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Armored Core VI: Fires of Rubicon

Lyric Suite

Converting to Islam
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Doesn't Sekiro have an hard mode? This game definitely something like that.
 

Lyric Suite

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On the plus side you still have at least 3-4 more bosses harder than both Balteus and Sea Spider to look forward to, assuming you get to them before they're nerfed too.

Is it only a select number of them that got nerfed or it's all of them?
 

Crayll

Liturgist
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Sep 5, 2014
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130
On the plus side you still have at least 3-4 more bosses harder than both Balteus and Sea Spider to look forward to, assuming you get to them before they're nerfed too.

Is it only a select number of them that got nerfed or it's all of them?
Just Balteus, Sea Spider, and one more boss that you haven't seen. There's no indication other bosses will be touched yet.

Fought Balteus pre and post update back to back and it seems like the only thing different is his missile tracking, way easier to dodge now. The actually dangerous attacks like the flamethrower look unchanged so it's sort of an odd update.
 
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TedNugent

Arcane
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Dec 16, 2013
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Surprised that they buffed all of the kinetic rifles. That was what I was using in my NG+ run. I'll have to fuck around with them some more, maybe before or after I finish DS3.

Actually, the shittiest fight so far was probably the one where they have you chain together three AC fights in a row that overlap in NG+. I ran out of ammo and had to punch the last sumbitch to death.

Btw, don't underestimate punching, the DPS on two fisticuffs is pretty strong, lots of impact too.

Btw, Lyric, don't worry, those bosses weren't actually hard unless you refused to use the easy mode weapons. Died many times against Balteus the first time around with my sperg build, as soon as I switched to microwaveguns and the needle guns, he blew up without me having to dodge a single goddamn thing or use a single repair. You just pop his shield with the microwaves and then blow up his face during staggerlock.

I did post those videos of some guy killing Balteus and Ibis in 5 seconds by using Pile Bunker and a blade, right?
 

HeatEXTEND

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don't underestimate punching
Didn't even know about the punches, ran out of ammo against the last AC of a level, a sliver left, and muh mech boosts up and gets in the last punch. Great "wait what the fuck YEAH!?!" moment lol.

unless you refused to use the easy mode weapons.
Yeah been fucking around with some shit beyond just guns and there is some pretty exploitable stuff. I'd say that's the game's difficulty slider. They pretty much all feel cool though so that's fine. Pilebunker seems exceptional against AI, against players it gets a little harder (read: near useless) lol.
 
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Dedicated_Dark

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Nov 21, 2015
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From's one size fits all difficulty is always garbage. Games need a separate hardcore mode regardless because there are some features that are unmarketable to the masses. Like removal of checkpoint shit in this game, I want to have consequences, not get fully healed because I fucked up hard enough. And these nerfs could have been localized to the normal mode or whatever.

Anyway, thank god they finally buffed all the kinetic weapons. Half this shit was near useless.
otxjc7e67lnb1.png
 

TedNugent

Arcane
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From's one size fits all difficulty is always garbage. Games need a separate hardcore mode regardless because there are some features that are unmarketable to the masses. Like removal of checkpoint shit in this game, I want to have consequences, not get fully healed because I fucked up hard enough. And these nerfs could have been localized to the normal mode or whatever.

Anyway, thank god they finally buffed all the kinetic weapons. Half this shit was near useless.
otxjc7e67lnb1.png
Harris was pretty good but I didn't touch most of this garbage. I was running Harris pretty well in NG+, probably why it wasn't touched. Typically the standard rifles are dogshit starter weapons until you get the machine guns which are usually mildly okay, so I'm guessing that's why most of them are crap. The AR buffs in particular are going to help people on the first boss, so it has unexpected effects on the SPprogression. Probably another reason why the pvp balance patch is coming later.

Some dingleberry on Reddit was estimating most of these as 30-35% DPS buffs, but Im too lazy to do the math.

Not sure if they're any good with that, they really did seem to be shit.

The laser rifles are actually pretty good. Accurate, good projectile speed, the first and third ones also have great ammo economy and they usually oneshot trash mobs.
 

Hag

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Started this shit, completed first three missions. Took me six tries on the helicopter boss, mostly to get accustomed to the controls (I'm not a big gamepad user). In the end shooting at the idiot until it exploded was a valid tactic.
Mixed feelings right now. I do appreciate most aspects of the game. Customization looks fun, movement is ok, but I would do away with all the trash mobs and like more interesting fights. Right now the game is lacking some serious oomph and apart from that boss I felt I spent my time swatting flies. Story also looks wonderfully bland. But I'll carry on some more, this is only the beginning. I think I'll go for some dual bazooka next.
 

