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Armored Core VI: Fires of Rubicon

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665


The Ibis battle was overrated, dudes were like you can't dodge 'cause it's bullet hell and shit. This was my first time, the dude was a cakewalk. Only got hit by the Vergil dives.
Well, might have been the nerfing they did with the recent patches as well.

Game needs a harder difficulty.

Yeah, I've been trying to go back and unlock the Karasawa (one log away now), so I was trying to clear the area under the bridge with the wheels and the two MTs (since it gives like literally 10 logs), and I was having a bit of trouble clearing out both the pinwheels and the heavy MTs (got down to the last MT with my Ransetsu/bullet orbit build).

By the way, I cleared the really shitty NG+ mission where you have to fight three ACs with some overlap (so it's usually 2vs1) with the Ransetsu RF and laser turrets, so it's actually not a complete dogshit weapon after the buffs, and is my favorite kinetic weapon after the patch.

So then I decided out of frustration to throw on the paraplegic legs and the needle guns.

Holy shit. You actually zoom around on the ground faster on the paraplegic legs, plus you just swivel your whole torso around on the turret and keep booming away. Oneshot all the combat log trash, then went to Ibis and oneshot her without even trying to dodge and with extremely sloppy aim.

I still don't fully understand what the downsides of the wheelchair legs actually are, these things are a joke, lol. If you can zoom around the map with no recoil, being able to boost the same as bipeds, and your verticality isn't exactly dogshit, plus you have the durability of monster biped legs - lmfao. By contrast, using those needle guns with bipeds against the pinwheels was damn near impossible due to the frames wasted from recoil, hence why I almost never equip recoil shit on my biped builds. Even with the heaviest legs, even the "hover" ones, you still have recoil that forces you to stand still, so it only works in boss/AC fights. Wheelchair legs just zoom around blasting shit with the biggest boom-booms you care to throw on. My guess is that people thought Ibis was hard because unlike Balteus and the Sea Spider, she didn't actually present a giant static target for the biggest booms in the game, so you have to kind of move your analog sticks around a little bit to stunlock her with them.

I see why I was refusing to use the track legs, lol. Literal training wheels.

Side note, this is part of why I was worried about jumping in to PvP.

 
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Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Alright, got this down as well. Honestly, i'm starting to think the AI nerf is overstated. I did half a dozen practice runs on the boss before committing on the mission (no way i was going to restart the mission with that obnoxious elevator sequence) but in all of them the AI was exactly as i remember it being when i first encountered this thing pre-patch:



Unless somebody can whip out tangible proof this idea the AI was nerfed may just be something people are imagining in their heads. The AI definitely had a tendency to just get confused even pre-patch. It didn't happen all the time but it was definitely there.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
Okay, made it into chapter 2 of NG++ and I am shocked at the number of new missions. It's already been like 5 or 6 new missions that I haven't played before.

This game is fun as hell.

Ayre was the hardest boss to date for me, had to bust out the wheelchair legs and stun launchers again. She has a really

I finally gave in and tried doubling up on the laser guns with the weapon rack, and it's fun as hell (swap once they're on cooldown), and allows you to continuously shoot without the annoying downtime. Also tried out the Spring Chicken legs, with a booster swap it cut the QB delay in half and my fuel economy is on point with boingo jumps.

Controls on Playstation 5 leave a lot to be desired IMO. Was playing at maximum turn speed and tracking Ayre was still a nightmare. It turns slow. Another thing that annoys me is that the analog stick button press will turn on constantly when I don't intend for it to. So I had to remap the roadie run boost to one of the d-pad buttons. The triggers are also really spongy and awful, so I remapped the bumpers to be the main hand weapons. Really thinking I should've just bought this on PC.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Really thinking I should've just bought this on PC.
Keyboard and mouse with this is a total game changer. If you play with a controller in PVP on PC, your odds of winning are very slim. I did my first playthrough with a controller just for the added challenge, but switched to keyboard and mouse for NG+.

Why on earth didn't you buy this on PC? Not just for the additional options, but potential modding down the road.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,591
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Really thinking I should've just bought this on PC.
Keyboard and mouse with this is a total game changer. If you play with a controller in PVP on PC, your odds of winning are very slim. I did my first playthrough with a controller just for the added challenge, but switched to keyboard and mouse for NG+.

Why on earth didn't you buy this on PC? Not just for the additional options, but potential modding down the road.
How hard would you say it is to adjust? I had been playing with controller but part of that's because I didn't understand how the game worked. Now that I do, I can grok the M+K a bit better I think.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
How hard would you say it is to adjust? I had been playing with controller but part of that's because I didn't understand how the game worked. Now that I do, I can grok the M+K a bit better I think.
It's a little tricky to retrain yourself, but as long as you ease in with the first few missions, you should adjust pretty quickly. Also, note the manual aiming enhancement in OS Tuning.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
Why on earth didn't you buy this on PC? Not just for the additional options, but potential modding down the road.
Nostalgia factor, I originally played AC2 three times through on the Playstation 2.

