Morgoth
Ph.D. in World Saving
Ricardo Bare could tag team with Wolf Eye....Oh well.
Maybe Harvey can join Wolfeye now?
But can Harvey and Ricardo truly be seperated?
Ricardo Bare could tag team with Wolf Eye....Oh well.
Maybe Harvey can join Wolfeye now?
I was talking more about the various iterations and sequels than the original titles (a lot of 360 era games still ran on the Q3 engine including COD and I’ve even heard some of the code lives on in COD to this day).Your timeline is also all wrong. I said they should’ve bought Activision (or Activision Blizzard) back in the 360 days. Team Fortress, Unreal Tournament, and Quake 3 Arena are all ‘99... that’s before the original Xbox was even out. The 360 came out in 2005, and was basically done by 2015.
This is more correct. There's also a gigantic amount of titles out there, and let's face the facts here, very few of them are anything new or interesting. Call of Duty still makes money, but how many of Call of Duty games are there? How many Call of Duty like games are there? In terms of just consoles, how many titles were there for the SNES? Then the GameCube? Then the Wii? And then the Switch? Just in the number of titles per generation of consoles, it's a nearly exponential growth in terms of the amount of titles there are competing with one another - and how many of those are just like something else you might already have?I think that's probably your answer, rather than global demographics of young gamers.
Young people don't want to play lame games.
It's not that there might be less gamers out there, it's just that there's a Hell of a lot of the illusion of choice for their money. Meanwhile, publishers are spending tens to hundreds of millions of dollars to develop titles and having to raise the prices of those titles, which is furthering the problem they're going to have in the future.
and it did change with the release of the PS4 and Xbox One.
Hellblade was never meant to be an AAA franchise with broader appeal, the first game had a very specific target audience.Lol, people think Ninja Theory is gonna be next. With the recent rumour that Perfect Dark is not in a good way (apparently they still haven't decided if it should be a first-person or a third-person game), it wouldn't surprise me if PD's dev studio, The Initiative, is on the list.
Ninja Theory seems like a weird one to mean. More like people just pulling a name out of their ass that they know rather than really thinking about it. Ninja Theory was a studio Microsoft specifically went after, and they’ve seemingly given them a whole lot of leeway with Hellblade 2.
Now if I was one of these studios like 343 Industries, The Coalition, or The Initiative I might be a little worried after the Activation buyout gave Microsoft a huge influx of developers that do first and third person shooters.
and it did change with the release of the PS4 and Xbox One.
It changed because, just like when Sony got too full of themselves with the PS3, after dominating the console market to an extent still never matched to this day with the PS2, Microsoft got too full of themselves with the Xbox One and did a series of fuck up that left room for Sony to crawl back up. They didn't need to buy COD, they needed to not do those retarded moves:
First, they forced the bundling of the kinect with the Xbox and jacked the price to $499 when the Xbone came out. The ps4 came out for $399. Does that remind you of something? Yes, it was the Xbox 360 vs ps3. The ogxbox did okay numbers, but it was dwarfed by the ps2. The 360 managed to do so well partly because Sony fucked up. $299 for the 360 core or $399 for the full SKU 360 vs $499 for the ps3, the more price conscious segments had an obvious pick. Plus the ps3's weird architecture may have had some benefits for optimized first parties but the multiplatform games mostly ran worse on it (the lack of RAM really hurt for games like what Bethesda produced too). With the xbone, it was MS's turn to fuck up.
Nobody cared about the kinect (and ultimately the device was completely dropped, there is no replacement in this era).
Next, they implied they would make it mandatory to always be online to play games (and the internet was not as ubiquitous as it is now, with easy access through satellite or 4g/5g even in remote areas). That they would allow publishers to DRM their game in a way that removed your ability to sell or buy used games, one of the rare things that consoles have that is superior to the PC as we PC users got used to not owning our games. They told people "if you need offline you can still buy a 360". That really didn't fly.
They backtracked on these positions, but the damage to their image was done and it left a highway for Sony to pass through along with the lower price of their console.
The xbone launch and the marketing campaign that worked counter to its goals were disasters of epic proportions.
