things.
· The goods assortment of inventor in the Black Root is now being renewed.
· Noise Maker Decoy now works properly and is put on sale to inventors.
· Technological items in the Panarii temple (Shrouded Hills) were moved from the commode to the barrel, and the Pilgrim's Robes was taken from the bedside table to the commode.
· Storage crate can be found now in Grunwalde’s house.
· Amulet of Leadership Amulet of Leadership, previously unused, is now owned by Gideon Laier.
· Introduced the book "Lethe Wyvern" from the original resources of the game, previously unused by the developers.
· Now, when reading a note from the Crash Site, a corresponding entry is added to the log.
· The Fort on Isle of Despair is now called A Penal Colony, and not the Isle of Despair (the name of the mark on the world map has been changed).
· Realized opportunity to leave the Half Ogre Island in an independent way in case of the ship captain death (with the automatic transfer of the ship).
· Fixed a logical discrepancy in the dialogue with Hippington about the Stillwater Giant.
Mapper's Mod
· A lot of changes made in previous versions of the mod.
· Locally solved the problem of running around objects, projections of walls and facades, by adding more blocks.
· Removed a number of extra blocks within the interiors and decorations.
· The position of some blocks relative to objects has been adjusted.
· Corrected the position of some objects relative to walls, facades, and other objects.
· Added 17 previously not included objects from the original art library:
- 4th option of the blacksmith's desk (Black Root, Ashbury, Tarant, Shrouded Hills).
- 1 set of stones (Ashbury).
ü 2 dwarfs mechanisms (the smithy and the workshop of the inventor in the Wheel Clan).
ü 1 tree и 1 herb (Vendigroth Ruins and A Penal Colony).
ü 1 tent и 1 boiler (Bane’s lair in the Void).
ü 1 campfire (Kraka-tur’s lair in the Void).
· Improved sprites of a number of objects:
ü The missing pixels are recovered (in areas where ground and wall textures were visible).
ü The colors of some sprites now correspond to the colors of the original decorations (from which these objects were created).
· Discrepancies between types of objects and interior styles were eliminated: some objects were transferred from stores to owner's rooms (and vice versa). Some of the objects were replaced with more suitable options.
· Added elements that smooth the junction between two types of walls (used in the crematory of Ashbury).
· The sign of the shop " Side Arms and Saltpeter" (Ashbury) no longer has a unique light texture, and is taken from the main set of this sign.
· Added a new vegetation, previously excluded from the lining of roads (in the original version, bushes can be found in the middle of roads, in ours — only on the roadside).
· Arranged missing masts on ships (obscuring objects over facades).
· Several additional boulders were added to the space of impenetrable areas of the Ancient Maze.
· Excluded artifacts in the form of a slice of parts of objects during vertical scrolling: the airship screw on the Crash Site and the statue in Vendigroth Ruins.
· The laboratory accessory and small engine are now located on the tables, not on the floor (using duplicate artefacts with different coordinates).
· The shelves of the herbalists in the houses of the small owners (dwarfs, halflings) are now located below the original position.
· Excluded 22 repeated epitaphs, and new ones introduced: 6 original ones, not previously used by developers, and 16 new ones written by us.
· Fire on the Crash Site now go out after time has elapsed.
· The missing textures for the facades were created:
ü Ruined castle — 4 tiles.
ü Throne platforms — 3 options in relation to three different floor coverings of interiors.
ü Carpets of underground interiors — 2 options in accordance with the previous paragraph.
· Now all additional fragments of mountains are facades, not objects (included in the number of arts of mountains).
· Implemented the effect of seamless texture in the previously unaccounted facade of the mountains.
· The facades of railway tunnels now correspond to the facades of the mountains (seamless textures).
· Fixed several shortcomings in the design of the railway tracks (corrections in the facades and layout of locations).
· Part of the fragments of the facades has been transferred to objects, so that they do not fall on the shadow of below-standing objects.
· The facade in the Gilbert Bates’ bedroom has been refined (visual defects of the previous version have been removed).
· Textures of stone (city) facing at one of the facades of the castle of Kergan are excluded.
· Corrected the position of some carpets against the walls.
· Added 2 new tiles for the facade of the city bridge (one missing, the other for smoothing the boundary between the ground textures).
· Restored one missing tile in the facade of T'sen-Ang (previously used tile of floorboards).
· Corrections to the layout of the walls:
ü Restored cut sections of walls in previously unaccounted places.
ü Previous fixing of the effect of missing parts of the walls when you see buildings from the outside now eliminates the need for patch-objects.
ü A number of cosmetic corrections are made in a combination of wall textures.
· In a number of locations, the effect of opaque wall fragments was excluded.
· Fixed shortcomings in the textures of 2 types of buildings — Beige Stone and Victorian-Dark Interior.
· The effect of blue pixels on one of the fragments of the structure Red Wood Shack was eliminated.
· Two types of fireplaces applied in Wheel Clan, also used in the planning of other dwarven interiors.
· Two previously not applicable wall elements were used from the original art library (2 types of dwarven brazier in Stonecutter Clan).
· The position of several doors in urban and rural types of houses (interiors and exteriors) has been adjusted.
· Added technological emblems over the entrance doors of the dwarven technological buildings (Black Mountain Clan).
· Technology emblem removed from the front door of the Wheel Clan Hotel.
· The door to the dwarf- herbalist room in the Wheel Clan is now locked for a day and has a difficulty level of the lock.
· The door to the dwarf-inventor's room in the Wheel Clan are assigned to the respective owner (the reaction of the NPC to the interaction with the door).
· The windows and doors of the ticket offices in Tarant are now locked and have a difficulty level of the lock.
· Doors and windows of some houses are now locked at night.
· Interaction with windows on the second floor of the Bates mansion was excluded (you cannot climb out of the walls where the black background is).
· The locked door in the house of Pollock (Boil, Tarant) is no longer opened by the nearby NPCs.
· Globally adjusted color, radius and angle of lighting.
· Objects that were previously not sources of light are now linked to the appropriate lighting.
· The position of the light sources relative to the objects (lights on the lamps, etc.) has been adjusted.
· The light no longer goes to the streets from under the face of the walls, if there are no windows in the radius of illumination (for example, posters outside will no longer be highlighted).
· The effect of vertical lighting boundaries has been eliminated in some places.
· Corrected lighting in relation to some objects and their shadows (less contrasting shadows).
· The problem of exterior lighting of several objects in the interiors of houses (objects did not take into account the shadow of illumination) was eliminated.
· Added lighting in the Qintarra royal chambers, highlighting previously inaccessible parts.
· All HQ panoramas of locations are regenerated in accordance with the above changes.
Official Modules
· Integrated previously not included module Dusty Dunes.
· Corrections in the side quest in module Dusty Dunes:
ü Fixed a bug with the invisibility of the branch in the dialogue with the dog when ending the quest.
ü Fixed bug with automatic restart of the dialogue with the dog after the end of the quest.
ü The possibility of returning to the bottom of the well is realized if the child was left there.
ü The correct failure of the quest at the death of the child was realized.
ü An earlier locations version of the module Dusty Dunes, that was not used by the module (a duplicate with flaws) was excluded.
· Module Deathmatch now has a working ending (solved the problem of an infinite recycling of fights in the arena).
· In module Lost Dungeon of Souls, a vulnerability has been eliminated that prevents the activation of the script at the end of the game.