Honestly, I would work around it if they would just increase the max turn speed by a few ticks. As is, 10/10 is still really slow turn speed.

Ironically, I think the controls were actually way better on PS2.

How hard would you say it is to adjust? I had been playing with controller but part of that's because I didn't understand how the game worked. Now that I do, I can grok the M+K a bit better I think.
It's a little tricky to retrain yourself, but as long as you ease in with the first few missions, you should adjust pretty quickly. Also, note the manual aiming enhancement in OS Tuning.
I feel like several weapons would really benefit from you being able to lead the target. The auto aim bubble is actually extremely inefficient for weapons with slow projectile speed because you're utterly at the mercy of your opponent standing still.

I keep most slow projectile speed weapons on the shelf for this reason.

Side note, I just found an interesting breakdown channel with no-bullshit analysis that demystified some of the (lacking) tooltips in-game:



Here's the spreadsheets:

https://docs.google.com/spreadsheet...RDOXp2D6ubmLicuTsp8/edit?pli=1#gid=1552084533

Also, classy troll build:

 
Last edited:

mediocrepoet

Philosoraptor in Residence
Patron
Joined
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Messages
13,591
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
How hard would you say it is to adjust? I had been playing with controller but part of that's because I didn't understand how the game worked. Now that I do, I can grok the M+K a bit better I think.
It's a little tricky to retrain yourself, but as long as you ease in with the first few missions, you should adjust pretty quickly. Also, note the manual aiming enhancement in OS Tuning.

I'm thinking I might start over with a M+K run and just shelf my midway controller run for now then... something to think about anyway.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,991
Was playing at maximum turn speed and tracking Ayre was still a nightmare. It turns slow.
The tracking in this game is interesting. If your tracking specs are good enough, you don't want to engage a fast enemy with the 'hard' lock (middle MB), because you yourself will be unable to physically keep track of it... but your system will. I on multiple occasions had a situation when the boss was right in front of me, only for me to start firing the needles, then the boss would make a rapid dodge and end behind me, at which point the entire body would swing 180 degrees and still fire directly at the boss while I was still facing forward.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
I'd be interested to know how many used the hard lock. I never bothered, even playing on controller it felt like I got better results trying to manually keep the camera on target.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,397
Location
Vita umbratilis


The Ibis battle was overrated, dudes were like you can't dodge 'cause it's bullet hell and shit. This was my first time, the dude was a cakewalk. Only got hit by the Vergil dives.
Well, might have been the nerfing they did with the recent patches as well.

Game needs a harder difficulty.

Yeah, I've been trying to go back and unlock the Karasawa (one log away now), so I was trying to clear the area under the bridge with the wheels and the two MTs (since it gives like literally 10 logs), and I was having a bit of trouble clearing out both the pinwheels and the heavy MTs (got down to the last MT with my Ransetsu/bullet orbit build).

By the way, I cleared the really shitty NG+ mission where you have to fight three ACs with some overlap (so it's usually 2vs1) with the Ransetsu RF and laser turrets, so it's actually not a complete dogshit weapon after the buffs, and is my favorite kinetic weapon after the patch.

So then I decided out of frustration to throw on the paraplegic legs and the needle guns.

Holy shit. You actually zoom around on the ground faster on the paraplegic legs, plus you just swivel your whole torso around on the turret and keep booming away. Oneshot all the combat log trash, then went to Ibis and oneshot her without even trying to dodge and with extremely sloppy aim.

I still don't fully understand what the downsides of the wheelchair legs actually are, these things are a joke, lol. If you can zoom around the map with no recoil, being able to boost the same as bipeds, and your verticality isn't exactly dogshit, plus you have the durability of monster biped legs - lmfao. By contrast, using those needle guns with bipeds against the pinwheels was damn near impossible due to the frames wasted from recoil, hence why I almost never equip recoil shit on my biped builds. Even with the heaviest legs, even the "hover" ones, you still have recoil that forces you to stand still, so it only works in boss/AC fights. Wheelchair legs just zoom around blasting shit with the biggest boom-booms you care to throw on. My guess is that people thought Ibis was hard because unlike Balteus and the Sea Spider, she didn't actually present a giant static target for the biggest booms in the game, so you have to kind of move your analog sticks around a little bit to stunlock her with them.

I see why I was refusing to use the track legs, lol. Literal training wheels.

Side note, this is part of why I was worried about jumping in to PvP.


Wheelchair is just broken, anyone who plays pvp knows this. I’m giving it a rest until the first major balance patch
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
I'd be interested to know how many used the hard lock. I never bothered, even playing on controller it felt like I got better results trying to manually keep the camera on target
You benefit more from using lock on with pretty much every one of the agile bosses in the game. You know, those guys who like to teleport behind you and say "nothing personel kid." Manual reticle for everything else for sure.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
I'd be interested to know how many used the hard lock. I never bothered, even playing on controller it felt like I got better results trying to manually keep the camera on target.

Likewise. It's also a source of pride for me when i'm able to keep track of where an enemy is going to land so i can move in with a sword swipe. I feel so frikking bad ass lmao. Hey, it's the simple things in life that count.
 

