TedNugent
Arcane
- Joined
- Dec 16, 2013
- Messages
- 6,665
Okay, so in NG+, I realized after eyeballing the Harris rifles that stagger/impact is kind of the real way to deal damage in this game.
I still have something that more or less suits my playstyle, but with more impact. I've switched to the orbit back launchers, which have much more consistent damage than the drones. Looking for the bullet orbit launchers next for more consistent impact damage.
Everything is literally a joke at this point, oneshot Balteus without dodging a single thing just by equipping the dual microwave guns to burn the shield and dual shoulder needle guns to eat half his health bar every stun. I see now why people are "herkaderk DPS" building to get around the fight mechanics. Another reason why a lot of the boss fights in this game are actually horseshit and why some of the core mechanics actually hurt the build variety in this game. If you play a whooshy boi with pews, this boss is very challenging. If you equip golden ticket guns, he's an absolute fucking joke. This game needs less bosses like this, and more AC fights.
For example:
I'll see how it is once I get to spider again. I'm going to try my kinetic rifle spam build instead of dual plasma/10x missiles like I did the first time (barely).
Tank treads aren't actually that important, recoil doesn't seem to be that big of a penalty on boss fights, apparently it's common for jump builds to cheese recoil when in the air to remain airborne and recharge their boost meters.
The basic cycle is to stagger opponent + blast the shit out of them at point blank with big chonky guns. I don't like the stun/stagger mechanic, there I said it. It's cheese when combined with the WTF bazookas. Big bazookas and rockets were kinda better designed when you had to manually aim them instead of getting free nuke hits from stagger with big damage multipliers. I wanted to avoid this playstyle and I paid the price during boss encounters. I also don't like the fact that this game rewards being a tank retard with gatling guns that facerushes directly into your opponent.
I still have something that more or less suits my playstyle, but with more impact. I've switched to the orbit back launchers, which have much more consistent damage than the drones. Looking for the bullet orbit launchers next for more consistent impact damage.
Everything is literally a joke at this point, oneshot Balteus without dodging a single thing just by equipping the dual microwave guns to burn the shield and dual shoulder needle guns to eat half his health bar every stun. I see now why people are "herkaderk DPS" building to get around the fight mechanics. Another reason why a lot of the boss fights in this game are actually horseshit and why some of the core mechanics actually hurt the build variety in this game. If you play a whooshy boi with pews, this boss is very challenging. If you equip golden ticket guns, he's an absolute fucking joke. This game needs less bosses like this, and more AC fights.
For example:
I'll see how it is once I get to spider again. I'm going to try my kinetic rifle spam build instead of dual plasma/10x missiles like I did the first time (barely).
Tank treads aren't actually that important, recoil doesn't seem to be that big of a penalty on boss fights, apparently it's common for jump builds to cheese recoil when in the air to remain airborne and recharge their boost meters.
The basic cycle is to stagger opponent + blast the shit out of them at point blank with big chonky guns. I don't like the stun/stagger mechanic, there I said it. It's cheese when combined with the WTF bazookas. Big bazookas and rockets were kinda better designed when you had to manually aim them instead of getting free nuke hits from stagger with big damage multipliers. I wanted to avoid this playstyle and I paid the price during boss encounters. I also don't like the fact that this game rewards being a tank retard with gatling guns that facerushes directly into your opponent.
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