thesheeep
Arcane
Personally, I still enjoy both BG1 and 2.
But there are clearly dated things about those games.
One thing I definitely consider dated about them is the low build variety within a class. There's basically one way to play a class - and no, weapon/spell selection is not build variety.
It's just a consequence of there not being any feat system or "paths" you could take.
The number of classes / sub classes can still lead to many replays, of course, but other systems have shown by now how you can achieve build variety much better.
Another dated concept is that D&D low-lvl gameplay (obv affecting only BG1). Levels 1-3 are just not fun in any way.
Every char dies to a single hit if it happened to be a crit.
You got nothing to do other than left click stuff as you don't yet have any abilities/spells worth using (or a limit of like 2 per day ).
It's pretty lifeless.
Also, I don't find BG1 forests that empty - it's only a few of the maps that are truly devoid of anything going on. Most have something to find.
You are also very much exaggerating how many quests there are in BG2. It's truly not that much.
The total amount of quests in BG2 is actually quite low.
The quests are very front loaded, though - once you are out of the dungeon - that is true. They definitely could have spread that out more over the entire city.
But that's a fairly minor gripe.
But there are clearly dated things about those games.
One thing I definitely consider dated about them is the low build variety within a class. There's basically one way to play a class - and no, weapon/spell selection is not build variety.
It's just a consequence of there not being any feat system or "paths" you could take.
The number of classes / sub classes can still lead to many replays, of course, but other systems have shown by now how you can achieve build variety much better.
Another dated concept is that D&D low-lvl gameplay (obv affecting only BG1). Levels 1-3 are just not fun in any way.
Every char dies to a single hit if it happened to be a crit.
You got nothing to do other than left click stuff as you don't yet have any abilities/spells worth using (or a limit of like 2 per day ).
It's pretty lifeless.
I'll take somewhat less realistic over plain boring any time.It's really not. Finding someone who needs saving with every three steps you take is not organic. BG1's mostly empty forest areas might be boring, but they're far more realistic (and thus not immersion breaking).organically woven
Also, I don't find BG1 forests that empty - it's only a few of the maps that are truly devoid of anything going on. Most have something to find.
You are also very much exaggerating how many quests there are in BG2. It's truly not that much.
The total amount of quests in BG2 is actually quite low.
The quests are very front loaded, though - once you are out of the dungeon - that is true. They definitely could have spread that out more over the entire city.
But that's a fairly minor gripe.