Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 56,726
The way you control the mech is slick as fuck compared to AC1 and AC2, the only two i played, but from what i understand fast mechs have been a thing since AC4.
As someone who played a metric fuckton of AC2 up until AC4,...
Sad, I share your opinion on many topics, but if you feel the need to openly disagree with me here, I respect that of course, faggot.No one cares how attractive this game sounds to you, fork.
Thanks.As someone who played a metric fuckton of AC2 up until AC4, this doesn't really feel like an AC game to me. [...]
I had the same issue, but here's some tips:What the fuck is this "Intercept the Red Guns" mission? I keep running out of ammo before I'm even halfway through the fight, this really sucks. I guess I have to start using melee weapons again. This is the first mission to pose a challenge ever since the Sea Spider fight. Hopefully I can figure it out without googling a "correct" build for it.
FromSoft isn't going to do that shit, that's more Mech Warrior's domain at this point.As someone who played a metric fuckton of AC2 up until AC4,...
These older design quirks definitely sound appealing. It'd be cool if they took what they've learned in terms of art and presentation + modern hardware and brought that sort of mech simulator type gameplay into the modern era. Who knows? Maybe they'll experiment with it once they see that there's some appetite for it now that they have more visibility as a game dev.
I had the same issue, but here's some tips:What the fuck is this "Intercept the Red Guns" mission? I keep running out of ammo before I'm even halfway through the fight, this really sucks. I guess I have to start using melee weapons again. This is the first mission to pose a challenge ever since the Sea Spider fight. Hopefully I can figure it out without googling a "correct" build for it.
Weak.I had the same issue, but here's some tips:What the fuck is this "Intercept the Red Guns" mission? I keep running out of ammo before I'm even halfway through the fight, this really sucks. I guess I have to start using melee weapons again. This is the first mission to pose a challenge ever since the Sea Spider fight. Hopefully I can figure it out without googling a "correct" build for it.
Thanks but I already gave up on it. Tried few more times and decided it is way too fucking annoying for me to bother with it. Constant beeping and target switching thanks to million mobs was beyond irritating. By far the shittiest mission in the game so far and the only good thing about it is that it's optional. So I went with the other mission instead and did it on first try just now.
Would fail immediately because ac 1-3 is slow and only lightweights feel decent to play because of high turn speedAs someone who played a metric fuckton of AC2 up until AC4,...
These older design quirks definitely sound appealing. It'd be cool if they took what they've learned in terms of art and presentation + modern hardware and brought that sort of mech simulator type gameplay into the modern era. Who knows? Maybe they'll experiment with it once they see that there's some appetite for it now that they have more visibility as a game dev.
Would fail immediately because ac 1-3 is slow and only lightweights feel decent to play because of high turn speedAs someone who played a metric fuckton of AC2 up until AC4,...
These older design quirks definitely sound appealing. It'd be cool if they took what they've learned in terms of art and presentation + modern hardware and brought that sort of mech simulator type gameplay into the modern era. Who knows? Maybe they'll experiment with it once they see that there's some appetite for it now that they have more visibility as a game dev.
It wasn't even true back then. For PvP, sure. But mission variety was the key. Plodding tanks had their uses back then, because sometimes you were just acting like a turret defending a location anyways, or fighting your way through such a cramped base that evasion and turnspeed was meaningless while defenses and ammo were king.Would fail immediately because ac 1-3 is slow and only lightweights feel decent to play because of high turn speedAs someone who played a metric fuckton of AC2 up until AC4,...
These older design quirks definitely sound appealing. It'd be cool if they took what they've learned in terms of art and presentation + modern hardware and brought that sort of mech simulator type gameplay into the modern era. Who knows? Maybe they'll experiment with it once they see that there's some appetite for it now that they have more visibility as a game dev.
Is that intrinsically part of the design though? You can have meaningful ammo/energy costs, prices for failure, more actual trade offs between part and build decisions without making it walk at the speed of a senior citizen.
Needleguns are almost necessary for most of the boss fights.
I switched over to Harris in my NG+ but the Ransetsu RF fits the bill, too.I've had a lot of luck with the linear rifles, mostly Harris, medium weight biped with two of those and missiles carried me through NG++. More than enough range to keep your distance, decent projectile speed, decent damage, and a lot of stagger on demand with the charged shot when you want to lock someone in place for a missile barrage or a direct bazooka hit.
Haven't tested the weaker linear rifle since the patch.