Lyric Suite

Converting to Islam
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So i did the stealth mission where you have to kill the AC on behalf of the peasant faction, and got an emblemem for it. I then noticed i had one log missing. Scoured the damn thing like four times and couldn't find anything, so i go head to kill the AC is one of those just to wrap it up and notice at some point he tries to surrender, which the first time i missed since i was so busy trying to kill him. Allowing him to flee makes you fight some turbo-dweeb AC which i'm convinced was put there intentionally as a joke to take the piss on the animu hotakus.

I'm not wondering if this affects anything on the story. What if i had allowed the first AC to surrender the first time? Would that have counted as a different choice? Did i set myself on the path to help the Rubicon rebel faction?
 

Hag

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The handler voice is getting on my nerves. Maybe he should treat his throat cancer instead of playing mister wise-guy.

Also, what kind of teenage intern has written the script ? This is the most mindbogglingly boring and bland scifi setting I can imagine. Rebels, corporations, mercenaries, greed, rare resource that is good also bad, cataclysm, all the tropes are here but the fun isn't.
 

TedNugent

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The handler voice is getting on my nerves. Maybe he should treat his throat cancer instead of playing mister wise-guy.

Also, what kind of teenage intern has written the script ? This is the most mindbogglingly boring and bland scifi setting I can imagine. Rebels, corporations, mercenaries, greed, rare resource that is good also bad, cataclysm, all the tropes are here but the fun isn't.
It's kinda sad considering how good the voice acting is in Dark Souls.

My first playthrough I chose to kill Michigan simply because he was annoying as fuck.

Started this shit, completed first three missions. Took me six tries on the helicopter boss, mostly to get accustomed to the controls (I'm not a big gamepad user). In the end shooting at the idiot until it exploded was a valid tactic.
Mixed feelings right now. I do appreciate most aspects of the game. Customization looks fun, movement is ok, but I would do away with all the trash mobs and like more interesting fights. Right now the game is lacking some serious oomph and apart from that boss I felt I spent my time swatting flies. Story also looks wonderfully bland. But I'll carry on some more, this is only the beginning. I think I'll go for some dual bazooka next.
The first laser rifle makes shooting trash mobs FUN. It's mostly a oneshot. Zooming around spewing lasers at them and popping them was very satisfying, actually. Try dual lazerz. The ammo economy is also very good on this weapon. Try throwing one on one arm just for this purpose. It's reliable DPS regardless.

Also, just wanted to add this vid:



TL;dr, Nachtreiher arms are kinda the best for precision shooting. There's nothing close for firearm specialization.
 
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Crayll

Liturgist
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Sep 5, 2014
Messages
130
I know this is haram outside of the JRPG forum, but the Jap voice acting is simply leagues and away better than the English, I can't imagine listening to that for a whole playthrough.
 

TedNugent

Arcane
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Dec 16, 2013
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6,391
I know this is haram outside of the JRPG forum, but the Jap voice acting is simply leagues and away better than the English, I can't imagine listening to that for a whole playthrough.
It may sound weeb but the truth of the matter is that unless it has good localization, the whole point is just to get the best version of the audio, not to be a Japophile.

For example, I normally listen to Studio Ghibli films with English audio, simply because Disney heavily invested in A/B list actors in their localized version. For anything else, the original audio is always best. I do the same with French or Russian films. If you ever listen to Spanish dubs of American films, it's just as bad. With most anime, it's largely a product of the heavy butchery and sanitization of the scripts, especially with shonen, to remove blood and swear words, or the perverted jokes of the original Dragon Ball. Alternately, they will heavily change the script to try and sync it to the character's mouth and facial movements, which isn't an issue here as everyone is talking over the radio or from the cockpit hatch of a robot.

On a side note, the creators of Red Orchestra really annoyed people when they switched from Russian/German voice acting to Americans putting on very heavy accents while dubbing in English.

Of the voice actors in Armored Core, I do like Carla and I actually don't mind the snobby professionalism of Arquebus.
 

The Decline

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I can't help but laugh when I see the wheelchair treads. All I see is a paraplegic athlete trying his hardest to to win against a normal person.
 
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Ice Worm wasn't hard but I still managed to get annoyed at it. Hate these shit gimmick fights that make me wait for something specific to happen before I'm allowed to do damage. Shittiest boss so far. Though I guess it was inevitable, there must be at least one gimmick fight per FS game.
 

TedNugent

Arcane
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Dec 16, 2013
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I can't help but laugh when I see the wheelchair treads. All I see is a paraplegic athlete trying his hardest to to win against a normal person.
It's actually kinda silly because the flavor text says it was inspired by wheelchair athletes and favored by amputees.

Ice Worm wasn't hard but I still managed to get annoyed at it. Hate these shit gimmick fights that make me wait for something specific to happen before I'm allowed to do damage. Shittiest boss so far. Though I guess it was inevitable, there must be at least one gimmick fight per FS game.
The fight was trash but it was easy and quick at least.

Considering how utterly out of place and ridiculous the boss looked, it really should've been cut IMHO. The entire fact that the backstabbing corps sheath their knives and send out their aces to die to a worm with an inexplicable invulnerability shield is pretty weird too. What even is this goofy thing.
 

Lyre Mors

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Nov 8, 2007
Messages
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I thought the Iceworm was a fun change of pace, but it only took me to my second try. I guess if I had to do it multiple times it would have been annoying just due to length.

Also, it's explained right in the briefing that the corporations are at a temporary ceasefire primarily to facilitate an all-out assault on the PCA, since it's arrival on Rubicon is threatening everyone's business interests, and the future of the entire planet. With the Iceworm being the most immediate interference of continued surveying of the ice fields, it takes priority in being gotten rid of, so it also makes sense to everyone's interests to cooperate in taking it down since there's a ceasefire in place already.
 

Jacob

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Grab the Codex by the pussy
Pirated this game so I don't have to play with the nerf update.
Finally killed the Sea Spider, only for the fucking game to crash during cutscene after fight and now I'll have play through the mission again. Well played From.
My... pirated copy... crashed after Balteus, it's definitely much more frustrating because at least the Sea Spider stage is much shorter and doesn't have a midboss.
 

Lyric Suite

Converting to Islam
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So the nerf pissed me and basically threw a monkey wrench on my progress with my friends since i can no longer compare my playthrough to theirs, but i guess it is what it is so i decided to resume sharing my playthrough once more.

Just to test how much was actually changed with the nerf, i decided to s-rank the mission with Balteus. First time i did it with rockets and he went down in a nanosecond lmao (by contrast, the Sulla fight was a shitshow since he kept dodging everything). Just to make it a little cleaner (especially with Sulla), and to make Balteus last a bit longer, i switched to gutling guns instead:



Doesn't seem THAT much different from last time, aside for the missile tracking. Apparently, knocking him out doesn't stop him from doing his little powerup sequence (i had the shield ready for it and everything but i got caught with my pants down since i was shooting knocking his ACS was going to prevent him from doing that nova attack or whatever it is). People keep saying they nerfed the AI, but honestly didn't really seem that different, not the least because the AI had a tendency to also get randomly passive before the patch.

I'm still of the opinion this game needs an hard mode, and definitely a debt mode as well. If FromSoft doesn't do it, i hope modders will.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
57,168
From's one size fits all difficulty is always garbage. Games need a separate hardcore mode regardless because there are some features that are unmarketable to the masses. Like removal of checkpoint shit in this game, I want to have consequences, not get fully healed because I fucked up hard enough. And these nerfs could have been localized to the normal mode or whatever.

Anyway, thank god they finally buffed all the kinetic weapons. Half this shit was near useless.
otxjc7e67lnb1.png

I think a lot of weapons in this game are still useless. Some weapons are just so good they make everything else redundant.
 

jaekl

Learned
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My final review of Armored Core 6 - became bored halfway through chapter 5 and never played it again. No idea what was going on in the storyline which was often delivered by staring at your screen while listening to an answering machine, causing frequent daydreaming. It's still one of the best games released this year due to abysmal competition. :4/5:
 

mediocrepoet

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My final review of Armored Core 6 - became bored halfway through chapter 5 and never played it again. No idea what was going on in the storyline which was often delivered by staring at your screen while listening to an answering machine, causing frequent daydreaming. It's still one of the best games released this year due to abysmal competition. :4/5:
100% agreed on the story presentation.

From makes really great gameplay experiences combined with reasonably interesting settings and great artistic presentation, and total shit narrative/storyline elements. e.g. 10/10 games, eat it storyfags! :lol:
 
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Yeah I tried to follow the story at first but listening to these monologues was so boring I kept dozing off.
 

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