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,016
Location
Beyond the Grave
I'd be interested to know how many used the hard lock. I never bothered, even playing on controller it felt like I got better results trying to manually keep the camera on target
You benefit more from using lock on with pretty much every one of the agile bosses in the game. You know, those guys who like to teleport behind you and say "nothing personel kid." Manual reticle for everything else for sure.
Agreed. I think they made the hard lock-on a thing cause they wanted to keep these retarded hyper flashy bosses.
 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,665
Hrm, one thing that warrants a comparison to Dark Souls for me.

The boost bar feels much more like a stamina bar this time around, complete with the literal "dodge" button. The fact that it fast recharges as soon as you touch the ground.

In AC2 my fixation was making a build that would have enough energy efficiency to stay airborne and allow figure 8 aerials without bottoming out, and organically evading missiles by using conventional controls. In this game, the energy bar is about timing quick boosts to evade strikes. I dislike this mechanic and how it inorganically affects the automatic tracking system.

For example, my method of dodging in a previous game would be to halt and then reverse direction before a projectile lands by using the strafe keys, essentially weaving. You would also regenerate energy in the descent. It would also take more energy to climb, so staying aerial was a delicate balancing act, and there was a purpose to remaining on the ground.

It is aesthetically a lot more attractive than the rolls in Dark Souls, though, and it does fit better with the idea of having multiple verniers that can engage quickly to disengage. The passive vernier thruster effects are actually really nice. Turning or changing direction is always accompanied by a little puff from the thrusters in the opposite direction, which is well thought out. This game presents itself very nicely.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
The way you control the mech is slick as fuck compared to AC1 and AC2, the only two i played, but from what i understand fast mechs have been a thing since AC4.
 
Joined
Mar 18, 2009
Messages
7,631
What the fuck is this "Intercept the Red Guns" mission? I keep running out of ammo before I'm even halfway through the fight, this really sucks. I guess I have to start using melee weapons again. This is the first mission to pose a challenge ever since the Sea Spider fight. Hopefully I can figure it out without googling a "correct" build for it.
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
Mar 27, 2023
Messages
2,032
I know I wrote something similar a week ago or so, but the more I follow this thread, the less attractive the game sounds.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,867
As someone who played a metric fuckton of AC2 up until AC4, this doesn't really feel like an AC game to me. Yeah, superficially it has a bunch of the artstyle and parts and the garage and shit, but it's wrong in so many ways:

First, there is way less focus on atmosphere and more on gameplay. Things like the 'totally not an estus flask' mechanic, respawning mid mission, your energy functioning like a stamina bar and just shutting off when you're in mid air, energy weapons not using energy... there are just a ton of design elements that take me out of the game and think about it as a game rather than a story. The original games did more of the opposite- there were elements that were clunky or unfun or silly from a gameplay perspective, but made sense in the setting, like being able to literally just step on footsoldiers, or build a mech that was incredibly slow to the point it wasn't viable to finish missions.

Second, the gameplay is totally different. It really does play like a souls game. Or more specifically like something aping a souls game. The emphasis on dodging, on big chunky attacks that instagib you, being locked into very artificial boss arenas instead of having an organic fight in a city or a gimmicky one in a parking garage; the whole stagger system... Even just the way you move, with instant turns, camera hard lock, no more FCS lockbox to worry about, I could go on for pages really. If I were to compare it to anything, it feels most like Remnant from the Ashes.

Third, the way the game is structured at the top level it doesn't feel like you're a mercenary any more. You've got this buddy telling you where to go, an overarching goal, and a lack of side content. The arena is slowly doled out to you and was trivially easy so it basically just felt like a little chore to unlock your customization points. You no longer have emails you can choose to listen to, but are instead force fed stuff. It has that stifling theme park feeling of being shuffled along to see the next big spectacle. I think there were what, 3 mutually exclusive mission pairs? Which didn't even feel impactful, aside from the very last one. The game sure spent a lot of time telling me how wild and free I was, but I felt like I was on rails the entire time. Why wasn't I making enemies when acting against factions? How many times was I forced to take a mission to undo what I had accomplished in a previous mission, making both mission feel like pointless filler? Why was the garage part list doled out with agonizing delays so I felt more like I was buying strict upgrades to my gear instead of customizing around a specific style? I never felt that way playing an AC game before.
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
As someone who played a metric fuckton of AC2 up until AC4,...

These older design quirks definitely sound appealing. It'd be cool if they took what they've learned in terms of art and presentation + modern hardware and brought that sort of mech simulator type gameplay into the modern era. Who knows? Maybe they'll experiment with it once they see that there's some appetite for it now that they have more visibility as a game dev.
 
Self-Ejected

gabel

fork's latest account
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No one cares how attractive this game sounds to you, fork.
Sad, I share your opinion on many topics, but if you feel the need to openly disagree with me here, I respect that of course, faggot.

As someone who played a metric fuckton of AC2 up until AC4, this doesn't really feel like an AC game to me. [...]
Thanks.
 

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