Buying franchises like COD was not going to salvage this shit. It's amazing, to be honest, how both companies have those weird bouts of incompetence when they seem to achieve a certain level of dominance.
Like seriously, the ps2 dwarfed every other console known to mankind. The ogxbox was almost a non-player in comparison. It's a level of dominance Sony could have preserved if they hadn't been batshit retarded. I still remember the ugly, repulsive looking controller (google "ps3 boomerang" for those who don't remember) they originally intended to bundle with the ps3 before bringing back the classic dualshock design.
Every people involved in the decisions that made those companies lose dominance should have been fired and never gotten a job in the industry ever again.
The PS2 was definitely not inferior to the dreamcast in raw power. It was, however, incapable of cheap anti aliasing, which led to worse image quality overall (the video output was also p mediocre compared to other consoles).In terms of power, it was inferior to the Xbox, Dreamcast and Gamecube.
Is it really incompetence, or is the humongous effort of making modern blockbuster games simply outstripping the human ability to stay creatively coherent? I doubt that even extremely competent game devs like John Carmack, Will Wright or Demis Hassabis would survive, let alone thrive, today, in making accomplished Triple-A games.
If it didn't do as well as they would have liked, MS brought it on themselves by dropping it without any pre-release announcement or marketing.
She should get into politics.never heard PR speak PR spoken harder than the video above
1. "If a studio doesn't want layoffs or to shut down, they should just make good games." Her response: the quality of a game no longer matters. You can have a Hogwarts Legacy that sells gangbusters, but all Warner Bros. sees is a potential risk if it fails. Live service games can also fail, they often do, but the overall cost-benefit analysis actually makes them less risky.
2. As an addendum to 1, the biggest focus right now for most entertainment companies isn't even necessarily money, it's time. Because the more time you spend on a platform, the more you're likely to spend money, view ads, and have all your info mined and sold. A one-and-done experience is fundamentally not aligned with that goal.
3. "More studios should just go indie so they aren't beholden to these awful practices." Her response: the indie space is just as volatile and doing pretty bad right now, studios are closing all the time, they just aren't all big news like a AAA studio closing. Indies are having increasing trouble getting publishing support or just funding for projects in general, specifically because they're often more niche, less focused on monetization, and therefore more risky, even if they're generally smaller scale. But whereas a flop at a big studio might result in layoffs or maybe a closure at worst, an indie flop is probably just going to tank the whole company immediately and it might not even release if the stars don't align.
Now, there are still big games, Tears of the Kingdom, Baldur's Gate 3, Elden Ring, Cyberpunk. But she feels these will increasingly become the exception in the industry, not the rule. Companies like Fromsoft and Nintendo will become the go-to companies you go to for your single-player experiences, while 90% of the rest of the industry chases what they see as the bigger cheese, and even if 10+ more live services fail, a company is going to keep trying because the cost-benefit is still conceivably more attractive than any single player game could ever be. If that crashes a company, pull your losses and move on to the next company and hope they succeed.
The gamecube is more powerful than the Xbox bro.The other two do beat the ps2, the Xbox with a large margin, the gamecube much less so.In terms of power, it was inferior to the Xbox, Dreamcast and Gamecube.
I disagree, it has Sega exclusives on it like Super Monkey Ball, F-Zero GX, Phantasy star online and other third party exclusives. It was just less numerous.The gamecube was powerful but the game library wasn't all that good outside of Nintendo's own stuff.
The gamecube is more powerful than the Xbox bro.The other two do beat the ps2, the Xbox with a large margin, the gamecube much less so.In terms of power, it was inferior to the Xbox, Dreamcast and Gamecube.
https://segaretro.org/Sega_Dreamcast/Hardware_comparison
I disagree, it has Sega exclusives on it like Super Monkey Ball, F-Zero GX, and other third party exclusives. It was just less numerous.
You mean the same GDC where a bunch of idiots yelled and cried because the industry had gone to shit? and everyone just suddenly felt better about it?... You idiots paid for that conference!?New vid from Alanah Pearce of Santa Monica Studios: