I've been going through this slowly and one thing that keeps getting to me besides the lack of long range options are the invisible walls, and the fact that they are hard walls instead of just a boundary. I understand they have to limit the scope of the environment etc.. but why couldn't they make a boundary that says you have 5 seconds to return to mission area or something, and then make you take chip damage or some crap. It can't be for the cheesing since half the time there is nothing to land on out there anyway. It's an annoyingly artificial.
Since I'm on the topic, customization is also largely lacking, the viable builds over-perform so most other options just seem like you are gimping yourself. If this game had a balancing pass I can pump it up from good to great. Right now it's a decent game, but I still prefer the older titles and infact I would go one step further and say I would put this game and Mech Warrior 5 in the same category. AC6 carries itself on mission & boss design; Mech warrior 5 on economy, scope & customization. I somehow felt more driven in Ace Combat 7 than playing this game, and that game has a more simplistic core loop but carried by mission design & the fluff around the player.