Just a random thought. Obviously developing a game requires a minimal amount of know-how these days with commercially available engines and asset stores compared to the time when everything had to be coded from scratch with machine languages. And some of them machine learning doodads can upscale low-resolution textures with varying amounts of success. Yet those ready-made options also teach the audience to develop a distaste for the default mechanics and assets, whether it's RPGMaker tilesets or Unity asset store models. So while it is technically easier to produce a functional game with less skill, it's for the most part meaningless for less skilled developers and smaller teams since the customers don't want to touch what they see as the standard engine derivative.
But are we ever going to see something like an algorithm being able to produce portraits of the same character from different angles and variety of expressions? Or something like music or automatic animation rigging? Some people might say that AI Dungeon counts for text adventures, but it feels like a novelty gadget that can't really produce something like a three act story or clear character arcs which is what you want to see in a storyfag title.
But are we ever going to see something like an algorithm being able to produce portraits of the same character from different angles and variety of expressions? Or something like music or automatic animation rigging? Some people might say that AI Dungeon counts for text adventures, but it feels like a novelty gadget that can't really produce something like a three act story or clear character arcs which is what you want to see in a storyfag title.